[Unangband 0.6.2 Character Dump] Name Al II, the Istari Self SB EB TB Best Curr Sex Female Age 11268 STR: 18/67 +0 +10 +0 18/167 Race Maia Height 5' 8 INT! 18/94 +0 +9 +0 18/184 Class Istari Status 1 WIS! 18/95 +0 +6 +0 18/155 Style None DEX! 18/91 +0 +12 +0 18/211 Title Avatar CON! 18/85 +0 +6 +0 18/145 Home 'Bag End' in Hobbiton, rebuilt CHR: 18/51 +0 +6 +0 18/111 Target Dol Guldur AGI! 18/89 +0 +12 +0 18/209 SIZ: 18/65 +0 +10 +0 18/165 Level 50 HP 1561/1561 Fight (+50,+22) Fighting Legendary Curr Exp 28749155 SP 282/283 WShld (+50,+20) Shooting Legendary Max Exp 28749155 Hit die 36 Bash [4,+5] Throwing Legendary Adv Exp ******** Armor [61,+79] Blows 5/turn(x4) Stealth Superb Curr Danger Lev 36 Infravis 30 ft Shoot (+50,+0) Save Throw Heroic Max Dungeon Lev 99 Gold 819974 Shots 1/turn(x0) Disarming Heroic Game Turn 6810871 Burden 226 lbs Throw (+50,+0) Devices Legendary Plr Turn 164908 % Burden 75% Hurls 5/turn(x1) Searching Fair Act Turn 135621 Speed +17 Weight 377 lbs Digging Heroic You are a unnoticed minion of Mandos. In the past, you dwelt on earth in the This is 6th Laire of the 2890th year of the third age. You are in Dol Guldur. [Last Messages] > You have entered Dol Guldur. > You have disturbed a terrible evil here... much has gone wrong with the land since its waking. > You are no longer stunned. > You feel your head clear. > You hear a door burst open! > You feel your concentration improve. > You feel your concentration improve. > You hear a door burst open! > You feel your concentration improve. > You feel your concentration improve. > You feel your concentration improve. > You feel your head clear. > The Young Necromancer wakes up. > The Mature brass dragon wakes up. > Illegal choice! [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) +++ + +++ ||=="~[()]]] ||=="~[()]]] abcdefghijkl@ abcdefghijkl@ Str:..12..2...5.. sStr:..s.......s.. Int:..12.....3.3. sInt:...s......... Wis:..12.....3... sWis:..ss.....s.s. Dex:..124.2....3. sDex:............. Con:..12.......3. sCon:..s.......... Chr:..12.......3. sChr:s.ss......... Agi:..124.2....3. sAgi:............. Siz:..12..2...5.. sSiz:..s.......s.. Acid:1.....111.... Disea:............. Elec:1.....111.... Blind:...+.....+... Fire:1.*...111.... Confu:......+...... Cold:1..*..111.... Sound:......+...... Pois:....1........ Shard:............. Fear:..+...++.+.+. Nexus:.....+....... Lite:........+.... Nethr:............. Dark:........++... Chaos:............. Water:...1......... Disen:............. abcdefghijkl@ abcdefghijkl@ Food:..+......+... Save:............. Feath:+..+......... Devic:............. Glow:....4........ Steal:2......5..... Regen:+...........+ Sear:............. Telep:...+......... Infra:............. Invis:+.++......... Tunn:............. FrAct:+.++......+.. Speed:..12.....3... HLife:.+.+......... Blows:............. Activ:..+++......++ Shots:............. Throw:............. Might:............. Undea:............. Healt:2...........* Demon:............+ Mana:..12.......3. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:+.....+...... abcdefghijkl@ Dwarf:............. ||=="~[()]]] Elf:..++...+....+ Natur:............. abcdefghijkl@ ||=="~[()]]] [Character Equipment] a) a Bastard Sword of Numenor worth 165850 gold pieces (3d4) (+0,+3) (+2) <4 Shiel It sustains charisma. It is a useful ego item, with a random hidden ability. b) a set of Panpipes of Hold Life It is a useful ego item. c) The Ring of Power 'Narya' (+6,+5) (+1) It increases your all stats, speed and mana regeneration by 1. It sustains strength and size, wisdom, constitution and charisma. It provides resistance to fear and nether. It provides immunity to fire. It protects you from paralysis and magical slowness. It causes its wielder to digest food more efficiently and see invisible monsters. It marks you as elven. It is a useful artifact. d) The Ring of Power 'Nenya' (+8,+5) (+2) It increases your all stats, speed and mana regeneration by 2. It sustains intelligence, wisdom and charisma. It provides resistance to losing experience. It provides immunity to cold. It protects you from blindness, paralysis and magical slowness. It