[ToME 2.3.3 Character Sheet] Name : Mad Lord Snapcase Age 93 STR! 40 Sex : Male Height 38 INT! 32 Race : Spectre Hobbit Weight 50 WIS: 37 Class : Mimic Social Class 1 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 30 + To Melee Hit 153 Level 50 Hit Points 1146/ 1183 + To Melee Damage 90 Experience 22809921 Spell Points 357/ 371 + To Ranged Hit 113 Max Exp 22809921 Sanity 784/ 805 + To Ranged Damage 0 Exp to Adv. ***** Piety 70998 AC 52+163 Gold 248785 Speed Fast (+45) (Miscellaneous Abilities) Fighting : Legendary[97]Perception : Very Bad Blows/Round: 15 Bows/Throw : Legendary[40]Searching : Very Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Poor Mel.dmg/Rnd: 90d7+1350 Stealth : Poor Magic Device: Heroic Infra-Vision: 70 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Hobbit Bum. You are the black sheep of the family. You have blue eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 19 (950') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') Your body is a Player. You are disguised as a Serpent. You are currently in the town of Gondolin. You have defeated 6668 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 95 princesses. You saved Arda and became a famed King. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 23rd Quelle of the 2890th year of the third age. You have been adventuring for 37 days. abdefkmnopqsuvxz{|@ Add Str : ...214....4.......+ Add Int : ...21.24........... Add Wis : 4..2142............ Add Dex : .3.21....4......... Add Con : ...21..4..4.......+ Add Chr : ..32142............ Add Stea. : ...2...4........... Add Tun.. : .................4. Add Speed : 4..214.4......9.... Add Blows : 43................. Slay Anim.: ++................. Slay Evil : +.................. Slay Orc : .+................. Slay Drag.: +.................. Sharpness : .+................. Impact : +.................. Poison Brd: ++................. Elec Brand: +.................. Fire Brand: +.................. Sust Str : ....+....+......... Sust Int : ...+............... Sust Wis : ...++.............. Sust Dex : .........+......... Sust Con : ....+....+...+..... Sust Chr : +.+++.............. Invisible : ......+..+......... Mul life : ..................+ Sens Fire : ................... Reflect : .......+........... Free Act : .+.++....++..+..... Hold Life : ...+.....+......... Imm Acid : ..+....+..*........ Res Elec : +.+....+....+...... Imm Fire : *.+.*+.*........... Imm Cold : ..+*...+........... Res Pois : .+...+............. Res Fear : +...++............. Res Light : .............+..... Res Dark : ................... Res Blind : ...+..+...+........ Res Conf : +.........+........ Res Sound : ..+.......+........ Res Shard : ................... Res Neth : ....+.............. Res Nexus : .......+........... Res Chaos : +.........+........ Res Disen : +....+............. Aura Fire : +......+.+......... Auto Curse: .........+......... EvilCurse : +.................. Levitate : .........+......... Lite : .............+..... See Invis : ..+++.............. Regen : ....+.............. Activate : ...+++.....+++..... Drain Exp : +.................. Teleport : +.................. Aggravate : +.................. Cursed : +....+............. Hvy Curse : +........+......... Fly : .......+........... Sentient : +.................. Orc.ESP : .+........+........ Troll.ESP : +.................. Giant.ESP : +.................. TLord.ESP : .......+........... Full ESP : ...+............... Skills (points left: 0) - Combat 32.200 [0.800] . Weaponmastery 50.000 [0.800] - Archery 04.900 [0.700] . Sling-mastery 00.000 [0.300] . Barehand-combat 01.000 [0.600] - Sneakiness 04.800 [0.800] . Stealth 20.000 [0.800] . Disarming 09.000 [0.700] - Magic 38.478 [0.700] . Magic-Device 28.600 [1.000] . Thaumaturgy 01.000 [0.300] - Spirituality 23.200 [0.500] . Prayer 00.000 [0.500] . Music 30.000 [0.300] - Monster-lore 07.380 [1.100] . Corpse-preservation 01.000 [0.900] . Possession 00.000 [0.100] . Mimicry 50.000 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Potion of Invisibility on level 1. [Character Equipment] a) The Dark Sword 'Mormegil' (E:8535130, L:47) (6d7) (+40,+15) [-20] (+4 to speed) It generates an antimagic field. It increases your wisdom, speed and attack speed by 4. It does extra damage from electricity and fire. It poisons your foes. It can cause earthquakes. It is especially deadly against dragons. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, chaos and disenchantment. It allows you to sense the presence of trolls and giants. It produces a fiery sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Whip 'Lasher' (1d6) (+1,+1) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Harp of Power (+3) It increases your charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom , charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Mordor. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Snakeskin Cloak [1,+10] {speed and con} p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Guardian naga on level 23 of Mirkwood. q) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 43 of Mordor. u) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Speed [3,+10] (+9) It increases your speed by 9. It was given to you as a reward. z) (nothing) {) (nothing) |) a Dwarven Pick of Digging (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) 14 Morphic Oils of Spider b) a Potion of Healing c) 3 Potions of Restore Mana d) 13 Scrolls of Teleportation e) 17 Scrolls of Satisfy Hunger f) a Silver Rod of Perception (100/100) g) a Silver Rod of Charging of Trap Location (100/100) It regenerates its mana faster. It was given to you as a reward. h) a Mithril Rod of Quickness of Healing (160/160) It can cast spells faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. i) an Adamantite Rod of Quickness of Healing (200/200) It can cast spells faster. You found it in the remains of an Archlich on level 60 of Mordor. j) an Adamantite Rod of Healing (200/200) k) an Adamantite Rod of Detection (200/200) l) an Adamantite Rod of Recall (200/200) m) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 50 of Mordor. o) a Mumak Hide [1,+6] {strength} p) a Mouse Fur [1,+6] {stealth} q) a Feathers Cloak [1,+6] {flight} r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. t) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) a