[ToME 2.3.4 Character Sheet] Name : Mannimarco Age 79 STR: 13 Sex : Male Height 42 INT: 9 Race : Zombie Yeek Weight 32 WIS: 3 Class : Necromancer Social Class 1 DEX: 16 Body : Player CON: 17 God : Melkor Bauglir CHR: 7 + To Melee Hit 43 Level 33 Hit Points 213/ 213 + To Melee Damage 46 Experience 211872 Spell Points 52/ 52 + To Ranged Hit 15 Max Exp 211872 Sanity 88/ 88 + To Ranged Damage 0 Exp to Adv. 275000 Piety 8042 AC 18+48 Gold 47842 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Very Bad Blows/Round: 3 Bows/Throw : Good Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 3d4+138 Stealth : Bad Magic Device: Bad Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) You are one of five children of a brown Yeek. You are the black sheep of the family. You have hazel eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') The Old Forest: Level 13 (650') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 1264 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 48th Yavie of the 2890th year of the third age. You have been adventuring for 5 days. adefkmnopsuxz{|@ Add Str : ........4....... Add Wis : ....1....3...... Add Dex : ......3......... Add Con : ........4....... Add Chr : ....1....3...... Add Tun.. : ..............2. Add Speed : ......3......... Slay Demon: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ....+........... Sust Dex : ...+............ Sust Con : ..........+..... Sust Chr : ....+........... Invisible : +..............+ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ........+.+..... Hold Life : ....+..........+ Imm Acid : ......+.*....... Res Elec : +............... Res Fire : +...+..........+ Res Cold : ...............+ Res Pois : ........+......+ Res Fear : ...+............ Res Light : ...++.....+..... Res Dark : ....+........... Res Blind : ...+............ Res Conf : ........++...... Res Sound : ........+....... Res Shard : +.....+......... Res Neth : ......+......... Res Nexus : ...+............ Res Chaos : ........+....... Res Disen : ................ Aura Fire : +............... Lite : +...+.....+..... See Invis : ...............+ Digestion : +..............+ Activate : +.........+..... Sentient : +............... Orc.ESP : ........+....... Skills (points left: 29) - Combat 17.400 [0.500] . Weaponmastery 35.500 [0.600] . Archery -00.500 [0.000] - Sneakiness 00.400 [0.900] . Stealth -06.000 [0.400] . Disarming -00.700 [0.000] - Magic 08.308 [0.900] . Magic-Device 00.300 [1.200] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.800] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.800] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.800] . Mind 00.000 [0.900] . Nature 00.000 [0.500] . Udun 00.000 [0.400] . Necromancy 32.000 [1.000] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 02.850 [0.550] . Prayer 35.000 [0.500] - Monster-lore 01.000 [1.100] . Corpse-preservation 05.000 [0.900] Abilities * Extra Max Blow(1) * Perfect casting * Undead Form [Fates] You are fated to meet a Piranha on level 1. [Character Equipment] a) The Dagger 'Dethanc' (E:84062, L:27) (1d4) (+28,+20) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity, fire and frost. It strikes at demons with holy wrath. It makes you invisible. It provides resistance to electricity, fire and shards. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) (nothing) e) a Ring of Slaying (+7,+11) {100% off} You stole it from the Black Market. f) The Ring 'Tatar' [Curse] (+1% of critical hits) It has a spell stored inside. It increases your ability to score critical hits by 1. It sustains your dexterity. It makes you completely fearless. It provides resistance to light, blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. k) an Amulet of Devotion (+1) It provides light (radius 1) forever. It increases your wisdom and charisma by 1. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. You found it lying on the ground on level 29 of The Sandworm lair. m) a Brass Lantern (with 11952 turns of light) n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) (nothing) p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 11 of Orc Cave. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) (nothing) z) (nothing) {) (nothing) |) an Orcish Pick (+2) [Character Inventory] a) 2 Flasks of oil b) 2 Potions of Speed c) 3 Potions of Healing d) a Potion of *Healing* e) 10 Scrolls of Teleportation f) 5 Scrolls of Word of Recall g) 30 Scrolls of Identify h) 5 Scrolls of Magic Mapping i) 5 Scrolls of Object Detection j) 20 Scrolls of Satisfy Hunger k) a Silver Rod of Trap Location (100/100) {!k!v!dz@1} l) a Rod Tip of Enlightenment (40 Mana to cast) m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Spellbooks of Curse b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level.