[Angband 3.0.9b Character Dump] Name Baradir Self RB CB EB Best Sex Male Age 20 STR! 18/100 +0 +3 +12 18/250 Race Human Height 71 INT! 18/100 +0 -3 +10 18/170 Class Paladin Weight 181 WIS! 18/100 +0 +1 +11 18/220 Title Paladin Lord Status 1 DEX! 18/100 +0 +0 +8 18/180 HP 1021/1021 Maximize Y CON! 18/100 +0 +2 +11 18/230 SP 377/377 CHR! 18/100 +0 +2 +0 18/120 Level 48 Armor [33,+115] Saving Throw Heroic Cur Exp 5196454 Fight (+36,+30) Stealth Very Good Max Exp 5196454 Melee (+49,+47) Fighting Legendary Adv Exp 5400000 Shoot (+46,+14) Shooting Heroic MaxDepth 4950 ft Blows 5/turn Disarming Superb Turns 2856066 Shots 1/turn Magic Device Heroic Gold 686380 Infra 0 ft Perception Fair Burden 150.4 lbs Speed 27 Searching Fair You are one of several children of a Yeoman. You are the black sheep of the family. You have brown eyes, straight brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*.+.. Blind:.........+... Elec:+............ Confu:....+.+...... Fire:++........... Sound:........+.... Cold:............. Shard:............. Pois:......+...... Nexus:............. Fear:..+.....+.... Nethr:+............ Lite:.....+....... Chaos:........+.... Dark:.....+....... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+...+. Feath:............. Sear.:....+........ PLite:+............ Infra:............. Regen:............. Tunn.:............. Telep:.........+... Speed:++.+...+..... Invis:....++....... Blows:............. FrAct:....+...+.+.. Shots:............. HLife:+....+....... Might:............. [Character Equipment] a) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) It increases your strength and wisdom by 4. It increases your speed by 4. It slays undead and all evil creatures. It provides resistance to lightning, fire, nether, and life draining. It usually provides light of radius 4. It activates for dispel evil (x5) every 100+d100 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. d) a Moonstone Ring of Speed (+11) It increases your speed by 11. e) an Amber Amulet of the Magi [+7] (+3) It increases your intelligence by 3. It increases your searching by 3. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+6] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+21] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stealth [6,+8] (+2) It increases your stealth by 2. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] {@b1@p1!v!d!k} b) a Holy Book of Prayers [Words of Wisdom] {@b2@p2!v!d!k} c) 2 Holy Books of Prayers [Chants and Blessings] {@b3@p3!v!d!k} d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@b4@p4!v!d!k} e) a Holy Book of Prayers [Ethereal Openings] {@b5@p5!v!d!k} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {@b7@p7!v!d!k} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {@b6@p6!v!d!k} It cannot be harmed by the elements. h) a Holy Book of Prayers [Wrath of God] {@b8@p8!v!d!k} It cannot be harmed by the elements. i) 5 White Potions of Speed j) 4 Vermilion Potions of Healing k) an Orange Speckled Potion of Life l) 3 Pungent Potions of Restore Life Levels m) a Scroll titled "expisse conato" of *Identify* n) 2 Scrolls titled "pra deo que" of *Destruction* o) a Scroll titled "ellam posulto" of Mass Banishment p) 2 Pewter Rods of Recall {@z0} It cannot be harmed by electricity. q) 2 Runed Rods of Teleport Other {@z2} r) 4 Titanium Rods of Disarming {@z1} s) The Two-Handed Sword 'Zarcuthra' (4d6) (+17,+18) (+4) It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Home Inventory] a) 8 Holy Books of Prayers [Beginners Handbook] {@b1@p1!v!d!k} b) 2 Holy Books of Prayers [Words of Wisdom] {@b2@p2!v!d!k} c) 3 Holy Books of Prayers [Chants and Blessings] {@b3@p3!v!d!k} d) 3 Violet Mushrooms of Restoring e) 36 Vermilion Potions of Healing f) 8 Azure Potions of *Healing* g) 5 Orange Speckled Potions of Life h) 8 Gold Speckled Potions of Restore Mana i) 7 Indigo Potions of Enlightenment j) 5 Scrolls titled "expisse conato" of *Identify* k) 14 Scrolls titled "pra deo que" of *Destruction* l) 10 Scrolls titled "quendus tatior" of Banishment m) 5 Scrolls titled "ellam posulto" of Mass Banishment n) a Silver-Plated Wand of Clone Monster (8 charges) o) an Azurite Ring of Resist Poison It provides resistance to poison. p) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. r) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. s) a Shadow Cloak of the Magi [6,+15] (+1) It increases your intelligence by 1. It increases your stealth by 1. It sustains your intelligence. It grants you immunity to paralysis. It cannot be harmed by acid. t) The Large Leather Shield of Celegorm [4,+19] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. u) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. v) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)