[Angband 3.0.9b Character Dump] Name Ewert Self RB CB EB Best Sex Male Age 51 STR! 18/100 +1 +5 +9 18/250 Race Dunadan Height 77 INT! 18/100 +2 -2 +8 18/180 Class Warrior Weight 164 WIS! 18/100 +2 -2 +7 18/170 Title ***WINNER*** Status 86 DEX! 18/100 +2 +2 +11 18/250 HP 1149/1149 Maximize Y CON! 18/100 +3 +2 +8 18/230 SP 0/0 CHR! 18/100 +2 -1 +8 18/190 Level 50 Armor [40,+142] Saving Throw Heroic Cur Exp 20027527 Fight (+52,+42) Stealth Excellent Max Exp 20027527 Melee (+64,+57) Fighting Legendary Adv Exp ******** Shoot (+72,+22) Shooting Legendary MaxDepth Lev 100 Blows 6/turn Disarming Superb Turns 3306294 Shots 2/turn Magic Device Superb Gold 15474526 Infra 20 ft Perception Very Good Burden 329.2 lbs Speed 24 Searching Excellent You are one of several children of a Titled Noble. You are a well liked child. You have green eyes, curly brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:.....+...+... Elec:......+...... Confu:......+...... Fire:..*.+.+...... Sound:......+.++... Cold:*.....+..+... Shard:.........+... Pois:....+........ Nexus:......++..... Fear:+.+.+...+...+ Nethr:..+.......... Lite:.........+... Chaos:.....+..+.... Dark:.........+... Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.+.....+..... Feath:............. Sear.:.....+...+... PLite:.........+... Infra:.....+....... Regen:..+.......... Tunn.:............. Telep:.....+....... Speed:.++++..+.+.+. Invis:+.+..+...+... Blows:............. FrAct:+.+.....+++.. Shots:.+........... HLife:............. Might:............. [Last Messages] > You failed to use the rod properly. > The rod is still charging <6x> > You failed to use the rod properly. <2x> > The rod is still charging <13x> > Cannot select floor! > Illegal object choice (inven)! <7x> > In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (n). > The rod is still charging <2x> > You failed to use the rod properly. > The rod is still charging <11x> > You failed to use the rod properly. > The rod is still charging <18x> > Cannot select floor! > Illegal object choice (inven)! <5x> > In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (o). [Character Equipment] a) The Great Axe of Eonwe (5d4) (+12,+15) [+6] (+2) (charging) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {@w0} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Pearl Ring of Speed (+12) {=g} It increases your speed by 12. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) {@A3} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+9,+9) [5,+18] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+11] (+7) It increases your speed by 7. [Character Inventory] a) 12 White Potions of Healing {=g} b) 11 Grey Potions of *Healing* {=g} c) 27 Puce Potions of Life {=g} d) 13 Scrolls titled "comnitum tero" of Teleportation {=g} e) 5 Scrolls titled "qui cor queo" of Teleport Level {=g} f) 14 Scrolls titled "vo frue ex" of Recharging {=g} g) a Nickel-Plated Rod of Perception (charging) {@z0=g} It cannot be harmed by electricity. h) 2 Aluminum Rods of Recall {@z5=g} It cannot be harmed by electricity. i) a Bronze Rod of Illumination {@z3} j) 3 Silver-Plated Rods of Teleport Other {@z4} k) 2 Silver Staffs of Speed (3 charges) {=g} l) 4 Cottonwood Staffs of Banishment (3 charges) {=g} m) The Arkenstone of Thrain (charging) {@A6} It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. o) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. p) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {@w0} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. [Home Inventory] a) 25 Red Potions of Speed {=g} b) 16 Chartreuse Potions of Enlightenment {=g} c) 43 Scrolls titled "pericio neo" of *Identify* {=g} d) 5 Nickel-Plated Rods of Perception {@z0=g} It cannot be harmed by electricity. e) a Bronze Rod of Illumination {@z3} f) a Lead-Plated Rod of Healing {=g} It cannot be harmed by electricity. g) a Pearl Ring of Speed (+11) {=g} It increases your speed by 11. h) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. i) an Adamant Amulet of Trickery (+3) {=g} It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. k) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. m) The Hard Leather Armour of Himring [6,+15] It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. o) a Cloak of Protection [1,+21] It provides resistance to shards. It cannot be harmed by the elements. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. q) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+13] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. r) The Mace 'Taratol' (3d4) (+12,+12) {@w0} It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. s) 47 Mithril Arrows (3d4) (+10,+10) {@f1=g} It cannot be harmed by acid or fire. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)