[ToME 2.3.4 Character Sheet] Name : Gwilid Age 260 STR! 40 Sex : Female Height 75 INT! 37 Race : Ent Hermit Weight 103 Wis! 26 35 Class : Assassin Social Class 34 Dex! 23 29 Body : Player CON! 40 God : Yavanna Kementari Chr! 23 29 + To Melee Hit 126 Level 50 Hit Points 1347/ 1347 + To Melee Damage 116 Experience 20511265 Spell Points 184/ 260 + To Ranged Hit 66 Max Exp 20511265 Sanity -68/ 455 + To Ranged Damage 12 Exp to Adv. ***** Piety 32027 AC 37+96 Gold 1823175 Speed Fast (+44) (Miscellaneous Abilities) Fighting : Legendary[82]Perception : Bad Blows/Round: 8 Bows/Throw : Legendary[10]Searching : Bad Shots/Round: 2 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 40d5+928 Stealth : Bad Magic Device: Fair Infra-Vision: 170 feet Tactic: berserker Explor: running (Character Background) You are one of the first beings who awoke on Arda. You have brown skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 28 (1400') Your body is a Player. You are currently on level 104 of Angband. You have defeated 8548 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 21st Quelle of the 2890th year of the third age. You have been adventuring for 35 days. adefkmnopsuxz{|@ Add Str : 2.6.4.....2..... Add Int : .4.....4.2...... Add Wis : ....4....2...... Add Dex : 24.............. Add Con : ...*......25.... Add Chr : ....4........... Add Stea. : .......4........ Add Sear. : .......4........ Add Infra : ..6........5.... Add Speed : 246*43.4.......+ Slay Evil : +............... Sharpness : +............... Sust Str : ......+......... Sust Int : ...+...+........ Sust Wis : ................ Sust Dex : ................ Sust Con : ......+......... Sust Chr : ................ Invisible : ............+... Mul life : ...............+ Sens Fire : ...............+ Reflect : ................ Free Act : +......+..+..... Hold Life : .....++......... Imm Acid : ......*......... Imm Elec : ........*....... Imm Fire : ....+.*.*....... Res Cold : ..++............ Res Pois : ...++........... Res Fear : ....+........... Res Light : ..+..+.......... Res Dark : .....+.....+.... Res Blind : .........+...... Res Conf : .....++.+....... Res Sound : ........+....... Res Shard : ..+............. Res Neth : .........+...... Res Nexus : ..+.....+....... Res Chaos : .....++.+....... Res Disen : ....+.+......... Levitate : ..+............. See Invis : +....+.........+ Digestion : +..............+ Regen : +.......+....... Xtra Shots: .+.............. Activate : ....++.......... B.Breath : ...............+ Fly : ...+............ Climb : ..............+. Orc.ESP : .....+...+.....+ Troll.ESP : .........+.....+ Evil.ESP : .........+.....+ Skills (points left: 0) - Combat 39.504 [0.800] - Weaponmastery 50.000 [0.800] - Sword-mastery 50.000 [0.600] . Critical-hits 50.000 [0.800] - Archery -00.700 [0.000] . Boomerang-mastery 01.000 [0.300] . Barehand-combat 00.000 [0.200] . Boulder-throwing 05.400 [0.600] - Sneakiness 07.900 [2.000] . Stealth 16.000 [2.000] . Disarming 02.000 [1.000] . Backstab 01.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 04.080 [0.300] . Magic-Device 07.000 [0.750] . Conveyance 01.000 [0.300] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] . Thaumaturgy 01.300 [0.400] - Spirituality 20.600 [0.700] . Prayer 50.000 [0.500] - Monster-lore 04.400 [0.500] . Summoning 01.300 [0.400] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.200 [0.500] Abilities * Extra Max Blow(1) * Tree walking [Fates] You are fated to find a Potion of Slow Poison on level 20. You are fated to meet a Boil-covered wretch on level 1. You are fated to meet a Large white snake on level 7. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Sling of Nethrim (x2) (+22,+12) (+4 to speed) It increases your intelligence, dexterity and speed by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 72 of Erebor. e) The Ring of Tindil (+6) {100% off} It increases your strength, infravision and speed by 6. It provides resistance to cold, light, shards and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring of Mendor (+12) {100% off} It increases your constitution and speed by 12. It sustains your intelligence. It provides resistance to cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Dol Guldur. n) The Splint Mail 'Goloron' (-2 to accuracy) [19,+11] It sustains your strength and constitution. It provides immunity to acid and fire. It provides resistance to life draining, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) an Elven Cloak of the Magi (+3,+5) [4,+13] (+4) It can be used to store a spell. It increases your intelligence, stealth, searching, speed and luck by 4. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Demonshield 'Searthar' [5,+12] It provides immunity to electricity and fire. It provides resistance to sound, nexus and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. s) The Hard Leather Cap of Thranduil [2,+11] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 24 of Mirkwood. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+16] (+5 to infravision) It increases your constitution and infravision by 5. It provides resistance to dark. You bought it from the Rare Footwear Shop. z) a Master quylthulg (482 hp) {) (nothing) |) a Climbing Set {!d!k} [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth b) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You bought it from the Black Market. c) a Fireproof Tome of the Tree It cannot be harmed by fire. You bought it from the Library. d) a Fireproof Forest Tome of Yavanna e) 9 Potions of Speed {!k} f) 7 Potions of *Healing* {!k} g) 9 Potions of Enlightenment {!k} h) 18 Scrolls of Teleportation i) 48 Scrolls of Identify {!k} j) 6 Scrolls of *Identify* k) 2 Scrolls of Mass Genocide {!k} l) a Copper Rod of Trap Location (20/20) {@z0} m) a Golden Rod of the Istari of Disarming (250/250) n) a Golden Rod of Capacity of Detection (250/250) o) a Mithril Rod of the Istari of Recall (320/320) p) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 64 of Mordor. q) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 46 of Mordor. s) a Dagger of Westernesse (1d4) (+13,+15) (+1) {!k} It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You bought it from the Weaponsmith. t) The Sabre 'Coion' (1d7) (+10,+23) (+2) It increases your charisma by 2. It does extra damage from frost. It drains life from your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Sprigs of Athelas b) 45 Potions of Speed {!k} c) 18 Potions of Healing {!k} d) 8 Potions of *Healing* {!k} e) 6 Scrolls of Rune of Protection {!k} f) a Fireproof Scroll of Mass Genocide g) a Rod Tip of Perception (20 Mana to cast) h) a Staff of Probability Travel[1|8] (3 charges) i) a Staff of Probability Travel[4|17] j) The Ring 'Hudhel' (+7) {100% off} It increases your dexterity, constitution and speed by 7. It makes you completely fearless. It provides resistance to dark and confusion . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. k) The Ring of Hanweth [+24] (+5 to speed) {100% off} It increases your dexterity, searching and speed by 5. It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to life draining, poison, blindness, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. l) The Amulet of Mindoron (+2 to stealth) {100% off} It increases your dexterity, charisma, stealth and infravision by 2. It provides resistance to cold and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) an Amulet of Telepathy n) a Small Metal Shield of Reflection [3,+8] o) a Steel Helm of Water Breathing [6,+8] It allows you to breathe underwater. It cannot be harmed by acid. p) a Pick (+1) {!k} q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} [Home Inventory - Gondolin ] a) an Adamantite Rod of Nothing (200/200) b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Angband. c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) an Amulet of Trickery (+4) {!k} It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Rare Jewelry Shop. e) The Ribbed Plate Armour 'Fearad' (-3 to accuracy) [28,+11] It sustains your intelligence, wisdom and constitution. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Adamantite Plate Mail of Minim (-4 to accuracy) [40,+17] It sustains your dexterity. It provides immunity to fire. It provides resistance to life draining, electricity and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 71 of Angband. g) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Thunderlord Coat 'Calen' [9,+17] It provides immunity to acid. It provides resistance to fire, cold, confusion, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 83 of Angband. i) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Snakeskin Cloak of Cuilano [1,+15] It provides immunity to fire. It makes you completely fearless. It provides resistance to poison, light and confusion. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 69 of Angband. l) The Seeker Bolt of Doreglion (4d5) (+31,+14) (+3) It increases your intelligence by 3. It does extra damage from acid and frost. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 83 of Angband. [Home Inventory - Lothlorien ] a) a Skull druj (3000 hp) b) 3 Sprigs of Athelas c) 4 Potions of Cure Critical Insanity d) 99 Potions of Water Curing {quest} e) 2 Potions of *Healing* f) 3 Scrolls of Genocide {!k} g) a Staff of Probability Travel[1|8] (0 charges) h) a Staff of Genocide[1|10] (3 charges) i) 4 Staffs of Genocide[1|5] (4 charges) j) The Ring of Berith (+8) {100% off} It increases your strength and speed by 8. It sustains your wisdom and charisma. It provides resistance to cold, poison, blindness and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 65 of Mordor. m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 89 of Mount Doom. o) an Iron Crown of Telepathy [0,+12] p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 43 of Mordor. q) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 92 of Angband. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 75 of Angband. t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Bolt of Alduriath (1d5) (+21,+12) (+2) It increases your charisma by 2. It does extra damage from acid. It drains life from your foes. It is especially deadly against giants. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 76 of Angband.