[Angband 3.1.0 dev Character Dump] Name Bando Self RB CB EB Best Sex Male Age 21 STR: 17 +4 +5 +0 18/80 Race Half-Troll Height 98 Int: 10 -4 -2 +0 4 3 Class Warrior Weight 267 Wis: 10 -2 -2 +0 6 5 Title Myrmidon Status 1 Dex: 18 -4 +2 +0 16 15 HP -1/426 Maximize Y CON: 14 +3 +2 +2 18/30 SP 0/0 CHR: 13 -6 -1 +0 6 Level 27 Armor [28,+23] Saving Throw Very Good Cur Exp 41022 Fight (+2,+5) Stealth Bad Max Exp 41022 Melee (+13,+18) Fighting Heroic Adv Exp 42000 Shoot (+10,+4) Shooting Superb MaxDepth 1750' (L35) Blows 3/turn Disarming Very Good Turns 210080 Shots 1/turn Magic Device Fair Gold 3637 Infra 30 ft Perception Bad Burden 91.3 lbs Speed Normal Searching Poor Your mother was a Stone-Troll Warrior. You have puke-yellow eyes, mangy dark purple hair, and white leprous skin. abcdefghijkl@ abcdefghijkl@ Acid:+............ Blind:............. Elec:....+........ Confu:............. Fire:*............ Sound:............. Cold:......+...... Shard:............. Pois:............. Nexus:............. Fear:+............ Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:............+ Regen:............+ Tunn.:............. Telep:............. Speed:............. Invis:............. Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. [Last Messages] > The Light hound bites you. > The Light hound misses you. > The Ghoul claws you. > The Ghoul bites you. > The Ghoul claws you. > The Ghoul misses you. > The Ghoul stares deep into your eyes! > You resist the effects! > The Light hound claws you. > The Light hound bites you. > The Light hound claws you. > The Light hound misses you. > The Ghoul claws you. > The Ghoul bites you. > You die. [Character Equipment] a) The Main Gauche of Azaghal (2d5) (+11,+13) Provides immunity to fire. Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 48 against dragons, and 24 against normal creatures. b) a Short Bow (x2) (+8,+4) c) a Ring of Constitution (+2) +2 constitution. Sustains constitution. d) a Ring of Protection [+8] e) an Amulet of Resist Lightning (squelch) Provides resistance to lightning. Cannot be harmed by electricity. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Leather Scale Mail of Resist Cold (-1) [11,+6] Provides resistance to cold. Cannot be harmed by cold. h) a Fur Cloak [3,+4] i) a Small Metal Shield [3,+2] j) a Metal Cap [3,+6] k) a Set of Gauntlets [2,-1] (squelch) l) a Pair of Steel Shod Boots [6,-3] (squelch) [Character Inventory] a) 13 Rations of Food Provides nourishment for about 3000 turns under normal conditions. b) 3 Potions of Resist Cold When ingested, it grants temporary resistance to cold for 1d10+10 turns. c) 26 Potions of Cure Serious Wounds When ingested, it heals you a little (1/5 of your wounds, minimum 25HP), heals cut damage, and cures blindness and confusion. Provides nourishment for about 50 turns under normal conditions. d) 3 Potions of Cure Critical Wounds When ingested, it heals you a little (1/4 of your wounds, minimum 30HP), heals cut damage, and cures poisoning, blindness, and confu sion. Provides nourishment for about 50 turns under normal conditions. e) a Potion of Restore Mana When ingested, it restores your mana points to maximum. f) 7 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. g) 2 Scrolls of Teleportation When read, it teleports you randomly up to 100 squares away. h) 2 Scrolls of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. i) a Scroll of Trap/Door Destruction When read, it destroys all traps and doors surrounding you. j) a Scroll of Deep Descent When read, it transports you two or three levels below your maximu m dungeon depth. k) a Rod of Trap Location When used, it detects all traps in the surrounding area. It takes 50 turns to recharge after use. l) a Rod of Door/Stair Location When used, it detects all doors and stairs on the level. It takes 70 turns to recharge after use. m) a Rod of Lightning Bolts When aimed, it creates a lightning bolt with damage 6d6. It takes 11 turns to recharge after use. n) a Wand of Stone to Mud (7 charges) When aimed, it turns rock into mud. o) 2 Wands of Stinking Cloud (19 charges) When aimed, it fires a stinking cloud with damage 12. p) a Wand of Magic Missile (11 charges) When aimed, it fires a magic missile with damage 3d4. q) 2 Wands of Lightning Bolts (4 charges) When aimed, it creates a lightning bolt with damage 6d6. r) a Ring of Teleportation Induces random teleportation. s) a Long Bow (x3) (+5,+5) t) 5 Arrows of Slay Undead (1d4) (+5,+5) Fired from your current missile launcher, this arrow will hit targets up to 200 feet away, inflicting an average damage of 30 against undead, and 25.5 against normal creatures. 35% chance of breaking upon contact. u) 4 Arrows (1d4) (+3,+5) {@f0} Fired from your current missile launcher, this arrow will hit targets up to 200 feet away, inflicting an average damage of 25.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Scroll of Remove Curse When read, it removes all ordinary curses from all equipped items. b) a Ring of Resist Fire {cursed} Cursed. Provides resistance to fire. Cannot be harmed by fire. c) a Ring of Slow Digestion Slows your metabolism. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't preserve artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)