causes its wielder to fall like a feather, detect monsters by telepathy and see invisible monsters. It marks you as elven. It is a useful artifact. e) a Shrunken Head Amulet of the Serpents (Glowing) (+4) It is a useful ego item. f) a Brass Lantern of Resist Nexus (with 5606 turns of light) It is a useful ego item. g) The Segmented Plate Mail of the Rohirrim [19,+11] (+2) It increases your strength and size and dexterity and agility by 2. It provides resistance to acid, electricity, fire, cold, fear, powerful confusion and sound. It protects you from stunning and confusion. It marks you as a man. It is a useful artifact. h) Leather Coat of the Quendi (-1) [5,+4] (+5) It provides resistance to fear. It is a useful ego item, with a random hidden ability. i) The Large Leather Shield of Celegorm [4,+5] It provides resistance to acid, electricity, fire, cold, powerful light and powerful darkness. It is a useful artifact. j) The Iron Crown of Marandos [0,+5] (+3) It increases your intelligence, wisdom and speed by 3. It sustains wisdom. It provides resistance to fear and powerful darkness. It protects you from blindness. It causes its wielder to digest food more efficiently. It is a useful artifact. k) a Set of Cesti of Might [5,+8] (+5) It protects you from paralysis and magical slowness. It is a useful ego item, with a random hidden ability. l) The Pair of Metal Shod Boots of Endil [28,+10] (+3) It increases your intelligence, dexterity and agility, constitution, charisma and mana regeneration by 3. It provides resistance to electricity, poison, shards, nether and disenchantment. It protects you from the effects of poison and cuts. It burdens you with aggravation. It is a useful artifact. [Character inventory] a) a Magic Book of Artifice (Fire proof) {@m0} b) a Magic Book of Resistances (Fire proof) c) a Magic Book of Frost Magic (Fire proof) d) a Magic Book of Storm Magic (Fire proof) {@m9} e) a Magic Book of Cantrips (Fire proof) {@m1} It is a useful ego item. f) a Magic Book of Conjuring (Fire proof) {@m2} It is a useful ego item. g) a Magic Book of Incantations (Fire proof) {@m3} It is a useful ego item. h) a Magic Book of Bushcraft (Fire proof) {@m6} It is a useful ego item. i) a Magic Book of Fire Magic (Fire proof) {@m7} j) a Magic Book of Acid Magic (Fire proof) {@m8} k) a Magical Bag of Scrying (Fire proof?) with a) a Scroll titled "jorok staturs" of Identify b) 62 Scrolls titled "wahbjor er" of Read Magic c) 82 Scrolls titled "toxnag botzun" of Analyze Magic d) 28 Scrolls titled "sanfid re an" of Magic Mapping e) 20 Scrolls titled "reaur triesh" of Treasure Detection f) 14 Scrolls titled "klisur sun" of Object Detection g) 99 Scrolls titled "ulkturs gop" of Trap Detection h) 99 Scrolls titled "conrea bjor" of Door/Stair Location i) 13 Scrolls titled "elhe potab bar" of Detect Life j) 99 Scrolls titled "nejman bin" of Detect Magic k) 84 Scrolls titled "iteo biesri" of Detect Curse l) 45 Scrolls titled "ergan snowex" of Gauge Magic m) 83 Scrolls titled "rolbyt fida" of Legend Lore n) 3 Scrolls titled "fidnih bjor" of Detection o) 25 Scrolls titled "hydnag ulkash" of Runic Magic p) 99 Scrolls titled "crelech arg" of Value Magic q) 16 Scrolls titled "fidbin nihfri" of Feedback r) 73 Scrolls titled "temdan dalf" of Sense Magic s) 63 Scrolls titled "dan sunpot jo" of Test Magic l) a Magical Bag of Maps (Fire proof?) with a) 2 maps to the mountain Caradhras b) 3 maps to the Paths of the Dead c) a map to the citadel of Isengard d) a map to Shelob's Lair f) a map titled 'There and Back Again' g) a map to the ruins of Angmar h) a map to the sunken city of Numenor i) a map to the temple of Elemental Evil j) a map to the Crystal Castle k) 2 maps to the door to Moria m) a Magical Bag of Eldritch Magics (Fire proof?) with a) 4 Scrolls titled "akshe ta" of *Identify* b) 2 Scrolls titled "ish appit" of *Remove Curse* d) 8 Scrolls titled "nag eep sno" of *Destruction* e) 4 Scrolls titled "garcos dersol" of Dispel Undead j) 4 Scrolls titled "nesbu taeep" k) 4 Scrolls titled "oxip oxgop" of Cold Snap l) a Scroll titled "barfu oxyish" n) a Magical Bag of Four Winds (Fire