[Angband 3.0.9b Character Dump] Name Neuro Self RB CB EB Best Sex Male Age 118 STR! 18/100 +1 +2 +13 18/260 Race High-Elf Height 86 INT! 18/100 +3 +2 +0 18/150 Class Ranger Weight 184 WIS! 18/100 -1 +0 +2 18/110 Title Ranger Lord Status 71 DEX! 18/100 +3 +1 +8 18/220 HP 886/886 Maximize Y CON! 18/100 +1 +1 +11 18/230 SP 280/280 CHR! 18/100 +5 +1 +2 18/180 Level 46 Armor [60,+124] Saving Throw Heroic Cur Exp 6771959 Fight (+41,+35) Stealth Excellent Max Exp 6771959 Melee (+58,+52) Fighting Heroic Adv Exp 6900000 Shoot (+60,+16) Shooting Legendary MaxDepth Lev 68 Blows 5/turn Disarming Superb Turns 1812294 Shots 3/turn Magic Device Legendary Gold 2462307 Infra 40 ft Perception Good Burden 199.8 lbs Speed 19 Searching Fair You are the only child of a Noldorin Warrior. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*++.. Blind:......+...... Elec:......+..+... Confu:......+...... Fire:....+.+..+... Sound:......+.+.... Cold:......+..+... Shard:......+...... Pois:....+.+...... Nexus:......+...... Fear:....+..+++.+. Nethr:......+...... Lite:......+.....+ Chaos:......+.+.... Dark:......+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:.........+... Infra:............. Regen:............. Tunn.:............. Telep:.........+... Speed:..+++......+. Invis:+....+.+.+..+ Blows:............. FrAct:.......++.+.. Shots:............. HLife:............. Might:.+........... [Character Equipment] a) The Executioner's Sword 'Crisdurian' (4d5) (+17,+17) It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) a Long Bow of Extra Might (x3) (+19,+16) (+1) It increases your shooting power by 1. c) a Jet Ring of Speed (+7) It increases your speed by 7. d) a Jet Ring of Speed (+8) It increases your speed by 8. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Star of Elendil (charging) {@A1} It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+11] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) The Cloak of Thorongil [1,+8] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+23] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+7,+8) [5,+17] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {!k!v!d} b) 3 Books of Magic Spells [Conjurings and Tricks] {!k!v!d} c) 3 Books of Magic Spells [Incantations and Illusions] {!k!v!d} d) 4 Books of Magic Spells [Sorcery and Evocations] {!k!v!d} e) a Book of Magic Spells [Resistances of Scarabtarices] {!k!v!d} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {!k!v!d} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {!k!v!d} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {!k!v!d} It cannot be harmed by the elements. i) a Brown Mushroom of Restoring j) 4 Shimmering Potions of Healing k) 8 Grey Potions of Restore Life Levels l) 30 Scrolls titled "peroves secus" of Identify {@r0} m) 2 Scrolls titled "quero flinsita" of Banishment n) The Set of Gauntlets 'Paurnimmen' [2,+15] It cannot be harmed by the elements. It might have hidden powers. o) 28 Arrows of Wounding (1d4) (+15,+14) {@f0} p) 8 Arrows of Frost (1d4) (+11,+12) {@f0} It is branded with frost. It cannot be harmed by cold. q) 23 Arrows of Slay Demon (1d4) (+9,+14) {@f2} It slays demons. r) 2 Arrows of Venom (1d4) (+10,+9) {@f0} It is branded with poison. s) 55 Arrows of Flame (1d4) (+10,+10) {@f0} It is branded with fire. It cannot be harmed by fire. t) 19 Seeker Arrows of Frost (4d4) (+13,+11) {@f1} It is branded with frost. It cannot be harmed by cold. u) 77 Seeker Arrows of Venom (4d4) (+10,+10) {@f1} It is branded with poison. v) 19 Mithril Arrows of Venom (3d4) (+6,+8) {@f1} It is branded with poison. It cannot be harmed by acid or fire. w) 5 Mithril Arrows of Frost (3d4) (+7,+8) {@f1} It is branded with frost. It cannot be harmed by acid, fire, or cold. [Home Inventory] a) a Brown Mushroom of Restoring b) 10 Green Potions of *Healing* c) 3 Pungent Potions of Life d) 11 Light Green Potions of Self Knowledge e) 8 Scrolls titled "impoligo foro" of *Identify* f) 2 Scrolls titled "de tas culus" of *Remove Curse* g) a Scroll titled "nitu cono" of Mass Banishment h) a Scroll titled "pratio" of Acquirement i) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. j) The Amulet of Carlammas (+2) It increases your constitution by 2. It cannot be harmed by the elements. It might have hidden powers. k) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. l) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. m) a Bone Amulet of Weaponmastery (+1,+3) (+3) It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. n) a Carved Oak Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. o) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Mim dl29} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. q) The Golden Crown of Gondor [0,+12] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It usually provides light of radius 4. It speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. r) The Hard Leather Cap of Thranduil [2,+9] (+2) {?Acquire dl30} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. s) The Small Sword 'Sting' (1d6) (+9,+9) (+2) {@w0 ?Acquire dl21} It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {@w0} It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It cannot be harmed by the elements. It might have hidden powers. v) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It increases your strength and dexterity by 1. It cannot be harmed by the elements. It might have hidden powers. w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : yes (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)