[ToME 2.3.4 Character Sheet] Name : Grunt Age 21 STR! 18/*** Sex : Male Height 87 INT! 18/110 Race : Troll Barbarian Weight 215 WIS: 18/108 Class : Unbeliever Social Class 1 DEX! 18/190 Body : Player CON! 18/*** God : Nobody CHR! 18/80 + To Melee Hit 105 Level 50 Hit Points 1399/ 1399 + To Melee Damage 83 Experience 27088040 Spell Points 56/ 56 + To Ranged Hit 64 Max Exp 27088040 Sanity 505/ 505 + To Ranged Damage 13 Exp to Adv. ***** AC 49+176 Gold 3228405 Speed Fast (+25) (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Very Bad Blows/Round: 17 Bows/Throw : Legendary[35]Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 51d7+1411 Stealth : Bad Magic Device: Bad Infra-Vision: 90 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Forest-Troll Warrior. You have puke yellow eyes, dirty sea-weed green hair, and white leprous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 2 (100') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 49 (2450') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 50 (2500') The Land Of Rhun: Level 32 (1600') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') Your opponents are behaving stupidly. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 37882 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 19 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 48th Quelle of the 2890th year of the third age. You have been adventuring for 62 days. adefkmnopsuxz{|@ Add Str : ....4...4..6..5. Add Int : ..3..142........ Add Wis : ....41.2........ Add Dex : ..33......4..... Add Con : 1.3...4.4..6.... Add Chr : 1...41.2........ Add Stea. : ..3...42........ Add Infra : ...........6.... Add Tun.. : ..............5. Add Speed : .*.34.42........ Add Blows : 1.33............ Chaotic : +............... Slay Und. : .............+.. Slay Demon: +............... Kill Drag.: +............... Sust Str : ..............++ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ..+............. Invisible : ..+....+........ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ........+.+..... Hold Life : ................ Imm Acid : ......++*.+..... Res Elec : ......+......... Imm Fire : .+..+.*+........ Res Cold : ...+..++........ Res Pois : ..+.+........... Res Fear : ...++..........+ Res Light : ..............+. Res Dark : ...........+..+. Res Blind : ...+....+....... Res Conf : ..++.+..+.....+. Res Sound : ..+.....+....... Res Shard : ..+............. Res Neth : ..+....+........ Res Nexus : ...+..+......... Res Chaos : ..+.....+.....+. Res Disen : ..+++........... Aura Fire : ......+......... Lite : .+............+. See Invis : ..+............. Digestion : ...+............ Regen : ...............+ Activate : .+..+..+.++...+. Fly : ......+......... Climb : ..............+. Orc.ESP : ........+....... TLord.ESP : ......+......... Full ESP : ..........+..... Skills (points left: 0) - Combat 46.256 [0.800] - Weaponmastery 42.012 [0.850] . Sword-mastery 50.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.400 [0.400] . Archery 35.300 [0.600] . Antimagic 50.000 [0.650] - Sneakiness 00.990 [0.900] . Stealth -04.000 [0.400] . Disarming 01.200 [0.900] - Monster-lore 00.550 [0.500] . Corpse-preservation 01.600 [0.800] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows 4 of your companions have been killed. [Fates] You may meet a Mean-looking mercenary on level 18. You are fated to meet a White harpy on level 14. [Character Equipment] a) The Dark Sword 'Balmarmog' (3d7) (+0,+0) (+1 attack) {!d!k!v} It generates an antimagic field. It increases your constitution, charisma and attack speed by 1. It produces chaotic effects. It is a great bane of dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. d) The Light Crossbow 'Cubragol' (x3) (+9,+13) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Ring of 'Grunt' (+3 attacks) {100% off} It increases your intelligence, dexterity, constitution, stealth and attack speed by 3. It makes you invisible. It sustains your charisma . It provides resistance to poison, sound, shards, nether, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring 'Ninim' (+3 to speed) {+3 attacks} It increases your dexterity, speed and attack speed by 3. It makes you completely fearless. It provides resistance to cold, blindness, confusion, nexus and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black wraith on level 65 of The Sacred Land Of Mountains. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a shallow water area. m) a Dwarven Lantern of the Magi (+1) {@w3} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It provides resistance to confusion. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 71 of Erebor. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 66 of Dol Guldur. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+12] (+6 to infravision) It increases your strength, constitution and infravision by 6. It provides resistance to dark. You found it lying in a vault on level 22 of The Old Forest. z) (nothing) {) 27 Seeker Bolts of Slay Undead (4d5) (+12,+11) {90% off} It strikes at undead with holy wrath. You made it yourself. |) The Dwarven Pick of Erebor (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Gem of Hate (charging) {special, @A8 genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Monastic lich on level 36 of The Land Of Rhun. b) Mordekainen's Sneaking Eye (charging) {@A4 restore life} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of an Ethereal drake on level 50 of The Sacred Land Of Mountains. c) The Lost Works of Kenault {@A0 eat !d!k!v} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 25 of Mirkwood. d) The Crystal Ball of Godly Sights {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dark elven sorcerer on level 61 of The Sacred Land Of Mountains. e) 11 Potions of Speed f) 9 Potions of Healing g) 11 Potions of *Healing* h) a Potion of Life i) 18 Potions of Enlightenment j) 22 Potions of Resistance k) 3 Potions of Curing l) 4 Scrolls of Teleportation m) 9 Scrolls of Word of Recall n) 9 Scrolls of *Identify* {25% off} o) a Scroll of Rune of Protection p) 2 Scrolls of *Destruction* q) The Stone of Lore {@A2@w2} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. s) The Dark Sword 'Mormegil' (E:7853102, L:47) (6d7) (+0,+0) [-20] (+5 to speed) { It generates an antimagic field. It increases your speed and attack speed by 5. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, electricity, cold, poison, chaos and disenchantment. It allows you to sense the presence of trolls and giants. It slows your metabolism. It speeds your regenerative powers. It produces an electric sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of The Sacred Land Of Mountains. t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) 13 Seeker Bolts of Venom (4d5) (+8,+10) v) 15 Empty Bottles w) (nothing) [Home Inventory - Bree ] a) Boccob's Unfinished Works It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Mind flayer on level 37 of Maze. b) Boccob's Magical Mish-mash (charging) It can be activated for summon pet every 101 turns. You found it in the remains of a Skeleton Dark elven mage on level 17 of The Old Forest. c) 3 Potions of Neutralise Poison d) 4 Potions of Cure Critical Wounds {25% off} e) 2 Scrolls of *Remove Curse* f) 2 Scrolls of Reset Recall g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 70 of The Sacred Land Of Mountains. h) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 61 of The Sacred Land Of Mountains. i) an Amulet of Resistance It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of The Sacred Land Of Mountains. j) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 40 of The Land Of Rhun. k) an Amulet of Devotion (+3) It provides light (radius 1) forever. It increases your wisdom and charisma by 3. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. l) The Anchor of Space-Time m) The Ring Mail of Arsil (-45,-30) [12,+14](20%) It increases your hit points by 20%. It sustains your dexterity and charisma. It provides immunity to cold. It provides resistance to life draining, light, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 68 of The Sacred Land Of Mountains. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Robe of Permanence [2,+10] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Brodda, the Easterling on level 16 of Orc Cave. p) The Soft Leather Armour of the Sandworm [30,+5] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. q) a Cloak of Mist of Air [1,+9] It allows you to breathe without air. You found it lying on the ground on level 40 of The Helcaraxe. r) a Small Leather Shield of Reflection [2,+18] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Moria. s) a Golden Crown of Telepathy [0,+7] It gives telepathic powers. It cannot be harmed by acid. You found it lying in a vault on level 29 of The Sandworm lair. t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Katana 'Luren' (3d4) (+5,+8) (+1 attack) It can be wielded two-handed. It provides light (radius 1) forever. It increases your constitution and attack speed by 1. It does extra damage from acid. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 22 of The Old Forest. v) a Dark Sword (3d7) (+0,+0) w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Moria. x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} [Home Inventory - Gondolin ] a) a Ring of Slaying (+10,+15) You found it in the remains of an Ancient black dragon on level 69 of The Sacred Land Of Mountains. b) a Ring of Speed (+16) {100% off} It increases your speed by 16. You stole it from the Speed Ring Market. c) a Ring of Speed (+14) {100% off} It increases your speed by 14. You stole it from the Speed Ring Market. d) an Indestructible Amulet of Sustenance {100% off} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. e) an Amulet of Weaponmastery (+4,+5) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. f) an Everburning Torch of the Ethereal Eye It grants you the power of magic map if it is being worn. It provides light (radius 1) forever. It cannot be harmed by fire. You found it lying on the ground on level 66 of Erebor. g) The Star of Elendil (+1) {@A3@w3} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser kraken on level 35 of The Helcaraxe. h) The Metal Lamellar Armour 'Celmar' (-3 to accuracy) [23,+14] It makes you completely fearless. It provides resistance to dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a shallow water area. i) a Long Bow of Extra Shots (x3) (+9,+12) It fires missiles excessively fast. You found it in the remains of Wormtongue, Agent of Saruman on level 9 of Barrow-Downs. j) 10 Arrows of Lightning (1d4) (+10,+6) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. k) 11 Arrows of Slay Dragon (1d4) (+7,+7) {90% off} It is especially deadly against dragons. You made it yourself. l) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) 26 Seeker Arrows of Flame (4d4) (+10,+10) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. n) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [Home Inventory - Minas Anor ] a) a Sprig of Athelas b) The Ring 'Anarie' (+5) It increases your dexterity by 5. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 20 of Mirkwood. c) The Amulet 'Ithron' (+5) It increases your searching by 5. It sustains your dexterity. It provides resistance to electricity, poison and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 99 of Mount Doom. d) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. e) The Phial of Galadriel (+4) {@w1} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of The Old Forest. f) a Polished Gold Dragon Scale Mail (-2 to accuracy) [30,+25] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It provides resistance to sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 99 of Mount Doom. g) The Splint Mail 'Eredrist' (-2 to accuracy) [19,+12] It provides immunity to electricity. It provides resistance to life draining, cold, light, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) (charging It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 99 of Mount Doom. i) an Elven Robe [2,+18] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. j) The Fur Cloak 'Andir' [3,+11] It sustains your intelligence. It makes you completely fearless. It provides resistance to fire, light and shards. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Guardian naga Shaman on level 71 of Erebor. k) a Large Metal Shield of Preservation (-10,-6) [5,+18] It sustains your strength, dexterity and constitution. It provides resistance to life draining, fire, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of The Sacred Land Of Mountains. l) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 99 of Mount Doom. m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) 3 Sprigs of Athelas b) 3 Potions of Augmentation c) an Indestructible Ring of Slaying (+14,+15) It cannot be harmed by acid, cold, lightning or fire. d) 2 Rings of Speed (+14) {100% off} It increases your speed by 14. You stole it from the Speed Ring Market. e) The Ring of Brimonath (+7) {100% off} It increases your speed by 7. It sustains your charisma. It provides resistance to electricity, confusion and disenchantment. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Gwenest (+7) {100% off} It increases your strength, dexterity, stealth and speed by 7. It sustains your intelligence. It provides resistance to poison, light and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. g) The Ring of Power 'Narya' (+6,+6) (+1) (charging) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) an Indestructible Amulet of the Serpents [+3] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 47 of Moria. j) The Arkenstone of Thrain (+3) (charging) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . k) The Metal Brigandine Armour of the Rohirrim [19,+12] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 37 of Maze. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of Paths of the Dead. m) The Adamantite Plate Mail of Ulenon (-4 to accuracy) [40,+21] It sustains your intelligence and constitution. It provides immunity to fire. It provides resistance to electricity, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 71 of Erebor. n) The Hard Studded Leather of Nurithir (-1 to accuracy) [7,+3] It provides immunity to fire and cold. It provides resistance to electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 51 of The Sacred Land Of Mountains. o) The Cloak 'Holcolleth' [1,+8] (+2) (charging) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Mordor. p) an Entish Bark of Air [1,+11] It allows you to breathe without air. You found it lying in a vault on level 35 of The Land Of Rhun. q) The Iron Crown of Beruthiel [0,+20] (-5) It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 33 of Mirkwood. t) a Spectral Dark Sword (3d7) (+11,+6) (charging) It can be activated for wraith-form every 50+d50 turns if it is being worn. It generates an antimagic field. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it in the remains of a Hezrou on level 49 of Moria. u) a Dark Sword of Nothingness (3d7) (-81,-79) {cursed} It generates an antimagic field. It can't attack. It is heavily cursed. It can re-curse itself. You found it in the remains of an Ogrillon on level 35 of Moria. v) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 62 of The Sacred Land Of Mountains. w) The Light Crossbow of Nivin (x6) (+15,+11) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Shrunken Head of Nightmares It can be activated for decreasing Wisdom. You found it lying on the ground on level 1 of Barrow-Downs. b) Raal's Voodoo Doll of Revenge It can be activated for poison. You found it in the remains of a Mummified human on level 31 of Maze. c) The Ebon Cube of Darkness It can be activated for cure confusion every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. d) Gruumsh's Bottle of Death It can be activated for cure stun every 100 turns. You found it lying on the ground on level 18 of The Old Forest. e) Baalzebub's Tormented Skullcap It can be activated for darkness. You found it lying in a vault on level 17 of The Old Forest. f) Tenser's Top-Heavy Teaspoon It can be activated for something weird every 5 turns. You found it in the remains of a Lesser Mimic on level 22 of The Old Forest.