[ToME 2.3.5 Character Sheet] Name : Imp Ale Me Age 49 STR: 14 Sex : Male Height 45 INT: 7 Race : Dwarf Weight 145 WIS: 26 Class : Dark-Priest Social Class 25 Dex: 9 12 Body : Player CON: 20 God : Melkor Bauglir Chr: 9 11 + To Melee Hit 15 Level 17 Hit Points -12/ 150 + To Melee Damage 29 Experience 3595 Spell Points 26/ 44 + To Ranged Hit 12 Max Exp 3595 Sanity 158/ 158 + To Ranged Damage 1 Exp to Adv. 4205 Piety -5107 AC 12+0 Gold 3510 Speed Fast (+7) (Miscellaneous Abilities) Fighting : Superb Perception : Very Bad Blows/Round: 4 Bows/Throw : Fair Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 4d8+116 Stealth : Bad Magic Device: Superb Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are one of two children of a Dwarven Smith. You are a credit to the family. You have dark brown eyes, wavy black hair, a three foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 7 (350') Your body was a Player. You were disguised as a Eagle. You have defeated 684 enemies. You have completed four princess quests. You have completed one lost sword quest. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 48th Yavie of the 2890th year of the third age. Your adventure lasted 5 days. Your Attributes: You are dead, killed by a Crypt creep on level 7 of Barrow-Downs. You can feel the danger of evil magic. You will soon be recalled. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can sense the presence of evil beings. You are unlucky. You are resistant to fire. You are resistant to cold. You are completely fearless. Your intelligence is sustained. Your wisdom is sustained. Your wisdom is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. adefkmnopsuxz{|@ Add Wis : .........1...... Add Stea. : ...........1.... Add Tun.. : ..............1. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ................ Res Acid : ................ Res Elec : ................ Res Fire : ...............+ Res Cold : ......+......... Res Pois : ................ Res Fear : ................ Res Light : ................ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Skills (points left: 18) - Combat 16.000 [0.700] - Weaponmastery 20.700 [0.700] . Axe-mastery 00.000 [0.200] . Archery 00.500 [0.000] - Sneakiness 01.880 [0.900] . Stealth -01.000 [0.400] . Disarming 02.000 [0.900] - Magic 04.654 [0.900] . Magic-Device 20.800 [1.050] . Spell-power 00.000 [0.800] . Udun 00.000 [0.400] . Necromancy 08.000 [0.800] - Spirituality 10.400 [1.000] . Prayer 20.600 [1.400] - Monster-lore 00.000 [0.500] . Corpse-preservation 01.000 [1.000] Abilities * Perfect casting [Character Equipment] a) a Trident of Aman (1d8) (+8,+14) [+4] (+2 attacks) d) a Small Wooden Boomerang (1d4) (+5,+1) e) a Ring of Protection [+14] {75% off} You bought it from the Magic shop. f) a Ring of Invisibility k) (nothing) m) a Brass Lantern (with 1421 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) a Hard Leather Armour of Resist Cold (-1 to accuracy) [6,+2] o) (nothing) p) (nothing) s) a Hard Leather Cap of Wisdom [2,-2] (+1) u) a Set of Leather Gloves [1,+3] x) a Pair of Hard Leather Boots of Stealth [3,+4] (+1 to stealth) z) (nothing) {) (nothing) |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Spellbook of Charm b) a Ration of Food c) 7 Flasks of oil d) a Potion of Cure Light Insanity e) a Potion of Speed f) a Potion of Clumsiness g) a Scroll of Light h) 5 Scrolls of Satisfy Hunger i) a Scroll of Trap Detection j) 2 Scrolls of Door/Stair Location k) 2 Wands of Manathrust[1|15] (27 charges) l) a Staff of Identify[1|15] (9 charges) {75% off} m) a Staff of Reveal Ways[1|25] (3 charges) n) a Magic Trap Set o) a Ring of Levitation p) a Paper Armour of Resist Cold [4,+3] q) a Set of Leather Gloves [1,+4] r) a Rapier (1d6) (+3,+4) s) a Katana of Slay Dragon (3d4) (+4,+5) t) an Essence of Acid u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Curse b) Benetar's Portable Plague c) The Grail of Kenault d) a Potion of Restore Life Levels {25% off} e) a Scroll of Word of Recall f) 10 Scrolls of Satisfy Hunger g) 26 Bolts (exploding) (1d5) (+1,+3) h) 16 Rounded Pebbles (exploding) (1d2) (+4,+4) i) a Parchment - Adventurer's Guide to Middle-earth j) a Broken Skull