proof?) with a) 9 Sapphire Wands of Teleport Other e) a Shimmering Wand of Deadly Clouds o) a Titanium Wand o) a Magical Bag of Philtres (Fire proof?) with a) 9 Crimson Potions of Free Action e) 5 Yellow Speckled Potions of Berserk Strength g) 10 Sour Potions of Cure Critical Wounds i) a Syrupy Potion of Intelligence and Wisdom l) 11 Light Blue Potions of Constitution and Charisma p) 3 Brown Speckled Potions of Firebreath p) a Scroll titled "nisban garval" of Word of Recall q) 2 Hemlock Staffs of *Destruction* (1d6) r) The Ring of Barahir (+1) It increases your all stats, spell resistance, magical devices and stealth by 1. It provides resistance to poison and powerful darkness. It protects you from the effects of poison. It is a useful artifact. s) The Jewel 'Evenstar' (charging) It sustains intelligence, wisdom and constitution. It provides resistance to cold, powerful darkness and losing experience. It is a useful artifact. t) a Brass Lantern of Dexterity and Agility (with 1190 turns of light) (+3) It is a useful ego item. u) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and powerful confusion. It protects you from the effects of poison and confusion. It is a useful artifact. v) The Leather Scale Mail 'Thalkettoth' (-1) [11,+16] (+3) It increases your dexterity and agility by 3. It provides resistance to acid and shards. It protects you from cuts. It is a useful artifact. w) The Shield of Deflection 'Sulir' (+4) [10,+15] (+1) It increases your intelligence and hitpoint regeneration by 1. It provides resistance to acid, electricity, fire, cold, poison, powerful light and disenchantment. It protects you from the effects of poison, paralysis and magical slowness. It is a useful artifact. [Home inventory] a) a Magical Bag of Helpful Mushrooms (Fire proof?) with a) 9 Red Spotted Mushrooms b) 8 Light Green Mushrooms of Cure Blindness c) 8 Greasy Mushrooms d) 7 Dark Green Mushrooms e) 3 Blue Mushrooms of Cure Serious Wounds f) 15 Tan Mushrooms of Restore Strength and Size g) 2 Black Spotted Mushrooms h) 5 Scarlet Rimmed Mushrooms of Restoring i) 11 Light Blue Mushrooms of Mana j) 5 Leathery Mushrooms of Cure Cuts k) 13 Ecru Mushrooms b) 79 Rations of Food c) 3 Sparkling Potions of Healing d) an Ivory White Potion e) 6 Pink Potions of Restore Mana f) 7 Mulled Potions g) 6 Light Blue Potions of Constitution and Charisma h) a Slushy Potion i) 3 Violet Potions j) a map to the citadel of Isengard (Fire proof) It is a useful ego item. k) a map to the ruins of Angmar (Fire proof?) l) 2 Wormwood Staffs of Teleportation (Fire proof) (1d6) (+0,+0) (7 charges) It is a useful ego item. m) a Maple Staff (1d6) (+5,+7) (12 charges) (+4) It is of very good quality, but with no additional powers. n) a Silver-Plated Ring of Speed (Glowing) (+3) It increases your light radius by 3. It is a useful ego item. o) The Golden Amulet of Carlammas (+2) It increases your constitution and spell resistance by 2. It provides resistance to fire. It is a useful artifact. p) The Soft Leather Armour 'Hithlomir' [4,+9] (+4) It increases your stealth by 4. It provides resistance to acid, electricity, fire, cold and powerful darkness. It is a useful artifact. q) a Small Leather Shield of Resist Disenchantment worth 2930 gold pieces [2,+2] It is a useful ego item. r) The Large Metal Shield of Daegas (+2) [5,+10] (+3) It increases your strength and size, wisdom and speed by 3. It sustains charisma. It provides resistance to acid, electricity, fire, cold, fear and powerful darkness. It is a useful artifact. s) The Large Leather Shield of Falair [5,+9] (+1) It increases your intelligence by 1. It provides resistance to electricity, fear, powerful light, powerful confusion and sound. It protects you from stunning and confusion. It senses dragons. It is a useful artifact. t) The Pair of Hard Leather Boots of Haradrith worth 44000 gold pieces [1,+8] (+3) It increases your intelligence, dexterity and agility and charisma by 3. It sustains dexterity and agility. It provides resistance to electricity, cold and powerful darkness. It is a useful artifact. u) a set of Panpipes of Telepathy It is a useful ego