[Angband 3.0.9b Character Dump] Name Gilion XXXII Self RB CB EB Best Sex Male Age 65 STR: 15 -1 -5 +0 9 Race Gnome Height 39 INT: 18/56 +2 +3 +2 18/126 Class Mage Weight 91 WIS: 11 +0 +0 +2 13 Title Evoker Status 79 DEX: 10 +2 +1 +0 13 HP -18/156 Maximize Y CON: 13 +1 -2 +0 12 SP 111/146 CHR: 13 -2 +1 +2 14 Level 29 Armor [10,+31] Saving Throw Superb Cur Exp 92822 Fight (+0,+0) Stealth Very Good Max Exp 92822 Melee (+6,+2) Fighting Good Adv Exp 116250 Shoot (+0,+0) Shooting Very Good MaxDepth Lev 37 Blows 1/turn Disarming Superb Turns 1125222 Shots 0/turn Magic Device Heroic Gold 9206 Infra 80 ft Perception Good Burden 73.1 lbs Speed -1 Searching Fair You are one of several children of a Gnome Mage. You are a credit to the family. You have brown eyes, straight brown hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+...... Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:...........+. Sear.:............. PLite:............. Infra:.........+... Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:...+......... Blows:............. FrAct:............+ Shots:............. HLife:............. Might:............. [Last Messages] > The Algroth flees in terror! > The Algroth claws you. > You are poisoned! > The Algroth misses you. > The Algroth bites you. > The Algroth dies. > The Algroth claws you. <2x> > The Algroth bites you. > The Algroth cries out feebly. > The Algroth flees in terror! > The Algroth dies. > You have found 71 gold pieces worth of garnets. > You are no longer poisoned. > The Hellhound breathes fire. > You die. [Character Equipment] a) The Rapier 'Handaen' (1d6) (+6,+2) (+2) It increases your wisdom by 2. It slays trolls and giants. It is branded with acid. It provides resistance to acid. It sustains your wisdom and constitution. It is blessed by the gods. It cannot be harmed by the elements. b) (nothing) c) a Granite Ring of Intelligence (+2) It increases your intelligence by 2. It sustains your intelligence. d) a Pearl Ring of See Invisible It grants you the ability to see invisible things. e) a Bone Amulet of Charisma (+2) It increases your charisma by 2. It sustains your charisma. f) a Lantern (13247 turns) It usually provides light of radius 2. It cannot be harmed by fire. g) a Filthy Rag of Resist Acid [1,+9] It provides resistance to acid. It cannot be harmed by acid. h) a Cloak [1,+6] i) (nothing) j) an Iron Helm of Infravision [5,+8] (+4) It increases your infravision by 4. k) (nothing) l) a Pair of Hard Leather Boots of Slow Descent [3,+8] It makes you fall like a feather. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3} d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5} It cannot be harmed by the elements. f) 2 Flasks of oil g) 18 Metallic Blue Potions of Cure Serious Wounds h) 11 Magenta Potions of Cure Critical Wounds i) 2 Tangerine Potions of Healing j) 17 Scrolls titled "el detrier" of Phase Door k) 7 Scrolls titled "sa uthro pleo" of Word of Recall l) an Iron Rod of Fire Bolts {@z1} m) 2 Nickel Rods of Frost Bolts {@z2} n) 3 Nickel Wands of Teleport Other (21 charges) [Home Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) 4 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3} d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4} e) The Dagger of Rethur (3d4) (+7,+6) It is branded with frost. It provides resistance to cold. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. f) The Whip 'Annhirch' (1d3) (+11,+7) (+2) It increases your constitution by 2. It slays orcs. It grants you the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)