[DaJAngband v1.0.90 (pre 1.1.0) Character Dump] Name Chance Self RB CB EB Best Sex Male Age 25 Str: 18 -2 +2 +0 18 17 Race Hobbit Height 36 INT: 15 +2 +1 +0 18 Class Rogue Weight 58 WIS: 10 +1 -2 +0 9 Title Bandit Status 7 DEX: 13 +3 +3 +0 18/10 HP -3/158 Maximize Y Con: 14 +3 +1 +0 18 17 SP 18/19 CHR: 10 +1 -1 +0 10 Level 17 Armor [14,+8] Saving Throw 60 Cur Exp 3377 Fight (+3,+2) Stealth 8 Max Exp 3377 Melee (+7,+8) Fighting 139 Adv Exp 3915 Shoot (+3,+0) Shooting 146 MaxDepth Lev 12 Blows 2/turn Disarming 92 Turns 384200 Shots 1/turn Magic Device 64 Gold 8195 Infra 20 ft Perception 39 Burden 102.2 lbs Energy 100% Searching 44 You are one of several children of a Hobbit Burglar. You are a credit to the family. You have brown eyes, straight black hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:....+........ Confu:............. Elec:............. Sound:............. Fire:+............ Shard:............. Cold:..+.......... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ Feath:............. Infra:............. PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Invis:............. Shots:............. FrAct:............. Might:............. HLife:............+ :............. Stea.:............. :............. [Last Messages] > It crushes you. > You miss it. <2x> > It bites you. <2x> > It crushes you. > It mumbles. > You are hit by poison! > You are poisoned! > It mumbles, and you hear puzzling noises. > You disbelieve the feeble spell. > It bites you. > It crushes you. > You can see again. > You are no longer poisoned. > The guardian naga casts a lightning bolt. > You die. [Character Equipment] a) The dagger 'Narthanc' (2d4) (+4,+6) {fire novice warrior L9} It is branded with fire. It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by acid, stench, fire, cold, or moth's eating. b) a short bow (x2) (+0,+0) c) a Carnelian Ring of Resist Cold It provides resistance to cold. It cannot be harmed by cold. d) an Onyx Ring of Slow Digestion It slows your metabolism. e) a Terracotta Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. f) a brass lantern (8415 turns) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) soft studded leather [5,+5] h) a cloak [1,+0] i) a small leather shield [2,-1] j) a metal cap [3,+2] k) (nothing) l) a pair of hard leather boots [3,+0] [Character Inventory] a) a Book of Chance Magic [Tourism & Travel] {@p1} b) a Book of Chance Magic [Minor Charms for Vacationers] {@p2} c) a Book of Chance Magic [Tricks & Detections] {@p3} d) 6 rations of food e) 2 flasks of oil f) a Maroon Potion of Detect Invisible g) a Sanguine Potion of Neutralize Poison h) a Blue Potion of Speed {@q7} i) 2 Pink Potions of Heroism {@q4} j) 4 Scarlet Potions of Cure Serious Wounds {@q2} k) 6 Ochre Potions of Cure Critical Wounds {@q1} l) 2 Scrolls titled "sacatrus" of Phase Door {@r1=g} m) 5 Scrolls titled "epono alarta" of Word of Recall {@r3=g} n) a Scroll titled "india inatuo" of Trap Detection o) a Druj Bone Wand of Sleep Monster (13 charges) p) a Hydra Tongue Wand of Confuse Monster (6 charges) q) a Fir Staff of Light (8 charges) {@u2} r) 2 Mahogany Staffs of Detect Invisible (19 charges) s) a Hazel Staff of Sleep Monsters (10 charges) t) a Flint Stone Amulet of Resist Lightning It provides resistance to stench. It cannot be harmed by stench. u) mini crossbow of Accuracy (x2) (+12,+7) v) 18 arrows (1d4) (+5,+5) {@f2=g} w) 61 arrows (1d4) (+0,+0) {@f1=g} [Home Inventory] a) an Oily Yellow Potion of Restore Strength b) hard leather armour (-1) [6,+4] c) a bastard sword (3d4) (+0,+0) {@w0} d) a hatchet (1d5) (+6,+5) e) 32 bolts (1d5) (+1,+1) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)