item. v) a Ball-and-Chain of Gondolin (4d4) (+4,+7) (+1) It increases your light radius by 1. It is a useful ego item, with a random hidden ability. w) a Morning Star of the Valar worth 97496 gold pieces (4d6) (+13,+9) (+3) It provides resistance to fear. It is a useful ego item, with a random hidden ability. x) a Light Crossbow of Resist Confusion (x3) (+11,+2) It is a useful ego item. [House of Tom Bombadil inventory] a) 3 Potions of Resist Heat b) a Potion of Heroism c) a Potion of Cure Critical Wounds d) a Scroll of Identify [House of Elrond inventory] a) an Eye Rune stone b) a Storm Rune stone c) a set of Prayer Beads of Revelation d) a Brass Lantern of Wisdom (with 7088 turns of light) (+5) It is a useful ego item. e) The Flail 'Totila' (3d6) (+6,+8) (+2) It does x3 damage from fire and holiness. It increases your stealth by 2 . It provides resistance to fire and powerful confusion. It protects you from confusion. It is a useful artifact. f) a Dwarven Shovel of Resist Disenchantment (1d3) (+6,+6) (+3) It is a useful ego item. [House of Beorn inventory] a) a Hard Biscuit b) a Strip of Beef Jerky c) a Ration of Food d) a Pint of Fine Ale [the branches of an Ent inventory] a) an Arrow Rune stone b) 16 Steel Bolts of Slay Troll (2d7) (+9,+14) [the branches of an Ent inventory] a) an Elven Rune stone b) a Scroll of Immoliation c) 29 Arrows (2d6) (+12,+11) d) 23 Seeker Arrows (4d6) (+13,+10) e) 29 Grappling Arrows (1d6) (+12,+11) [the branches of an Ent inventory] a) a Staff of Dispel Evil (3d6) (+8,+13) (3 charges) b) Double Chain Mail (-2) [16,+19] [the branches of an Ent inventory] a) a Rod of Fire Balls [Ranger's cache inventory] a) an Ironwood Staff (Fire proof) (1d6) (+6,+2) (7 charges) (+1) It is a useful ego item. b) 3 Ironwood Staffs (1d6) (+6,+2) (7 charges) (+1) It is of very good quality, but with no additional powers. c) 12 Daggers of Slay Giant (1d4) (+5,+2) It is a useful ego item. d) 18 Grappling Bolts of Holy Might (1d7) (+7,+5) [newly erected statue in your honor inventory] a) a Magic Book of Escapes (Fire proof) b) 5 Pieces of Elvish Waybread c) 2 Staffs of Perilous Summoning (1d6) (+12,+9) (12 charges) d) 20 Steel Bolts of Slay Orc (2d7) (+12,+13) [vault of the city of Erebor inventory] a) a Song Book of Beats b) a Magic Book of Water Magic c) a Runed Rod of Lightning Balls d) 4 Staffs of Starlight (1d6) (+12,+7) (10 charges) e) a Metal Cap [3,+6] It is of very good quality, but with no additional powers. f) 27 Bolts of Cold (1d7) (+8,+9) It is a useful ego item. g) 12 Arrows of Slay Troll (1d6) (+10,+7) It is a useful ego item. h) 20 Steel-tipped Arrows of Holy Might (2d7) (+3,+7) It is a useful ego item. [the Mirror of Galadriel inventory] a) 33 Rations of Food b) a Cloak of Preservation [1,+9] It is a useful ego item, with a random hidden ability. c) a Jewel Encrusted Crown of Lordliness [0,+29] (+1) It is a useful ego item, with a random hidden ability. d) a Long Bow (x3) (+9,+4) [Storeroom inventory] a) a Ration of Food b) a Scroll of Holy Chant c) a Scroll of Detect Curse [Storeroom inventory] a) a Strip of Beef Jerky b) a Ration of Food c) a handful of Berries d) a Potion of Cure Mortal Wounds [Storeroom inventory] a) a handful of Berries b) a Potion of Restore Life Levels c) 2 Scrolls of Detect Curse d) a Bolt (1d7) (+4,+6) It is of very good quality, but with no additional powers. [Storeroom inventory] a) a Ration of Food b) a handful of Berries c) a Potion of Cure Mortal Wounds d) a Brass Lantern of Resist Sound (with 7500 turns of light) It is a useful ego item. [tree hung with a banner 'Happy Eleventy-One' inventory] a) 4 Staffs of Summoning (1d6) (+14,+11) (11 charges) b) Brass Dragon Scale Mail (-2) [30,+34] c) a Cutlass of Numenor (1d7) (+12,+2) [+3] [grey slab of stone inventory] a) a Wand of Deadly Clouds (8 charges) b) 5 Daggers of Gondolin (1d4) (+5,+8) [Dungeons Explored] You emerged victorious from the Big Cavern under Misty Mountains (5-13). You cleared the passage through the house of Beorn (15). You emerged victorious from the Great Hall under Mirkwood the Great (13-26). You emerged victorious from the Bottommost Hall under