[ToME 2.3.4 Character Sheet] Name : Heavy Tank Age 30 STR: 18/144 Sex : Male Height 137 INT: 10 Race : Troll Barbarian Weight 215 WIS: 16 Class : Paladin Social Class 1 DEX: 18/20 Body : Player CON: 18/30 God : Tulkas CHR: 9 + To Melee Hit 55 Level 33 Hit Points -14/ 316 + To Melee Damage 53 Experience 477302 Spell Points 60/ 60 + To Ranged Hit 36 Max Exp 477302 Sanity 186/ 186 + To Ranged Damage 0 Exp to Adv. 500500 Piety 4990 AC 34+66 Gold 50565 Speed Fast (+7) (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Very Bad Blows/Round: 6 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 6d4+318 Stealth : Bad Magic Device: Fair Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Forest-Troll Warrior. You have blue-bloodshot eyes, dirty bright red hair, and black leprous skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body was a Player. You have defeated 3819 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 10 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 18th Quelle of the 2890th year of the third age. Your adventure lasted 32 days. Your Attributes: You are dead, killed by The Sandworm Queen on level 30 of The Sandworm lair. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You can destroy walls. You can sense what is beyond walls. You are able to control the space/time continuum. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are unlucky. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon shocks your foes. Your weapon burns your foes. Your weapon strikes at evil with extra force. adefkmnopsuxz{|@ Add Str : .........34..... Add Int : ..2..1.......... Add Wis : .....1.......... Add Dex : ......3..3...... Add Con : .........3...... Add Chr : .2...1.......... Add Tun.. : ..............8. Add Speed : ......3......... Slay Evil : +............... Elec Brand: +............... Fire Brand: +............... Sust Str : .........+.....+ Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : ..+......+...... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..+............. Hold Life : ................ Res Acid : .+....+..+...... Res Elec : +...+........... Res Fire : +............... Res Cold : .........+...... Res Pois : ........+....... Res Fear : ..+......+.....+ Res Light : ................ Res Dark : ........++...... Res Blind : ......+......... Res Conf : ..+.....+....... Res Sound : ..+............. Res Shard : ......++..+..... Res Neth : ........+....... Res Nexus : ..+.....++...... Res Chaos : ..+.....+....... Res Disen : .+.............. Aura Elec : +............... Lite : +............... See Invis : .++............. Digestion : .........+...... Regen : ...............+ Activate : +.+............. Teleport : +.+............. Cursed : ..+......+...... Hvy Curse : .........+...... Sentient : +............... Corruption list: Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) - Combat 46.000 [0.800] . Weaponmastery 39.400 [0.800] . Archery -00.500 [0.000] . Barehand-combat 40.500 [0.900] - Sneakiness 00.900 [0.900] . Stealth -04.000 [0.400] . Disarming -00.700 [0.900] - Magic 25.921 [0.900] . Magic-Device 06.550 [1.050] . Spell-power 01.200 [0.600] - Spirituality 04.000 [1.000] . Prayer 17.800 [1.400] . Mindcraft 33.600 [0.600] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Perfect casting [Fates] You may find a Book of Beginner Cantrips on level 1. [Character Equipment] a) The Dagger 'Narthanc' (E:11567, L:20) (1d4) (+19,+12) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and fire. It fights against evil with holy fury. It provides resistance to electricity and fire. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. d) a Harp of the Eldar (+2) {100% off} It increases your charisma by 2. It provides resistance to acid and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. e) The Ring of Marin (+2) It can be activated for teleportation and destruction of the ring if it is being worn. It increases your intelligence by 2. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound, nexus and chaos . It allows you to see invisible monsters. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. f) an Indestructible Ring of Slaying (+12,+9) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Amulet of Lightning Resistance It provides resistance to electricity. It cannot be harmed by electricity. You found it in the remains of a Mature white dragon in The Pits of Angband. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Cloak of Protection [1,+16] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Dragon Shield [8,+10] It provides resistance to poison, dark, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. s) The Steel Helm of Hammerhand [6,+20] (+3) {cursed} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Set of Cesti of Power (+5,+1) [5,+9] (+4) {100% off} It increases your strength by 4. It provides resistance to shards. You stole it from the Black Market. x) a Pair of Hard Leather Boots [3,+9] z) (nothing) {) (nothing) |) a Magical Mattock of Digging (+8) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) The Tome of Heavy Tank b) The Ebon Cube of Darkness It can be activated for aggravate. You found it in the remains of a Dark elven lord on level 25 of The Old Forest. c) 22 Rations of Food d) 2 Sprigs of Athelas e) 2 Potions of Berserk Strength f) 21 Potions of Cure Critical Wounds g) 10 Scrolls of Teleportation h) a Scroll of Reset Recall i) 3 Scrolls of Monster Confusion j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 3 Potions of Cure Light Insanity b) 4 Scrolls of Phase Door c) 2 Scrolls of Reset Recall d) a Silver Rod of Quickness of Nothing (100/100) e) The Wand of Digging of Thrain (19 charges) f) a Staff of Globe of Light[2|11] (11 charges) g) a Staff of Remove Curses[2|16] (6 charges) h) 2 Rings of Protection [+13] You bought it from the Magic shop. i) a Ring of Constitution (+5) It increases your constitution by 5. You bought it from the Black Market. j) a Ring of Accuracy (+13) You found it in the remains of a Mature blue dragon in The Pits of Angband. k) a Ring of Fear Resistance l) a Ring of Invisibility {100% off} It makes you invisible. You stole it from the Black Market. m) an Elven Cloak [4,+12] (+3 to stealth) {100% off} It increases your stealth, searching and luck by 3. It cannot be harmed by acid, cold, lightning or fire. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon in the town of Gondolin . o) a Rapier (1d6) (+6,+4) p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. q) a Shadow Blade of *Slay Giant* (4d4) (+11,+19) (+3 to stealth) {100% off} It increases your strength and stealth by 3. It is especially deadly against giants. It sustains your strength. It provides resistance to dark and shards. It allows you to sense the presence of giants. It cannot be harmed by acid. You stole it from the Black Market. r) a Mage Staff of Power (1d4) (+4,+1) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. You found it in the remains of Barney the Dinosaur on level 37 of Maze. s) an Empty Bottle [Home Inventory - Gondolin ] a) 5 Potions of Cure Light Insanity b) a Potion of Detonations {100% off} c) a Potion of Enlightenment d) a Silver Rod of Nothing (100/100) e) The Ring of Power of Uvatha the Horseman (+1 to stealth) It increases your wisdom, dexterity, charisma and stealth by 1. It makes you invisible. It sustains your strength. It provides resistance to sound. It allows you to levitate. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) an Indestructible Ring of Free Action g) an Indestructible Ring of See Invisible {100% off} It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . i) The Splint Mail 'Estelen' (-2 to accuracy) [19,+10] It sustains your wisdom, dexterity and constitution. It provides immunity to fire. It makes you completely fearless. It provides resistance to life draining and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 40 of The Land Of Rhun. j) a Mage Staff of Mana (1d4) (+8,+7)(20%) {100% off} It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 20%. You stole it from the Black Market. [Home Inventory - Minas Anor ] a) The Clay Tablets of Antiquity It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Black orc on level 19 of Orc Cave. b) 6 Potions of Cure Light Insanity c) a Potion of Speed d) 3 Potions of Restore Mana e) a Potion of Restore Life Levels f) a Potion of Curing g) a Wand of Tidal Wave[4|21] of Plenty (13 charges) h) a Wand of Charm[3|37] (10 charges) i) a Wand of Charm[4|20] (8 charges) j) a Staff of Globe of Light[2|10] (14 charges) k) a Staff of Globe of Light[1|10] (13 charges) l) a Staff of Disarm[2|11] (11 charges) m) a Staff of Identify[3|17] (14 charges) n) a Staff of Reveal Ways[1|25] (2 charges) o) a Staff of Sense Monsters[1|15] (9 charges) {25% off} p) a Staff of Summon[6|38] (14 charges) q) a Ring of Sustain Constitution r) a Ring of Protection [+13] s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon in the town of Gondolin . t) The Light War Axe of Athildi (2d5) (+7,+10) (+3 attacks) It provides light (radius 1) forever. It increases your wisdom and attack speed by 3. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Boldor, King of the Yeeks on level 13 of Orc Cave. u) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) an Awl-Pike of the Thunderlords (1d8) (+6,+6) (+1 to searching) It can be wielded two-handed. It can be activated for teleport (range 100) every 45 turns if it is being worn. It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to blindness and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it in the remains of a Hill orc Captain on level 16 of Orc Cave. [Home Inventory - Lothlorien ] a) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) a Splint Mail of Resistance (-2 to accuracy) [19,+12] It provides resistance to acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 37 of Maze. c) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) a Mattock (+3) f) an Empty Bottle [The Mathom-house Inventory - Bree ] a) a Catapult Trap Set (+5,+2) [+1] b) The Rhino Hide Armour of Beldar (-13,-65) [8,+6](20%) It increases your hit points by 20%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to life draining, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Variant Maintainer on level 10 of Orc Cave. c) The Broken Dagger of Arwethel (1d1) (+0,+4) (+1) It increases your strength by 1. It does extra damage from acid and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. d) Azog, King of the Uruk-Hai's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. e) Mathilde, the Science Student's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mathilde, the Science Student in the town of Minas Anor .