[Angband 3.0.9 Character Dump] Name Ekko Self RB CB EB Best Sex Male Age 118 STR! 18/100 +1 -5 +12 18/180 Race High-Elf Height 91 INT! 18/100 +3 +3 +2 18/180 Class Mage Weight 170 WIS! 18/100 -1 +0 +2 18/110 Title Sorcerer Status 44 DEX! 18/100 +3 +1 +4 18/180 HP -110/754 Maximize Y CON! 18/100 +1 -2 +12 18/210 SP 281/332 CHR! 18/100 +5 +1 +0 18/160 Level 42 Armor [21,+161] Saving Throw Heroic Cur Exp 3482867 Fight (+34,+22) Stealth Superb Max Exp 3482867 Melee (+43,+40) Fighting Excellent Adv Exp 4140000 Shoot (+43,+12) Shooting Superb MaxDepth Lev 81 Blows 4/turn Disarming Superb Turns 3961052 Shots 1/turn Magic Device Legendary Gold 2999396 Infra 70 ft Perception Excellent Burden 165.9 lbs Speed 27 Searching Fair You are one of several children of a Telerin Archer. You have light green eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.......+.... Blind:.........+... Elec:........+.... Confu:+........+... Fire:+.......+.... Sound:............. Cold:........+.... Shard:............. Pois:......+...... Nexus:.......+...+. Fear:+.+.+........ Nethr:......+...... Lite:+....+......+ Chaos:+.....+...... Dark:+....+....... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:.........+... PLite:....+........ Infra:....+........ Regen:....+........ Tunn.:+............ Telep:............. Speed:...+...+...+. Invis:....++...+..+ Blows:............. FrAct:+...+.....+.. Shots:............. HLife:.....+....... Might:............. [Last Messages] > You miss the Great Wyrm of Chaos. > You hit the Great Wyrm of Chaos. > You miss the Great Wyrm of Chaos. <4x> > The Great Wyrm of Chaos breathes chaos. > You hit the Great Wyrm of Chaos. > You miss the Great Wyrm of Chaos. <2x> > You hit the Great Wyrm of Chaos. > It was a good hit! > You miss the Great Wyrm of Chaos. > You hit the Great Wyrm of Chaos. > It was a good hit! > You hit the Great Wyrm of Chaos. <2x> > The Great Wyrm of Chaos breathes disenchantment. > Your Great Axe of Durin (a) was disenchanted! > You die. [Character Equipment] a) The Great Axe of Durin (4d4) (+9,+18) [+13] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. b) a Heavy Crossbow of Power (x4) (+9,+12) c) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. d) a Gold Ring of Speed (+9) It increases your speed by 9. e) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It usually provides light of radius 4. It speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Hard Leather Armour of Himring [6,+14] It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+10] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+19] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+9] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+18] (+15) It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. i) 8 Oily Yellow Potions of Cure Critical Wounds j) 5 Magenta Potions of Healing k) a Silver Speckled Potion of *Healing* l) 4 Misty Potions of Restore Mana m) 4 Gold Potions of Restore Life Levels n) 3 Mithril Rods of Teleport Other o) 2 Hickory Staffs of Teleportation (0 charges) p) a Pine Staff of Power (2 charges) q) a Jasper Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. r) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. s) The Dagger of Rilia (2d4) (+9,+9) It slays orcs. It is branded with poison. It provides resistance to poison and disenchantment. It activates for stinking cloud (12) every 4+d4 turns. It cannot be harmed by the elements. t) 20 Bolts of Acid (1d5) (+9,+6) It is branded with acid. It cannot be harmed by acid. u) 5 Bolts of Venom (1d5) (+8,+9) It is branded with poison. v) 4 Seeker Bolts of Frost (4d5) (+8,+8) It is branded with frost. It cannot be harmed by cold. [Home Inventory] a) 32 Books of Magic Spells [Magic for Beginners] b) 18 Books of Magic Spells [Conjurings and Tricks] c) 40 Books of Magic Spells [Incantations and Illusions] d) 13 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. f) 35 Magenta Potions of Healing g) 7 Silver Speckled Potions of *Healing* h) 26 Misty Potions of Restore Mana i) 48 Gold Potions of Restore Life Levels j) 14 Scrolls titled "indo metrudo" of *Identify* k) a Gold Ring of Speed (+9) It increases your speed by 9. l) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. o) a Jewel Encrusted Crown of Might [0,+8] (+2) It increases your strength, dexterity, and constitution by 2. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. p) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. r) 31 Mithril Bolts of Frost (3d5) (+8,+6) It is branded with frost. It cannot be harmed by acid, fire, or cold. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)