Lonely Mountain (26-36). You emerged victorious from cellars' back exit in the Maggot's farm (2-6). You emerged victorious from the dump outside Bree (0-4). You emerged victorious from the crown of Weathertop (17-30). You cleared the passage through the Ford to Rivendell (8). You emerged victorious from west Moria entrance (6-24). You emerged victorious from east Moria entrance (13-24). You emerged victorious from west gates of Moria (33-36). You cleared the passage through the Fangorn Forest (20). You wrecked havoc at the town of Edoras (8-27). You emerged victorious from Hornburg (22-40). You cleared the passage through Isengard, war-ready (21-40). You cleared the passage through Dead Marshes (41). You emerged victorious from Ithilien (20-21). You emerged victorious from Minas Morgul (42-57). You fought through to the other side of Cirith Ungol (42-48). You emerged victorious from the Paths of the Dead (48-53). You emerged victorious from the Plains of Gorgoroth (48-54). You emerged victorious from Orodruin (54-59). You emerged victorious from Barad-dur (48-59). You cleared the passage through Hobbiton, in ruins (59). You cleared the passage through Fangorn, aflame (27). You emerged victorious from Barrow-downs (4-23). You emerged victorious from the Troll Cave in Trollshaws Forest (4-6). You emerged victorious from Isengard (3-33). You emerged victorious from the peak of Caradhras (20-40). You emerged victorious from the ruins of Angmar (30-51). You cleared the passage through the Battle of Five Armies (30). You emerged victorious from Dol Guldur (36-48). You emerged victorious from Morannon (40-53). You emerged victorious from Udun (54-58). You cleared the passage through Isenmouthe (55). You emerged victorious from Ogre Camp beneath Redhorn pass (7-33). You opened the passage through Bucklebury town in Buckland. You emerged victorious from the Old Forest (6-10). You emerged victorious from Bombadil's house (11-12). You emerged victorious from the Midgewater Marshes (10-17). You emerged victorious from the mines of Moria (22-30). You emerged victorious from Khazad-Dum (30-40). You cleared the passage through the Ent Moot (21). You emerged victorious from the Woodmen Village (10-13). You emerged victorious from Dunland in war rage (22-37). You emerged victorious from emptied Isengard (30-45). You have visited the town of Hobbiton. You have visited the stronghold of Rivendell. You have visited Lake-town. You have visited the marketplace of the Dale. You have visited Lothlorien. You have visited Parth Galen (20-40). You have visited Hobbiton, rebuilt. You have visited the vaults of Erebor. You reached level 43 in Numenor (35-48). You reached level 23 in depths of the Temple of Elemental Evil (21-40). You have visited the East Road. You have visited the Brandywine Ferry. You have visited the door to Moria. You have visited Dunland. You reached level 1 in the Dungeon of Angband (0-60). [Self-Knowledge] You are afflicted with ringing in ears. It must be treated by the appropriate remedy, or you can treat the symptoms to cure the disease. You can learn some spells/prayers. [Spells Learnt] Detect Monsters Light Area Magic Missile Cure Light Wounds Treasure Detection Object Detection Find Hidden Traps/Doors Phase Door Torch Stinking Cloud Detect Evil Detect Power Cure Poison Spear of Light Teleport Self Gauge Magic Fire Bolt Trap/Door Destruction Lightning Beam Frost Bolt Frost Bolt II Lightning Beam II Minor Lightning Ball Satisfy Hunger Concentration Wizard Light Turn Stone to Mud Snuff Small Life Frost Ball Recharge Item I Confuse Monster Cure Serious Wounds Chain Lightning Teleport Other Fire Proofing Stone Tell Fire Swarm Mass Sleep Haste Self Fire Ball Identify Fire Bolt II Theft Proofing Water Proofing Acid Proofing Runic Magic Continual Light Revelation Acid Spit Acid Bolt Melting Ray Acid Bolt II Fire Bolt III Sense Magic Detect Minds Restore Intelligence and WisdomLightning Beam III Acid Ball Acid Rain Acid Bolt III Resistance Frost Bolt III [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : yes (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto)