[Angband 3.0.9b Character Dump] Name Amiel Self RB CB EB Best Sex Female Age 66 STR! 18/100 +1 +3 +5 18/190 Race Dunadan Height 79 INT! 18/100 +2 -3 +4 18/130 Class Paladin Weight 171 WIS! 18/100 +2 +1 +8 18/210 Title Paladin Lord Status 17 DEX! 18/100 +2 +0 +8 18/200 HP 1002/1002 Maximize Y CON! 18/100 +3 +2 +8 18/230 SP 384/384 CHR! 18/100 +2 +2 +13 18/270 Level 48 Armor [29,+118] Saving Throw Heroic Cur Exp 7542030 Fight (+41,+18) Stealth Superb Max Exp 7542030 Melee (+54,+38) Fighting Legendary Adv Exp 8600000 Shoot (+56,+15) Shooting Heroic MaxDepth Lev 90 Blows 5/turn Disarming Superb Turns 41979391 Shots 1/turn Magic Device Heroic Gold 1218979 Infra 70 ft Perception Poor Burden 243.1 lbs Speed 30 Searching Poor You are one of several children of a Serf. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+*+.+.. Blind:+.....+...... Elec:+.....+.+..+. Confu:......+...... Fire:......+.+..+. Sound:.......+..... Cold:....+.+.+.... Shard:+....+....... Pois:....+........ Nexus:+..........+. Fear:.........+... Nethr:........+.... Lite:...........+. Chaos:......+...... Dark:+............ Disen:....+........ abcdefghijkl@ abcdefghijkl@ S.Dig:......+...... Stea.:.......++.... Feath:............. Sear.:............. PLite:......++..... Infra:......+...+.. Regen:..........+.. Tunn.:+............ Telep:+............ Speed:+.++.......+. Invis:......+...... Blows:............. FrAct:.+..+.+...+.. Shots:............. HLife:......+...... Might:.+........... [Character Equipment] a) The Two-Handed Sword 'Haelkarin' (3d6) (+13,+20) (+2) {ElecDarkBlindShardNe} It increases your tunneling and speed by 2. It slays animals. It is branded with electricity. It provides resistance to lightning, dark, blindness, shards, and nexus. It grants you the power of telepathy, but it also aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. b) a Long Bow of Lothlorien (x3) (+15,+15) (+1) {fA} It increases your dexterity by 1. It increases your shooting power by 1. It grants you immunity to paralysis. It cannot be harmed by acid or fire. c) a Jet Ring of Speed (+10) It increases your speed by 10. d) a Jet Ring of Speed (+11) It increases your speed by 11. e) The Jewel of Ladil (+1) {ColdPoisonDisn} It increases your constitution by 1. It provides resistance to cold, poison, and disenchantment. It sustains your constitution. It grants you immunity to paralysis. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Arkenstone of Aguin (+4) {Shard} It increases your intelligence and charisma by 4. It provides resistance to shards. It sustains your intelligence and charisma. It usually provides light of radius 3. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Bar Chain Mail of Ollas (-2) [18,+27] (+5) It increases your strength, wisdom, dexterity, and constitution by 5. It increases your infravision by 5. It provides resistance to acid, lightning, fire, cold, blindness, confusion, chaos, and life draining. It sustains your strength, wisdom, dexterity, and constitution. It usually provides light of radius 4. It slows your metabolism. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. h) The Cloak 'Pancar' [1,+15] (+4) {ACIDSound} It increases your charisma by 4. It increases your stealth by 4. It provides immunity to acid. It provides resistance to sound. It sustains your charisma. It usually provides light of radius 4. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. i) a Small Metal Shield of Elvenkind [3,+14] (+1 to stealth) {Nether} It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. j) a Golden Crown of Lordliness [0,+8] (+3) It increases your wisdom and charisma by 3. It provides resistance to fear. It sustains your wisdom and charisma. It cannot be harmed by the elements. It might have hidden powers. k) The Set of Leather Gloves 'Riannar' (+4,+3) [1,+18] (+2) It increases your dexterity, constitution, and charisma by 2. It increases your infravision by 2. It provides resistance to acid. It sustains your dexterity and charisma. It speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thothir [6,+16] (+10) {ElecLightNexusfire} It increases your speed by 10. It provides resistance to lightning, fire, light, and nexus. It cannot be harmed by the elements. [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] {@m1@b1!d!k!v} b) 4 Holy Books of Prayers [Words of Wisdom] {@m2@b2!d!k!v} c) 4 Holy Books of Prayers [Chants and Blessings] {@m3@b3!d!k!v} d) 3 Holy Books of Prayers [Exorcism and Dispelling] {@m4@b4!d!k!v} e) a Holy Book of Prayers [Ethereal Openings] {@m5@b5!d!k!v} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {@m6@b6!d!k!v} It cannot be harmed by the elements. g) 3 Holy Books of Prayers [Purifications and Healing] {@m7@b7!d!k!v} It cannot be harmed by the elements. h) 3 Holy Books of Prayers [Holy Infusions] {@m8@b8!d!k!v} It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] {@m9@b9!d!k!v} It cannot be harmed by the elements. j) 34 Orange Speckled Potions of Speed k) 12 Red Speckled Potions of *Healing* l) a Blue Speckled Potion of Life m) 18 Clotted Red Potions of Restore Mana n) 14 Grey Potions of Restore Life Levels o) 5 Purple Speckled Potions of Enlightenment p) 22 Scrolls titled "tus fecion" of Teleportation q) a Scroll titled "untis in cion" of Mass Banishment r) The Palantir of Aethilwar (+4) It increases your strength and constitution by 4. It increases your searching by 4. It sustains your strength. It usually provides light of radius 3. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. s) The Soft Leather Armour of Ondorot [4,+17] (+3) {ELEC} It increases your intelligence and constitution by 3. It increases your stealth by 3. It provides immunity to lightning. It provides resistance to acid and fire. It sustains your intelligence and dexterity. It cannot be harmed by the elements. t) The Soft Studded Leather of Teldaur [5,+17] (+4) It increases your constitution by 4. It increases your stealth and searching by 4. It cannot be harmed by the elements. It might have hidden powers. u) The Cutlass of Orgil (2d7) (+18,+17) (+1) {COLD} It increases your intelligence by 1. It is especially deadly against dragons. It provides immunity to cold. It sustains your intelligence. It usually provides light of radius 4. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. v) The Quarterstaff of Dagoldond (1d9) (+7,+12) (+2) It increases your charisma by 2. It increases your stealth by 2. It cannot be harmed by the elements. It might have hidden powers. [Home Inventory] a) The Ring of Einumen (+2) {BlindDisn} It increases your constitution by 2. It provides resistance to blindness and disenchantment. It cannot be harmed by the elements. b) The Ring 'Celen' (+3) It increases your strength, wisdom, and charisma by 3. It provides resistance to lightning, fire, cold, dark, nexus, and life draining. It sustains your strength, intelligence, and wisdom. It makes you fall like a feather. It grants you immunity to paralysis, but it also aggravates creatures around you. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. c) The Amulet 'Lauredil' {LightConfSoundESP} It provides resistance to light, confusion, and sound. It slows your metabolism. It grants you the power of telepathy. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. d) The Necklace of Agondir (+3) It increases your dexterity by 3. It provides resistance to dark, shards, and life draining. It grants you immunity to paralysis. It cannot be harmed by the elements. e) The Elfstone of Ezele {LightShardDisn} It provides resistance to light, shards, and disenchantment. It sustains your strength. It slows your metabolism. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) Metal Lamellar Armour of Elvenkind (-3) [23,+11] (+1 to stealth) {Nether} It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. g) The Robe of Angbarnog [2,+23] (+4) It increases your wisdom and constitution by 4. It increases your infravision by 4. It provides resistance to acid, cold, and sound. It sustains your intelligence and wisdom. It speeds your regeneration. It cannot be harmed by the elements. h) The Cloak of Taria [1,+12] (+4) It increases your wisdom and charisma by 4. It sustains your wisdom. It grants you the power of telepathy. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. i) a Cloak of Aman [1,+21] (+2 to stealth) {Dark} It increases your stealth by 2. It provides resistance to dark. It cannot be harmed by the elements. j) a Small Leather Shield of Preservation [2,+20] It provides resistance to sound, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. k) a Large Leather Shield of Elvenkind [4,+9] (+1 to stealth) {Dark} It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. l) a Large Metal Shield of Elvenkind [5,+19] (+1 to stealth) {fear} It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and fear. It cannot be harmed by the elements. m) a Large Metal Shield of Elvenkind [5,+9] (+2 to stealth) {Light} It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and light. It cannot be harmed by the elements. n) The Hard Leather Cap 'Egilielma' [2,+12] (+3) It increases your infravision by 3. It provides resistance to acid and blindness. It grants you the power of telepathy. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. o) The Iron Helm of Melion [5,+10] {SoundNexusESP} It provides resistance to sound and nexus. It makes you fall like a feather and speeds your regeneration. It grants you the power of telepathy. It cannot be harmed by the elements. p) The Pair of Metal Shod Boots 'Taron' [6,+13] (+3) {PoisonSound} It increases your strength by 3. It increases your stealth and speed by 3. It provides resistance to poison and sound. It sustains your strength and dexterity. It usually provides light of radius 4. It grants you immunity to paralysis. It cannot be harmed by the elements. q) The Pair of Metal Shod Boots of Nulen [6,+21] (+2) {AcidNexusSI} It increases your intelligence by 2. It increases your stealth by 2. It provides resistance to acid and nexus. It sustains your intelligence and dexterity. It usually provides light of radius 4. It speeds your regeneration. It grants you the ability to see invisible things. It activates for phase door every 2 turns. It cannot be harmed by the elements. r) The Pair of Metal Shod Boots of Cuthist [6,+20] (+2) {fireLightConfChaos} It increases your strength and intelligence by 2. It increases your stealth by 2. It provides resistance to fire, light, confusion, and chaos. It sustains your intelligence. It cannot be harmed by the elements. s) The Sabre of Enedh (2d7) (+14,+10) (+1) It increases your dexterity by 1. It increases your tunneling by 1. It slays orcs, trolls, and all evil creatures, and is especially deadly against dragons. It provides resistance to dark. It sustains your dexterity. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) a Katana of Fury (3d4) (+18,+17) (+2) It increases your strength by 2. It increases your attack speed by 2. It provides resistance to fear. It aggravates creatures around you. It cannot be harmed by acid or fire. u) The Trident of Viende (3d8) (+10,+13) {ColdSI} It slays orcs, giants, demons, and undead. It is branded with fire and frost. It provides resistance to cold. It sustains your wisdom. It grants you the ability to see invisible things. It cannot be harmed by the elements. v) The Halberd 'Coron' (3d5) (+8,+9) (+5) {ElecLightDarkChaos} It increases your wisdom by 5. It increases your infravision by 5. It slays orcs, trolls, giants, and all evil creatures. It provides resistance to lightning, light, dark, and chaos. It sustains your wisdom. It is blessed by the gods and makes you fall like a feather. It grants you the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. w) a Two-Handed Flail (Holy Avenger) (3d6) (+18,+12) [+3] (+3) It increases your wisdom by 3. It slays demons, undead, and all evil creatures. It provides resistance to fear. It is blessed by the gods. It grants you the ability to see invisible things. It might have hidden powers. x) The Short Bow of Uldaedhwe (x2) (+3,+8) {AcidBlindSound} It provides resistance to acid, blindness, and sound. It sustains your dexterity. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)