[ToME 2.3.4 Character Sheet] Name : Nydilimas Age 23 STR! 40 Sex : Male Height 37 INT! 40 Race : Hobbit Weight 59 WIS! 40 Class : Alchemist Social Class 71 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit 10 Level 50 Hit Points 3168/ 3168 + To Melee Damage -54 Experience 11232587 Spell Points 17834/ 17834 + To Ranged Hit 12 Max Exp 11232587 Sanity 930/ 930 + To Ranged Damage 12 Exp to Adv. ***** Piety 117683 AC 45+140 Gold 1787598 Speed Fast (+36) (Miscellaneous Abilities) Fighting : Poor Perception : Superb Blows/Round: 4 Bows/Throw : Fair Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-216 Stealth : Poor Magic Device: Legendary[22]Infra-Vision: 1120 feet Tactic: coward Explor: running (Character Background) You are the only child of a Hobbit Burglar. You are a credit to the family. You have brown eyes, straight brown hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 118 (5900') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 17 (850') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 27 (1350') You have done something experimental. Your body is a Player. You are currently in the town of Gondolin. You have defeated 5460 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved no princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Hrive of the 2890th year of the third age. You have been adventuring for 74 days. adefkmnopsuxz{|@ Add Str : ..3.8......3..6. Add Int : ....8..6........ Add Wis : ....8..........+ Add Dex : .4..8........... Add Con : ..3.8......3.... Add Chr : ..3.8........... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : .......6........ Add Sear. : ..3....6.....36. Add Infra : *............36. Add Tun.. : .............36. Add Speed : .4.*.3.6...3.... Slay Orc : .............++. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: .............++. Sust Str : ........+....... Sust Int : .......+........ Sust Wis : ........++...... Sust Dex : ..........+....+ Sust Con : .........+...... Sust Chr : ........+.+..... Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ........++...... Free Act : ......++.++..... Hold Life : .....++......... Imm Acid : .+......+*....+. Imm Elec : .+....+.**...... Imm Fire : .+*...*.+*...... Imm Cold : .+.......*...... Res Pois : ..........+..... Res Fear : ...........+.... Res Light : .....+...+...... Res Dark : .....+....+...+. Res Blind : .........+...... Res Conf : .....+..+....... Res Sound : .........+...... Res Shard : ..........+..... Res Neth : .........+...... Res Nexus : ...........+.... Res Chaos : .....+.......... Res Disen : ..........+...+. Auto Curse: ....+........... Lite : .........+...... See Invis : ..+..+.......... Activate : ..+..+...+....+. Cursed : ....+........... Fly : ..+............. Climb : ...........+..+. Orc.ESP : .....+...+...++. Troll.ESP : .........+...+.. Dragon.ESP: .........+...... Giant.ESP : .........+...... Demon.ESP : .........+...... Undead.ESP: .........+...... Evil.ESP : .........+...... Animal.ESP: .........+...... TLord.ESP : ..+......+...... Good.ESP : .........+...... Nlive.ESP : .........+...... Spider ESP: .........+...... Full ESP : .........+...... Skills (points left: 0) - Combat 01.000 [0.700] . Weaponmastery -00.300 [0.700] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 02.200 [0.900] . Stealth 05.000 [0.400] . Disarming 01.500 [0.000] - Magic 49.935 [0.900] . Magic-Device 46.550 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 14.560 [0.800] . Prayer 43.500 [0.500] - Monster-lore 02.800 [0.500] . Corpse-preservation 21.600 [0.800] Abilities * Artifact Creation * Perfect casting [Fates] You are fated to find a Small wooden chest on level 15. You are fated to find a Potion of Berserk Strength on level 20. You are fated to meet a Mean-looking mercenary on level 20. You may find a Rod Tip of Trap Location on level 13. You may find a Staff of Sense Monsters on level 12. You may find a Potion of Cure Light Wounds on level 6. [Character Equipment] a) The Mage Staff of an Alchemist (1d4) (+11,+11)(1980%) (+99 to infravision) It can be wielded two-handed. It can be used to store a spell. It increases your infravision and spell power by 99. It increases your mana capacity by 1980%. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 67 of Paths of the Dead. f) a Ring of Speed (+16) {100% off} It increases your speed by 16. You stole it from the Rare Jewelry Shop. k) an Amulet of Doom [+9] (+8) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it lying in a vault on level 118 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 69 of Paths of the Dead. n) The Bar Chain Mail called '' (Exp:834769) (-13,-64) [18,+11](220%) It increases your hit points by 220%. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to life draining and electricity. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) an Elven Cloak of the Magi (-5,-4) [4,+17] (+6) It can be used to store a spell. It increases your intelligence, stealth, searching, speed and luck by 6. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Shield of Deflection 'Riondorn' [10,+21] It sustains your strength, wisdom and charisma. It provides immunity to electricity. It provides resistance to acid, fire and confusion. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. s) The Iron Helm of an Alchemist (Exp:1684538) (+0,+0) [6,+20] (+18) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your luck by 18. It sustains your wisdom and constitution. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to light, blindness, sound and nether. It gives telepathic powers. It reflects bolts and arrows. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Set of Leather Gloves of Almon [1,+11] It sustains your dexterity and charisma. It provides immunity to paralysis. It provides resistance to poison, dark, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy It cannot be harmed by fire. You made it yourself. b) a Fireproof Tome of Knowledge It cannot be harmed by fire. You made it yourself. c) 3 Fireproof Tomes of the Mind It cannot be harmed by fire. You made it yourself. d) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. e) 37 Scrolls of Mass Genocide {!*} f) 18 Scrolls of Nothing {!k} g) a Mithril Rod of the Istari of Home Summoning (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. h) a Mithril Rod of the Istari of Perception (320/320) {@z8} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 22 of The Sandworm lair. i) a Mithril Rod of the Istari of Recall (320/320) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. j) a Mithril Rod of the Istari of Disarming (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. k) a Staff of Probability Travel[3|20] (7 charges) l) 4 Essences of Teleport {!k} m) 31 Essences of Life {!k} n) 4 Essences of Magic {!k} o) 9 Essences of Extra Life {!k} p) 45 Essences of Darkness {!k} q) 6 Essences of Force {!k} r) 71 Essences of Mana {!k} s) 21 Empty Bottles t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 9 Sprigs of Athelas b) a Staff of Probability Travel[1|8] (10 charges) c) a Ring of Speed (+9) It increases your speed by 9. d) 98 Essences of Poison {!k} e) 99 Essences of Explosion {!k} f) 55 Essences of Teleport g) 32 Essences of Cold h) 42 Essences of Fire i) 73 Essences of Acid j) 99 Essences of Life {!k} k) 71 Essences of Confusion {!k} l) 99 Essences of Light m) 50 Essences of Chaos n) 22 Essences of Time o) an Essence of Magic {!k} p) 99 Essences of Darkness {!k} q) 99 Essences of Knowledge r) 99 Essences of Force {!k} s) 99 Essences of Lightning {!k} t) 28 Essences of Mana [Home Inventory - Gondolin ] a) Kenault's Cantrip Generator {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 115 of Angband. b) 2 Sprigs of Athelas c) a Rod Tip of Speed (100 Mana to cast) d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Mount Doom. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Mount Doom. g) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 70 of Dol Guldur. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. j) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Mount Doom. k) a Snakeskin Cloak of Air [1,+18] It allows you to breathe without air. You found it lying in a vault on level 93 of Angband. l) a Great Wyrm of Chaos corpse m) a Cave troll corpse n) 99 Essences of Magic {!k} o) 64 Essences of Magic {!k} p) 59 Essences of Magic {!k} q) 8 Essences of Darkness {!k} r) 43 Essences of Force {!k} [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} b) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Dol Guldur. c) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. d) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. e) The Partial Plate Armour of Obelydhor (-3 to accuracy) [22,+16] It sustains your intelligence. It provides immunity to electricity and fire. It provides resistance to acid, dark, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. f) The Hard Studded Leather of Gelirin (-1 to accuracy) [7,+9] It provides immunity to cold. It provides resistance to confusion, sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. g) The Rhino Hide Armour of Uingos (-1 to accuracy) [8,+13] It sustains your constitution. It provides immunity to electricity, fire and cold. It provides resistance to life draining. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. h) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. j) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. k) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . l) a Dragon Shield of Preservation (-10,-4) [8,+33] It sustains your strength, dexterity and constitution. It provides resistance to life draining, electricity, fire, cold, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. n) The Small Sword 'Sting' (E:15, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and nexus. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. o) a Great Wyrm of Chaos corpse p) a Sky Drake corpse [The Mathom-house Inventory - Bree ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.