[ToME 2.3.4 Character Sheet] Name : Jerubwyn Age 103 STR! 18/*** Sex : Male Height 82 INT! 18/*** Race : High-Elf LostSoul Weight 166 WIS! 18/*** Class : Sorceror Social Class 47 DEX: 18/*** Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/*** + To Melee Hit -28 Level 50 Hit Points 782/ 782 + To Melee Damage 9 Experience 38283669 Spell Points 1610/ 1610 + To Ranged Hit -3 Max Exp 38283669 Sanity 930/ 930 + To Ranged Damage 15 Exp to Adv. ***** Piety 27767 AC 25+125 Gold 747082 Speed Fast (+11) (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 4 Bows/Throw : Very Bad Searching : Superb Shots/Round: 2 Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 4d4+36 Stealth : Legendary[15]Magic Device: Superb Infra-Vision: 1380 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Noldorin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 66 (3300') Angband: Level 102 (5100') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Orc Cave: Level 22 (1100') Dol Guldur: Level 70 (3500') The Helcaraxe: Level 35 (1750') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 13721 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 69 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 5th Quelle of the 2890th year of the third age. You have been adventuring for 19 days. adefkmnopsuxz{|@ Add Str : ..33....4*....6. Add Int : ...33....*...... Add Wis : ...33....*.....+ Add Dex : .4.3.....*4..... Add Con : .433....4*.3.... Add Chr : ..333....*...... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : .......3...3.... Add Sear. : ..3.3.........6. Add Infra : ....3....*....6. Add Tun.. : ..............6. Add Speed : ...3.3.3...3.... Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ...+............ Sust Int : ......+......... Sust Wis : ................ Sust Dex : ...+............ Sust Con : ...+............ Sust Chr : ................ Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ...++...+.+..... Hold Life : ...+.+.......... Imm Acid : ....+.*+*++...+. Imm Elec : ...*+....+...... Imm Fire : ..*......+...... Imm Cold : ....+.*..+...... Res Pois : ...+.....+...... Res Fear : ................ Res Light : .....+...+.....+ Res Dark : .....+...+....+. Res Blind : ........+....... Res Conf : .....+..++...... Res Sound : ........+....... Res Shard : ......+......... Res Neth : .+.......+...... Res Nexus : .......+.+...... Res Chaos : .....+..+....... Res Disen : ...+..+.......+. Levitate : ...+............ Lite : .........+...... See Invis : ..++++...+.....+ Digestion : ...+............ Regen : ...+............ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ..++++.+..+...+. Cursed : .........+...... Hvy Curse : .........+...... Prm Curse : .........+...... Fly : ..+............. Climb : ..............+. Orc.ESP : .....+..+.....+. TLord.ESP : ..+............. Full ESP : .........++..... Skills (points left: 0) . Archery 02.500 [0.000] - Sneakiness 11.290 [0.900] . Stealth 26.000 [0.500] . Disarming 01.700 [0.400] - Magic 50.000 [1.000] . Magic-Device 19.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 15.000 [1.000] . Divination 06.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 35.915 [0.550] . Prayer 06.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry [Greater Identify] (1d4) (-7,+6)(100%) (+5) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity by 100%. You found it lying in a vault on level 98 of Halls of Mandos. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 97 of Halls of Mandos. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 98 of Halls of Mandos. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 98 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 98 of Halls of Mandos. n) The Metal Scale Mail of Suluin (-52,-14) [13,+21](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to acid and cold. It provides resistance to shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. e) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. f) a Fireproof Tome of Translocation {@m3} It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. g) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. h) a Fireproof Tome of Knowledge {@m2} It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. i) a Fireproof Tome of the Time It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. j) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. k) 2 Fireproof Tomes of the Mind It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. l) a Fireproof Book of Beginner Cantrips {@m1} It cannot be harmed by fire. You found it in the remains of a Hell knight on level 97 of Halls of Mandos. m) The Diamond Prism of Light It can be activated for summon pet every 101 turns. You found it lying on the ground on level 66 of Mordor. n) a Sprig of Athelas o) 26 Potions of Healing p) 5 Potions of *Healing* q) The Golden Horn of the Thunderlords (0 charges) {100% off} It was given to you as a reward. r) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 99 of Angband. v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. [Home Inventory - Gondolin ] a) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 98 of Halls of Mandos. b) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 98 of Halls of Mandos. c) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 98 of Halls of Mandos. d) The Rusty Chain Mail 'Thalque' (-32,-57) [14,+2](40%) It increases your hit points by 40%. It sustains your wisdom and charisma. It provides immunity to acid. It provides resistance to life draining, light, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 97 of Halls of Mandos. e) The Large Metal Shield of Elmaranth [5,+18] It sustains your strength. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, cold, poison, light, shards, chaos and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos.