[Angband 3.0.9 Character Dump] Name Rinoa Self RB CB EB Best Sex Female Age 108 STR: 17 -1 +2 +1 18/10 Race Elf Height 57 INT: 12 +2 +2 +2 18 Class Ranger Weight 87 Wis: 10 -1 +0 +1 10 5 Title Guide Status 23 DEX: 17 +1 +1 +2 18/30 HP -6/175 Maximize Y CON: 16 -2 +1 +0 15 SP 37/37 CHR: 10 +1 +1 +0 12 Level 26 Armor [21,+14] Saving Throw Superb Cur Exp 28712 Fight (+7,+4) Stealth Good Max Exp 28712 Melee (+10,+11) Fighting Superb Adv Exp 37500 Shoot (+16,+13) Shooting Heroic MaxDepth 1500 ft Blows 1/turn Disarming Excellent Turns 410006 Shots 2/turn Magic Device Superb Gold 19452 Infra 30 ft Perception Fair Burden 138.5 lbs Speed -1 Searching Good You are one of several children of an Avarin Ranger. You have light grey eyes, straight brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:........+.... Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. Fear:+...+........ Nethr:............. Lite:............+ Chaos:............. Dark:............. Disen:....+........ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:+............ Blows:............. FrAct:....+........ Shots:............. HLife:............. Might:............. [Last Messages] > The Manticore hits you. > *** LOW HITPOINT WARNING! *** > The Manticore hits you. > *** LOW HITPOINT WARNING! *** > The Manticore hits you. > *** LOW HITPOINT WARNING! *** > The Manticore hits you. > *** LOW HITPOINT WARNING! *** > The Manticore hits you. > *** LOW HITPOINT WARNING! *** > You have 82 Arrows (1d4) (+0,+0) {@f1=g} (q). > The Arrow (1d4) (+0,+0) {@f1=g} hits the Manticore. > The Manticore cries out in pain. > The Manticore fires a missile! > You die. [Character Equipment] a) a War Hammer (Holy Avenger) (3d3) (+3,+7) [+3] (+1) It increases your wisdom by 1. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your constitution. It is blessed by the gods. It grants you the ability to see invisible things. b) a Long Bow of Power (x3) (+9,+13) c) an Onyx Ring of Dexterity (+2) It increases your dexterity by 2. It sustains your dexterity. d) a Ruby Ring of Intelligence (+2) It increases your intelligence by 2. It sustains your intelligence. e) a Carved Oak Amulet of Weaponmastery (+4,+2) (+1) {1050'} It increases your strength by 1. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. f) a Wooden Torch (1077 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. g) Leather Scale Mail (-1) [11,+0] h) a Cloak [1,+0] i) a Large Leather Shield of Resist Acid [4,+7] It provides resistance to acid. It cannot be harmed by acid. j) a Hard Leather Cap [2,-1] k) (nothing) l) a Pair of Hard Leather Boots [3,+3] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@G1@m1@b1!k!d!v} b) 2 Books of Magic Spells [Conjurings and Tricks] {@G2@m2@b2!k!d!v} c) a Book of Magic Spells [Incantations and Illusions] {@G3@b3@m3!k!d!v} d) a Book of Magic Spells [Sorcery and Evocations] {@G4@m4@b4!k!d!v} e) a Purple Speckled Potion of Cure Light Wounds f) 8 Dark Green Potions of Cure Serious Wounds g) a Purple Potion of Cure Critical Wounds h) 9 Scrolls titled "prio ita co" of Phase Door i) a Scroll titled "faculpa conus" of Word of Recall j) a Scroll titled "pharimus" of Object Detection k) a Scroll titled "digo edo atrae" of Door/Stair Location l) a Tin-Plated Wand of Stone to Mud (7 charges) m) a Cottonwood Staff of Teleportation (3 charges) {!u} n) a Sycamore Staff of Perception (8 charges) o) an Elm Staff of Object Location (11 charges) p) 3 Wooden Torches (3000 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. q) 82 Arrows (1d4) (+0,+0) {@f1=g} r) 47 Arrows (1d4) (+0,+0) {@f1=g} s) 25 Iron Shots (1d4) (+0,+0) [Home Inventory] a) 5 Silver Speckled Potions of Speed b) a Scroll titled "mervus exor co" of *Identify* c) 4 Scrolls titled "derequo" of Recharging d) 20 Scrolls titled "pharimus" of Object Detection e) a Cast Iron Rod of Enlightenment f) a Zinc-Plated Wand of Clone Monster (3 charges) g) a Zinc-Plated Wand of Clone Monster (4 charges) h) a Sycamore Staff of Perception (4 charges) i) a Sycamore Staff of Perception (6 charges) j) a Jasper Ring of Resist Fire It provides resistance to fire. It cannot be harmed by fire. k) an Adamantite Ring of Resist Cold It provides resistance to cold. It cannot be harmed by cold. l) a Main Gauche of *Slay Animal* (1d5) (+4,+6) (+1) It increases your intelligence by 1. It slays animals. It slows your metabolism. m) a Main Gauche of Slay Evil (2d5) (+4,+6) It slays all evil creatures. n) 44 Arrows (1d4) (+0,+0) {@f1=g} o) 99 Arrows (1d4) (+0,+0) {@f1=g} [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)