[Angband 3.0.0 Character Dump] Name Mandrake Self RB CB EB Best Sex Male Age 19 STR: 15 +0 -5 +0 10 Race Human Height 77 INT: 17 +0 +3 +0 18/20 Class Mage Weight 209 WIS: 14 +0 +0 +2 16 Title Spellbinder Status 33 Dex: 12 +0 +1 +0 13 11 HP -1/138 Maximize Y CON: 12 +0 -2 +0 10 SP 11/35 Preserve Y CHR: 13 +0 +1 +0 14 Level 23 Armor [13,+37] Saving Throw Excellent Cur Exp 13034 Fight (+0,+0) Stealth Fair Max Exp 13034 Melee (+5,+9) Fighting Very Good Adv Exp 13260 Shoot (+6,+7) Shooting Very Good Blows 1/turn Disarming Very Good Gold 839 Shots 1/turn Magic Device Superb Perception Good Burden 115.8 lbs Infra 40 ft Searching Poor You are one of several children of a Yeoman. You are a credit to the family. You have green eyes, straight blond hair, and an average complexion. [Last Messages] > You miss the Baby bronze dragon. > The Baby bronze dragon claws you. > *** LOW HITPOINT WARNING! *** > The Baby bronze dragon claws you. > *** LOW HITPOINT WARNING! *** > The Baby bronze dragon bites you. > *** LOW HITPOINT WARNING! *** > You are confused. > There is a wall in the way! > The Baby bronze dragon breathes confusion. > *** LOW HITPOINT WARNING! *** > You are confused. > There is a wall in the way! > The Baby bronze dragon claws you. > You die. [Character Equipment] a) a Dagger of *Slay Evil* (1d4) (+5,+9) (+2) It slows your metabolism. b) a Light Crossbow (x3) (+6,+7) {Brodda 500'} c) a Ring of Protection [+9] d) a Ring of Free Action e) an Amulet of Infravision (+3) f) a Brass Lantern (with 6087 turns of light) {@w3, 25% off} g) a Robe of Resist Acid [2,+8] h) a Cloak [1,+4] i) a Small Leather Shield of Resistance [2,+5] j) an Iron Helm of Infravision [5,+8] (+1) k) (nothing) l) a Pair of Hard Leather Boots of Stability [3,+3] [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3, 10% off} d) 2 Mushrooms of Cure Blindness e) 2 Flasks of oil f) a Potion of Detect Invisible g) 2 Scrolls of Word of Recall h) a Rod of Light {@z1=g} i) a Wand of Sleep Monster (13 charges) j) 2 Wands of Stinking Cloud (12 charges) k) a Staff of Trap Location (11 charges) l) a Staff of Detect Invisible (1 charge) m) a Staff of Sleep Monsters (7 charges) n) a Staff of Slow Monsters (6 charges) o) an Amulet of Resist Lightning p) a Scimitar of Slay Evil (2d5) (+7,+2) q) an Awl-Pike (Blessed) (1d8) (+6,+5) (+1) It slows your metabolism. r) a Shovel (1d2) (+4,+3) (+1) s) 10 Bolts (1d5) (+0,+0) {@f1=g} [Home Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4} d) a Mushroom of Restoring e) 2 Potions of Infravision f) a Potion of Detect Invisible g) 3 Potions of Speed h) 2 Potions of Cure Critical Wounds i) a Potion of Healing j) 3 Scrolls of Word of Recall k) 3 Scrolls of *Identify* l) a Scroll of *Remove Curse* m) a Scroll of Detect Invisible n) a Staff of Detect Invisible (8 charges) o) a Ring of Dexterity (+2) p) a Ring of Constitution (+2) q) a Ring of Damage (+8) r) 3 Amulets of Resist Acid s) an Amulet of Charisma (+1) t) 3 Amulets of Resist Lightning u) Soft Leather Armour of Resist Cold [4,+5] {Bullroarer dl3} v) a Spear of Slay Dragon (1d6) (+7,+4) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)