[Zop FuryBand 4.1.0 Character Sheet] Name : Handy Age 3 STR: 19 Sex : Male Height 3 Int: 26 26 Race : TwoPair Hands Weight 16 WIS: 27 Class : Alchemist Social Class 16 DEX: 29 Body : Player CON: 31 God : Tulkas CHR: 17 + To Melee Hit 90 Level 29 Hit Points -50/ 293 + To Melee Damage 33 Experience 128202 Spell Points 93/ 105 + To Ranged Hit 74 Max Exp 128202 Sanity 280/ 280 + To Ranged Damage 7 Exp to Adv. 157500 Piety 5707 AC -3+43 Gold 426802 Speed Fast (+17) (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Very Good Blows/Round: 12 Bows/Throw : Legendary[5] Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Poor Damg./Round: 12d3+198 Stealth : Bad Magic Device: Fair Infra-Vision: 0 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Serf. You are a credit to the family. You have brown eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: OFF Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Moria: Level 31 (1550') Your body was a Player. You have defeated 1264 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 44th Yavie of the 2890th year of the third age. Your adventure lasted 1 day. Your Attributes: You are dead, killed by an Aranea on level 31 of Moria. Your position is very uncertain. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of dragons. You are unlucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You resist cold exceptionally well. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your charisma is sustained. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your attack speed is affected by your equipment. Your weapon shocks your foes. Your weapon burns your foes. abdefghpquv|@ SlayEvil : .++.......... KillDragon: .++.......... KillUndead: ..+.......... Elec Brand: +++.......... Fire Brand: +............ Sharpness : ++........... ResMorgul : .++.......... Sentient : +............ Throwable : ++........... Sust Str : .+........... Sust Int : ............. Sust Wis : ............. Sust Dex : ............. Sust Con : .+........... Sust Chr : .+........... Free Act : .++.........+ Hold Life : .++.......... Blessed : ............. Reflect : ............. No Stun : ............. Protection: ............. Res Acid : .+........... Res Elec : ++..+........ Res Fire : .+........... Res Cold : .+...+....... Res Pois : .+........... Res Fear : ............+ Res Light : .+........... Res Dark : ............. Res Blind : .+..........+ Res Conf : ............+ Res Sound : ............. Res Shard : ............. Res Neth : ..+.......... Res Nexus : ..+.......... Res Chaos : ............. Res Disen : ............. Levitate : .+..........+ Fly : ............+ Climb : ............+ Light : ............+ Digestion : .++.......... Regen : .++.......... See Invis : .+..........+ Teleport : .++.......... Add Wis : .7........... Add Dex : .7........... Add Con : .7..........? Add Stlth.: .7........... Add Search: .73.......... Add Blows : .......22.... Tunneling : ...........1. Acidproof : .+.++++...... Elecproof : .+.++++...... Fireproof : .+.++++...... Coldproof : .+.++++...... Activate : .++++++...... Cursed : .+....+...... Dragon ESP: .++.......... Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Skills (points left: 1) - Combat 13.100 [1.100] . Weaponmastery 33.100 [1.450] . Archery 00.500 [0.500] . Barehand-combat 02.000 [0.750] - Sneakiness 14.660 [1.400] . Stealth 00.000 [0.400] . Disarming 03.000 [0.500] . Backstab 03.000 [0.500] . Stealing 03.000 [0.500] . Dodging 30.000 [0.500] - Powers 04.872 [0.900] . Devices 08.500 [1.750] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Movement 00.000 [0.100] . Knowledge 09.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Runecraft 00.000 [0.700] . Innate 00.000 [0.100] . Alchemy 31.400 [0.800] - Spirituality 07.400 [0.800] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] Abilities * Perfect casting * Spread blows [Character Equipment] a) a Doriath's Stiletto (E:12089, L:20) (2d3) (+29,+11) It is easy to throw. It does extra damage from electricity and fire. It is very sharp and can make your foes bleed. It provides resistance to electricity. You made it yourself. b) a Tulkas's Stiletto (*Defender*) (2d3) (-1,+8) [+19] (+7 to stealth) {cursed} It can be activated for teleport (range 100) every 45 turns if it is being worn. It is easy to throw. It increases your wisdom, dexterity, constitution, stealth and searching by 7. It does extra damage from electricity. It is very sharp and can make your foes bleed. It is a great bane of dragons. It fights against evil with holy fury. It sustains your strength, constitution and charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison, light and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It is cursed. