[Angband 3.0.9b Character Dump] Name Sylvia Self RB CB EB Best Sex Female Age 51 STR! 18/100 +1 +3 +5 18/190 Race Dunadan Height 78 INT! 18/100 +2 -3 +3 18/120 Class Paladin Weight 200 WIS! 18/100 +2 +1 +0 18/130 Title ***WINNER*** Status 22 DEX! 18/100 +2 +0 +6 18/180 HP 1001/1001 Maximize Y CON! 18/100 +3 +2 +4 18/190 SP 252/252 CHR! 18/100 +2 +2 +0 18/140 Level 50 Armor [59,+151] Saving Throw Heroic Cur Exp 11769778 Fight (+23,+15) Stealth Superb Max Exp 11769778 Melee (+40,+35) Fighting Legendary Adv Exp ******** Shoot (+46,+31) Shooting Heroic MaxDepth Lev 100 Blows 5/turn Disarming Superb Turns 28018571 Shots 1/turn Magic Device Heroic Gold 1557969 Infra 0 ft Perception Poor Burden 397.4 lbs Speed 27 Searching Poor You are one of several children of a Serf. You are a well liked child. You have hazel eyes, wavy brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:....+.+...... Blind:.+.......++.. Elec:+.....+*..... Confu:......+...... Fire:......+...... Sound:......+...... Cold:++......+.*.. Shard:..........+.. Pois:.+........... Nexus:......+...... Fear:............. Nethr:....+........ Lite:.........+... Chaos:+.....++..... Dark:.........+... Disen:.....+....... abcdefghijkl@ abcdefghijkl@ S.Dig:...........+. Stea.:..........++. Feath:.....++...++. Sear.:............. PLite:.....+...++.. Infra:............. Regen:.+...+....... Tunn.:............. Telep:.+........... Speed:.+++.......+. Invis:....+....+... Blows:............. FrAct:.+........+.. Shots:............. HLife:.+........... Might:.+........... [Character Equipment] a) The Two-Handed Sword 'Turth' (6d6) (+17,+20) (+3) It increases your strength and dexterity by 3. It is especially deadly against dragons. It is branded with frost. It provides resistance to lightning, cold, and chaos. It sustains your strength and dexterity. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. b) The Heavy Crossbow of Aelen (x4) (+23,+31) (+3) It increases your constitution by 3. It increases your speed and shooting power by 3. It provides resistance to cold, poison, blindness, and life draining. It sustains your strength, constitution, and charisma. It speeds your regeneration. It grants you immunity to paralysis and the power of telepathy, but it also aggravates creatures around you. It cannot be harmed by the elements. c) a Marble Ring of Speed (+12) It increases your speed by 12. d) a Marble Ring of Speed (+14) It increases your speed by 14. e) The Jewel 'Adilim' (+1) {AcidNetherSI} It increases your constitution by 1. It provides resistance to acid and nether. It sustains your intelligence and dexterity. It grants you the ability to see invisible things. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Palantir of Raugluin (+2) {Disn} It increases your strength by 2. It provides resistance to disenchantment. It sustains your strength. It usually provides light of radius 4. It makes you fall like a feather and speeds your regeneration. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Forod' (-4) [40,+38] It provides resistance to acid, lightning, fire, confusion, sound, nexus, and chaos. It makes you fall like a feather. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. h) The Cloak of Nielmir [1,+22] {ELECChaos} It provides immunity to lightning. It provides resistance to chaos. It cannot be harmed by the elements. i) a Shield of Deflection of Resist Cold [10,+28] It provides resistance to cold. It cannot be harmed by acid or cold. j) a Golden Crown of Night and Day [0,+17] It provides resistance to light, dark, and blindness. It usually provides light of radius 1. It grants you the ability to see invisible things. It cannot be harmed by acid. k) The Set of Cesti of Talor [5,+20] (+3) {COLD} It increases your intelligence and dexterity by 3. It increases your stealth by 3. It provides immunity to cold. It provides resistance to blindness and shards. It sustains your intelligence, dexterity, and charisma. It usually provides light of radius 4. It makes you fall like a feather. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Hirdal [3,+13] (+6) It increases your stealth and speed by 6. It slows your metabolism and makes you fall like a feather. It cannot be harmed by the elements. [Character Inventory] a) 4 Holy Books of Prayers [Beginners Handbook] {@m1@b1!d!k!v} b) 4 Holy Books of Prayers [Words of Wisdom] {@m2@b2!d!k!v} c) 4 Holy Books of Prayers [Chants and Blessings] {@m3@b3!d!k!v} d) 3 Holy Books of Prayers [Exorcism and Dispelling] {@m4@b4!d!k!v} e) a Holy Book of Prayers [Ethereal Openings] {@m5@b5!d!k!v} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {@m6@b6!d!k!v} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {@m7@b7!d!k!v} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {@m8@b8!d!k!v} It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] {@m9@b9!d!k!v} It cannot be harmed by the elements. j) 30 Puce Potions of Speed k) 2 Vermilion Potions of *Healing* l) 2 Coagulated Crimson Potions of Life m) 19 Magenta Potions of Restore Mana n) 25 Gold Potions of Restore Life Levels o) 5 Light Blue Potions of Enlightenment p) 20 Scrolls titled "bradir" of Teleportation q) 3 Scrolls titled "sus emens" of Banishment r) 19 Aluminium Wands of Clone Monster (0 charges) s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. u) 28 Bolts of Lightning (1d5) (+17,+14) It is branded with electricity. It cannot be harmed by electricity. v) 2 Seeker Bolts of Slay Evil (4d5) (+15,+15) {@f1} It slays all evil creatures. [Home Inventory] a) The Ring of Iarno (+3) {Dark} It increases your wisdom and charisma by 3. It increases your searching and speed by 3. It provides resistance to dark. It sustains your wisdom and charisma. It usually provides light of radius 4. It cannot be harmed by the elements. b) The Ring of Aragon (+3) {NetherESP} It increases your infravision by 3. It provides resistance to nether. It sustains your wisdom and dexterity. It grants you the power of telepathy. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. c) The Ring of Eledhrim (+5) It increases your dexterity by 5. It increases your searching and infravision by 5. It provides resistance to lightning, cold, poison, dark, shards, and nexus. It sustains your intelligence, dexterity, and charisma. It makes you fall like a feather and speeds your regeneration. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Margonde (+2) It increases your strength, wisdom, and constitution by 2. It provides resistance to lightning, fire, dark, blindness, shards, nether, and life draining. It sustains your wisdom. It makes you fall like a feather. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also aggravates creatures around you. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Amulet of Caldir (+2) It increases your infravision by 2. It provides resistance to fire, cold, dark, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Necklace of Danele (+2) It increases your strength by 2. It provides resistance to light, confusion, and chaos. It sustains your strength. It usually provides light of radius 4. It slows your metabolism. It cannot be harmed by the elements. g) The Elfstone 'Vanta' (+2) {Sound} It increases your strength and wisdom by 2. It provides resistance to sound. It sustains your strength and wisdom. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. h) a Crystal Amulet of Devotion (+3) It increases your wisdom and charisma by 3. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It usually provides light of radius 1. i) an Adamant Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. j) The Arkenstone 'Lador' (+3) It increases your stealth and infravision by 3. It provides resistance to sound and shards. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. k) Balance Dragon Scale Mail (-2) [30,+17] It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. l) The Metal Scale Mail 'Eldor' (-2) [13,+16] (+1) {ElecColdConfDisn} It increases your wisdom and constitution by 1. It provides resistance to lightning, cold, confusion, disenchantment, and life draining. It sustains your wisdom and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. m) The Adamantite Plate Mail of Mengin (-4) [40,+32] (+1) It increases your wisdom by 1. It provides resistance to acid, lightning, fire, cold, and life draining. It sustains your wisdom, dexterity, and constitution. It slows your metabolism. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. n) The Cloak of Mahauglos [1,+23] (+4) {fireConfSI} It increases your constitution by 4. It increases your searching by 4. It provides resistance to fire and confusion. It sustains your constitution. It grants you the ability to see invisible things. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. o) a Small Leather Shield of Preservation [2,+24] {Nexus} It provides resistance to nexus, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. p) a Large Metal Shield of Elvenkind [5,+19] (+1 to stealth) {Chaos} It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and chaos. It cannot be harmed by the elements. q) The Iron Helm of Obelegin [5,+14] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. r) The Steel Helm 'Londorgel' [6,+13] (+1) {ColdDarkBlind} It increases your strength by 1. It provides resistance to cold, dark, and blindness. It sustains your strength. It usually provides light of radius 4. It cannot be harmed by the elements. s) The Set of Cesti 'Mancalach' (+4,+3) [5,+22] (+3) It increases your wisdom by 3. It increases your stealth and infravision by 3. It sustains your intelligence and wisdom. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. t) The Pair of Hard Leather Boots 'Salais' [3,+20] (+3) {Disn} It increases your stealth by 3. It provides resistance to disenchantment. It usually provides light of radius 4. It slows your metabolism and makes you fall like a feather. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Pair of Metal Shod Boots of Adilos [6,+16] (+5) {Conf} It increases your stealth and searching by 5. It provides resistance to confusion. It cannot be harmed by the elements. v) The Two-Handed Sword of Elethil (3d6) (+10,+15) (+1) {AcidBlind} It increases your attack speed by 1. It provides resistance to acid and blindness. It cannot be harmed by the elements. w) The Blade of Chaos 'Oionar' (6d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your searching by 2. It provides resistance to nexus and chaos. It grants you immunity to paralysis and the power of telepathy. It activates for banishment every 500 turns. It cannot be harmed by the elements. x) The Spear of Ainyamlar (1d6) (+28,+26) (+1) It increases your dexterity and charisma by 1. It slays animals, orcs, trolls, giants, dragons, and all evil creatures. It is branded with electricity. It provides resistance to fire and cold. It sustains your strength, intelligence, dexterity, and charisma. It makes you fall like a feather. It grants you immunity to paralysis. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)