Drum of Power (+2) It increases your strength and charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. w) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 75 of Angband. [Home Inventory - Bree ] a) 4 Sprigs of Athelas b) a Scroll of Mass Genocide {100% off} c) a Ring of Flames [+15] {100% off} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by fire. You stole it from the Expensive Black Market. d) a Ring of Ice [+16] {100% off} It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It provides resistance to cold. It cannot be harmed by cold. You stole it from the Black Market. e) an Amulet of the Serpents [+3] (+3) f) a Dwarven Lantern of Fearlessness {100% off} It provides light (radius 2) forever. It makes you completely fearless. It cannot be harmed by fire. You stole it from the Black Market. g) a Palantir h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Metal Cap of the Noldor [3,+5] (+1) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 1. It sustains your dexterity. It allows you to sense the presence of orcs. It was given to you as a reward. k) a Set of Leather Gloves of Agility [1,+4] (+2) It increases your dexterity by 2. You found it in the remains of a Mature red dragon in The Pits of Angband. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Pair of Soft Leather Boots of Naromin [2,+12] It sustains your wisdom and charisma. It provides resistance to confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 21 of Orc Cave. p) The Broad Sword 'Glamdring' (2d5) (+0,+0) (+1) q) a Vampiric Long Sword (2d5) (+8,+6)(-40%) It decreases your hit points by 40%. It drains life from your foes. It provides resistance to life draining. It was given to you as a reward. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} s) a Drum (+1) t) a Harp (+1) u) a Harp (+1) [Home Inventory - Gondolin ] a) a Sprig of Athelas b) a Mithril Rod of Capacity of Enlightenment (320/320) c) The Ring 'Eangirme' (+1) It increases your strength, dexterity, stealth and searching by 1. It makes you invisible. It sustains your strength and intelligence. It provides immunity to paralysis. It provides resistance to cold, poison, dark, blindness, confusion, sound , shards and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. d) The Ring of Mannar (+18 to damage) (+3) It increases your constitution by 3. It sustains your intelligence and charisma. It provides immunity to paralysis. It provides resistance to sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 68 of Angband. e) a Ring of Slaying (+12,+15) You bought it from the Black Market. f) a Ring of Slaying (+12,+11) {100% off} You stole it from the Black Market. g) a Ring of Extra Attacks (+1 attack) h) The Star of Elendil (+1) i) The Double Chain Mail of Alebreth (-2 to accuracy) [16,+17] It provides immunity to cold. It provides resistance to life draining, fire, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Wolf Pelt of Immolation [1,+9] {speed and wis} It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. k) an Entish Bark [1,+6] {strength and grow trees} l) a Shield of Deflection of Electricity [10,+28] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You bought it from the Expensive Black Market. m) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) n) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold . It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . q) The Arrow 'Renenor' (1d4) (+20,+21) It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. s) a Drum of Power (+1) It increases your strength and charisma by 1. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Minas Anor ] a) The Golden Horn of the Thunderlords (4 charges) {100% off} b) The Ring of Power of Uvatha the Horseman (+2 to infravision) It increases your dexterity and infravision by 2. It makes you invisible. It sustains your strength, intelligence and dexterity. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) an Indestructible Amulet of Brilliance (+6) {100% off} It provides light (radius 1) forever. It increases your intelligence and wisdom by 6. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Expensive Black Market. e) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 50 of Mordor. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 63 of Mordor. g) The Phial of Galadriel (+4) h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Full Plate Armour of Obered (-3 to accuracy) [25,+11] It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 43 of Mordor. k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) an Elven Cloak of the Magi (-5,-2) [4,+11] (+3) m) a Mouse Fur [1,+4] {stealth} n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 40 of Mordor. t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient Morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Mordor. u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 46 of Mordor. v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 40 of Mordor. w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Climbing Set {100% off} [Home Inventory - Lothlorien ] a) The Wand of Digging of Thrain (47 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 50 of Mordor. c) The Ring of Durin (+2) {cursed} d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 53 of Mordor. e) an Amulet of Telepathy f) The Amulet of Elwendo (+2 to stealth) g) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 63 of Mordor. h) The Phial of Undeath (-5) {cursed} i) a Pseudo Dragon Scale Mail (-2 to accuracy) [30,+16] j) a Chain Mail [14] {special} k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. l) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+6] (+1 to infravision) It increases your constitution and infravision by 1. It provides resistance to dark. You bought it from the Footwear Shop. m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Dagger of Rilia (2d4) (+4,+3) o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) a Horn (+1) [The Mathom-house Inventory - Bree ] a) a Quarterstaff of Morgul (1d9) (-24,-26) [-4] (-4) {cursed} It can be wielded two-handed. It decreases your luck by 4. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It can re-curse itself. You found it in the remains of a Mature red dragon in The Pits of Angband. b) a Novice rogue corpse