[Angband 3.0.5 Character Dump] Name Urgh II Self RB CB EB Best Sex Male Age 15 STR! 18/100 +2 +5 +4 18/210 Race Half-Orc Height 66 INT! 18/100 -1 -2 +8 18/150 Class Warrior Weight 151 WIS! 18/100 +0 -2 +8 18/160 Title Lord Status 1 DEX! 18/100 +0 +2 +4 18/160 HP 1097/1097 Maximize Y CON! 18/100 +1 +2 +7 18/200 SP 0/0 Preserve N CHR! 18/100 -4 -1 +1 18/60 Level 48 Armor [30,+81] Saving Throw Superb Cur Exp 4380941 Fight (+24,+18) Stealth Fair Max Exp 4380941 Melee (+45,+42) Fighting Legendary Adv Exp 4400000 Shoot (+33,+13) Shooting Legendary MaxDepth Lev 64 Blows 6/turn Disarming Superb Gold 1661679 Shots 1/turn Magic Device Superb Perception Bad Burden 143.5 lbs Infra 30 ft Searching Poor Your father was an Orc, but it is unacknowledged. You are the adopted child of a Serf. You are a credit to the family. You have dark brown eyes, straight blond hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++.... Blind:.........+... Elec:........+.... Confu:......+...... Fire:.+......+.... Sound:............. Cold:+...+...+.... Shard:............. Pois:...+..+...... Nexus:............. Fear:+..........++ Nethr:............. Lite:+.......+.+.. Chaos:............. Dark:...++...+...+ Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:...+...+..... Feath:............. Sear.:............. PLite:+.........+.. Infra:............. Regen:+............ Tunn.:............. Telep:.........+... Speed:++.....+...+. Invis:+....+....... Blows:............. FrAct:+.........+.. Shots:............. HLife:....+........ Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+21,+24) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+9,+13) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Turquoise Ring of Dexterity d) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+9] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+15] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+7] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cammithrim' [1,+7] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+13] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 2 Rations of Food b) 14 Viscous Pink Potions of Speed c) 5 Oily Yellow Potions of Healing d) 2 Orange Potions of *Healing* e) a Copper Speckled Potion of Life f) a Silver Speckled Potion of *Enlightenment* g) 3 Scrolls titled "plebyt niscre" of Identify {@r1} h) 5 Scrolls titled "conner nin" of *Destruction* i) 4 Steel-Plated Rods of Trap Location {@z1} j) 4 Ivory Rods of Door/Stair Location {@z2} k) 4 Titanium Rods of Recall (1 charging) It cannot be harmed by electricity. l) 3 Aluminum-Plated Rods of Illumination {@z4} m) a Lead Rod of Detection It cannot be harmed by electricity. n) 4 Tin Rods of Disarming {@z3} o) an Engagement Ring of Speed (+8) It increases your speed by 8. p) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. q) 12 Bolts (1d5) (+7,+6) r) 21 Bolts (1d5) (+5,+7) s) 21 Bolts (1d5) (+4,+6) t) 20 Seeker Bolts of Frost (4d5) (+14,+7) It is branded with frost. It cannot be harmed by cold. u) 32 Mithril Bolts (3d5) (+7,+5) It cannot be harmed by acid or fire. [Home Inventory] a) 8 Scrolls titled "solan od" of *Identify* b) a Scroll titled "nih monprok" of *Remove Curse* c) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. d) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. i) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. j) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity, and constitution by 5. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also is heavily cursed. It cannot be harmed by the elements. k) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. l) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. m) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed} It decreases your intelligence and wisdom by 5. It decreases your searching by 5. It provides resistance to fear. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. n) The Rapier 'Forasgil' (1d6) (+12,+19) It slays animals. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you. It cannot be harmed by the elements. o) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) It increases your dexterity by 4. It slays orcs and demons. It provides resistance to cold. It slows your metabolism and makes you fall like a feather. It grants you immunity to paralysis. It activates for frost bolt (12d8) every 50 turns. It cannot be harmed by the elements. p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength and constitution by 2. It increases your speed by 2. It cannot be harmed by the elements. It might have hidden powers. q) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) It increases your dexterity and charisma by 2. It increases your stealth by 2. It slays orcs and trolls. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Lance of Eorlingas (3d8) (+13,+21) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It increases your wisdom by 4. It increases your infravision by 4. It slays orcs. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you and speeds your regeneration. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. w) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It slays animals, orcs, and trolls. It is branded with poison. It provides resistance to nexus. It grants you the ability to see invisible things. It cannot be harmed by the elements. x) The Short Bow of Amras (x2) (+9,+11) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : no (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)