[Angband 3.0.9b Character Dump] Name Lith Self RB CB EB Best Sex Female Age 115 STR! 18/100 +1 +5 +2 18/180 Race High-Elf Height 89 INT! 18/100 +3 -2 +0 18/110 Class Warrior Weight 178 WIS! 18/100 -1 -2 +2 18/90 Title ***WINNER*** Status 41 DEX! 18/100 +3 +2 +10 18/250 HP 1065/1065 Maximize Y CON! 18/100 +1 +2 +6 18/190 SP 0/0 CHR! 18/100 +5 -1 +6 18/200 Level 50 Armor [54,+153] Saving Throw Heroic Cur Exp 10371922 Fight (+26,+14) Stealth Legendary Max Exp 10371922 Melee (+40,+33) Fighting Legendary Adv Exp ******** Shoot (+35,+9) Shooting Legendary MaxDepth Lev 100 Blows 6/turn Disarming Superb Turns 49141850 Shots 1/turn Magic Device Superb Gold 705323 Infra 70 ft Perception Good Burden 373.1 lbs Speed 24 Searching Good You are one of several children of a Telerin Archer. You have light grey eyes, straight silver hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.......+.*.. Blind:+.........+.. Elec:+.......+.+.. Confu:........+.... Fire:.........*... Sound:.+....+.+.... Cold:........+..*. Shard:......+...... Pois:....+...+.... Nexus:....+.....+.. Fear:............+ Nethr:.+........... Lite:.......+....+ Chaos:.....++...... Dark:...........+. Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.+..+..+..++. Feath:...........+. Sear.:....+........ PLite:............. Infra:....+........ Regen:+.......+..+. Tunn.:............. Telep:.........+... Speed:..++++....... Invis:.+..........+ Blows:............. FrAct:..........+.. Shots:............. HLife:............. Might:............. [Character Equipment] a) The Two-Handed Sword of Ninar (5d6) (+14,+19) [+4] {AcidElecBlind} It slays undead. It is branded with acid. It provides resistance to acid, lightning, and blindness. It speeds your regeneration. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. b) The Heavy Crossbow 'Mondor' (x4) (+9,+9) (+3) {SoundNether} It increases your stealth by 3. It provides resistance to sound and nether. It grants you the ability to see invisible things. It cannot be harmed by the elements. c) an Aquamarine Ring of Speed (+14) It increases your speed by 14. d) an Aquamarine Ring of Speed (+12) It increases your speed by 12. e) a Mithril Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir of Calaras (+2) It increases your dexterity and constitution by 2. It increases your speed by 2. It provides resistance to chaos. It sustains your dexterity and constitution. It usually provides light of radius 3. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) Balance Dragon Scale Mail (-2) [30,+29] It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. h) The Cloak of Morod [1,+20] (+4) It increases your constitution by 4. It increases your stealth by 4. It provides resistance to light. It sustains your constitution. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. i) The Shield of Deflection of Menureth [10,+25] (+2) {AcidElecColdPoisonConfS} It increases your strength by 2. It provides resistance to acid, lightning, cold, poison, confusion, and sound. It sustains your strength. It speeds your regeneration. It activates for banishment every 500 turns. It cannot be harmed by the elements. j) The Steel Helm of Uinien [6,+19] (+2) {FIREESP} It increases your wisdom and dexterity by 2. It provides immunity to fire. It sustains your dexterity. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Cesti of Elluri [5,+25] (+3) {ACIDElecBlindNexusFA} It increases your dexterity and charisma by 3. It increases your stealth by 3. It provides immunity to acid. It provides resistance to lightning, blindness, and nexus. It sustains your charisma. It grants you immunity to paralysis. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots of Turessear [2,+16] (+3) {COLD} It increases your charisma by 3. It increases your stealth by 3. It provides immunity to cold. It provides resistance to dark. It sustains your charisma. It makes you fall like a feather and speeds your regeneration. It cannot be harmed by the elements. [Character Inventory] a) 21 Black Mushrooms of Restoring b) 3 Gold Speckled Potions of Speed c) a Coagulated Crimson Potion of Healing d) 2 Metallic Green Potions of Life e) 26 Blue Speckled Potions of Restore Life Levels f) 27 Scrolls titled "guo aith quo" of Phase Door g) 43 Scrolls titled "ael ren had as" of Teleportation h) 3 Scrolls titled "tus andor ar" of Recharging i) 28 Scrolls titled "irguo per am" of Satisfy Hunger {@r5} j) 2 Gold-Plated Rods of Perception {@z5} It cannot be harmed by electricity. k) 4 Gold Rods of Recall (1 charging) {!*} It cannot be harmed by electricity. l) 6 Runed Rods of Illumination {@z3} m) 3 Nickel-Plated Rods of Detection (2 charging) {@z1} It cannot be harmed by electricity. n) a Lead-Plated Rod of Healing (charging) It cannot be harmed by electricity. o) 4 Copper Rods of Teleport Other p) a Teak Staff of Banishment (0 charges) q) 3 Spruce Staffs of *Destruction* (0 charges) r) The Cloak of Thangwair [1,+9] (+3) {ELEC} It increases your stealth by 3. It provides immunity to lightning. It activates for mana bolt (12d8) every 30+d30 turns. It cannot be harmed by the elements. s) a Shield of Deflection of Preservation [10,+31] It provides resistance to disenchantment and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. It might have hidden powers. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. u) The Main Gauche of Lemnor (1d5) (+7,+8) (+3) It increases your intelligence, wisdom, constitution, and charisma by 3. It slays orcs, giants, dragons, and all evil creatures. It provides resistance to cold, light, blindness, and nether. It sustains your intelligence and wisdom. It is blessed by the gods. It cannot be harmed by the elements. v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. [Home Inventory] a) a Scroll titled "poronsus" of Mass Banishment b) a Bronze Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. c) The Ring of Imrond (+1) {COLDNexusDisn} It increases your stealth by 1. It provides immunity to cold. It provides resistance to nexus and disenchantment. It sustains your dexterity. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. d) The Amulet of Siriacir (+5) It increases your strength and dexterity by 5. It sustains your dexterity. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. e) The Elfstone of Beldaed It provides resistance to chaos. It speeds your regeneration. It grants you immunity to paralysis. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Jewel of Tarfin (+3) It increases your constitution by 3. It provides resistance to cold, confusion, and shards. It sustains your constitution. It makes you fall like a feather. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. g) a Carved Oak Amulet of Weaponmastery (+3,+2) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. h) The Bar Chain Mail of Mirim (-2) [18,+19] (+2) {BaseDarkNexus} It increases your constitution by 2. It provides resistance to acid, lightning, fire, cold, dark, and nexus. It sustains your constitution. It activates for phase door every 2 turns. It cannot be harmed by the elements. i) The Soft Studded Leather 'Gionwe' [5,+12] (+2) {ElecFireBlindChaos} It increases your wisdom and constitution by 2. It provides resistance to lightning, fire, blindness, and chaos. It sustains your strength and constitution. It cannot be harmed by the elements. j) The Hard Studded Leather of Ostir (-1) [7,+22] (+3) It increases your constitution by 3. It provides resistance to acid, lightning, fire, cold, dark, confusion, and life draining. It activates for word of recall every 200 turns. It cannot be harmed by the elements. k) The Leather Scale Mail of Athith (-1) [11,+9] (+4) {FIRE} It increases your strength, constitution, and charisma by 4. It provides immunity to fire. It provides resistance to acid, lightning, cold, light, sound, and life draining. It sustains your strength and charisma. It usually provides light of radius 4. It slows your metabolism and makes you fall like a feather. It grants you immunity to paralysis, but it also aggravates creatures around you. It cannot be harmed by the elements. l) The Cloak of Angil [1,+32] (+5) {Sound} It increases your stealth and infravision by 5. It provides resistance to sound. It activates for frost bolt (12d8) every 50 turns. It cannot be harmed by the elements. m) The Cloak 'Gwedelos' [1,+13] (+4) {Poison} It increases your intelligence by 4. It increases your stealth by 4. It provides resistance to poison. It sustains your strength. It cannot be harmed by the elements. n) The Cloak of Ammoros [1,+24] (+2) {Chaos} It increases your wisdom by 2. It increases your stealth by 2. It provides resistance to chaos. It sustains your wisdom and dexterity. It cannot be harmed by the elements. o) a Large Metal Shield of Preservation [5,+27] It provides resistance to disenchantment and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. It might have hidden powers. p) The Steel Helm 'Handoroth' [6,+12] (+5) {PoisonBlindShardESP} It increases your speed by 5. It provides resistance to poison, blindness, and shards. It sustains your intelligence. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. q) The Steel Helm of Morievri [6,+11] (+2) {AcidFireDarkBlindESP} It increases your charisma by 2. It provides resistance to acid, fire, dark, and blindness. It sustains your charisma. It slows your metabolism. It grants you the power of telepathy. It cannot be harmed by the elements. r) The Set of Leather Gloves of Nendor (+3,+4) [1,+12] {COLDAcidFA} It provides immunity to cold. It provides resistance to acid. It grants you immunity to paralysis. It cannot be harmed by the elements. s) The Set of Leather Gloves 'Maldor' [1,+8] {ColdFA} It provides resistance to cold. It grants you immunity to paralysis. It activates for acid bolt (5d8) every 5+d5 turns. It cannot be harmed by the elements. t) The Pair of Soft Leather Boots 'Brele' [2,+9] (+8) {ElecShard} It increases your speed by 8. It provides resistance to lightning and shards. It makes you fall like a feather. It cannot be harmed by the elements. u) a Long Sword of Gondolin (2d5) (+14,+22) It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It usually provides light of radius 1. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. It might have hidden powers. v) a Great Axe (Holy Avenger) (4d4) (+19,+20) [+2] (+4) It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your intelligence. It is blessed by the gods. It grants you the ability to see invisible things. w) The Lochaber Axe of Golor (3d8) (+12,+16) (+4) {AcidElecChaos} It increases your wisdom and constitution by 4. It slays trolls and dragons. It provides resistance to acid, lightning, and chaos. It sustains your constitution. It is blessed by the gods. It cannot be harmed by the elements. x) The Long Bow of Guluch (x3) (+9,+2) (+2) {ConfNexusHL} It increases your strength by 2. It increases your shooting speed and shooting power by 2. It provides resistance to confusion, nexus, and life draining. It makes you fall like a feather. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)