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) a Tulkas's Metal Boomerang (4d5) (+13,+7) (+3 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 3. It does extra damage from electricity. It is a great bane of dragons. It is a great bane of undead. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining, nether and nexus. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can resist being shattered by morgul beings. You made it yourself. e) a Ring of Accuracy (+16) It can be activated for whirlwind attack every 250 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) a Ring of Lightning [+15] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) a Ring of Ice [+17] It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) a Ring of Accuracy (+14) {cursed} It can be activated for whirlwind attack every 250 turns if it is being worn. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) a Dagger (Offhand) of Slaying (+5,+5) [-3,+2] (+2 attacks) It increases your attack speed by 2. You made it yourself. q) a Dagger (Offhand) of Slaying (+5,+5) [-3,-4] (+2 attacks) It increases your attack speed by 2. You made it yourself. u) a Set of Leather Gloves of Slaying (+5,+2) [1,+3] You made it yourself. v) a Simple Handclaw of Slaying (+8,+6) [2,+8] It was given to you as a reward. |) a Pick (+1) {25% off} It increases your ability to tunnel by 1. [Character Inventory] a) 14 Potions of Speed b) 4 Potions of Healing c) 25 Potions of Curing d) 15 Scrolls of Teleportation e) 19 Scrolls of Nothing f) 2 Wands of Manathrust[1|15] (19 charges) g) 3 Wands of Noxious Cloud[1|25] (19 charges) h) a Staff of Globe of Light[3|13] (9 charges) i) a Staff of Disarm[3|10] (Indestructible) (26 charges) It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) a Staff of Vision[2|20] (6 charges) (+6 to searching) It increases your searching by 6. k) a Staff of Genocide[1|5] (7 charges) l) a Staff of Teleportation[3|21] (Indestructible) (8 charges) It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It is easy to throw. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a *Undead-Slayer* Wooden Boomerang (1d8) (+4,+6) (+1) o) an Alchemic Arcanorum {!d!k} It can be activated for absorbing or extracting Essences. It contains 53 Essences of Poison, 39 Essences of Explosion, 85 Essences of Teleport, 137 Essences of Cold, 66 Essences of Fire, 41 Essences of Acid, 284 Essences of Life, 171 Essences of Confusion, 108 Essences of Light, 109 Essences of Chaos, 32 Essences of Time, 13 Essences of Magic, 2 Essences of Extra Life, 549 Essences of Darkness, 163 Essences of Knowledge, 104 Essences of Force, 77 Essences of Lightning and 184 Essences of Mana. It cannot be harmed by acid, cold, lightning or fire. p) 27 Empty Bottles q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 15 Mushrooms of Cure Serious Wounds {100% off} b) a Bottle of Miruvor c) a Golden Rod of Nothing (125/125) d) a Wand of Charm[1|23] (9 charges) e) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. f) a Ring of Accuracy (+9) It can be activated for whirlwind attack every 250 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. g) a Ring of Accuracy (+8) It can be activated for whirlwind attack every 250 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sand-dweller on level 7 of Barrow-Downs. h) a Ring of Damage (+9) It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave. i) a Ring of Invisibility It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 10 of Orc Cave. j) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of Orc Cave. k) 2 Dwarven Lanterns l) The Phial of Galadriel (+4) m) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) a Set of Leather Gloves [1,+4] o) The Hatchet 'Larammog' (1d5) (+8,-2) (+3 attacks) It provides light (radius 1) forever. It is easy to throw. It increases your dexterity and attack speed by 3. It does extra damage from acid and dark. It poisons your foes. It produces chaotic effects. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 10 of Orc Cave. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) a Jutte (2d7) (+4,+4) [10,+0] s) a Venomous Stick (1d2) (+3,+6) [+1] t) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Long Bow of Huinyaren (x3) (+4,+11) (+2) It increases your strength, intelligence, wisdom and constitution by 2. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bjorn the Warper in a shallow water area. v) a Forest troll corpse w) It's corpse x) The Parchment - Map of Thror