[Angband 3.0.9 Character Dump] Name Goliath Self RB CB EB Best Sex Male Age 113 STR: 17 +1 +2 +2 18/40 Race High-Elf Height 105 INT: 11 +3 +2 +0 16 Class Ranger Weight 178 WIS: 14 -1 +0 +0 13 Title Courser Status 42 DEX: 17 +3 +1 +0 18/30 HP 153/153 Maximize Y CON: 12 +1 +1 +0 14 SP 24/24 CHR: 12 +5 +1 +0 18 Level 20 Armor [22,+24] Saving Throw Superb Cur Exp 10914 Fight (+3,+3) Stealth Excellent Max Exp 10914 Melee (+11,+13) Fighting Superb Adv Exp 12420 Shoot (+8,+10) Shooting Heroic MaxDepth Lev 21 Blows 1/turn Disarming Excellent Turns 448196 Shots 2/turn Magic Device Superb Gold 145 Infra 40 ft Perception Good Burden 142.2 lbs Speed Normal Searching Fair You are one of several children of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:....+........ Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............+ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:............. Regen:+............ Tunn.:............. Telep:............. Speed:............. Invis:............+ Blows:............. FrAct:..+.......... Shots:............. HLife:............. Might:............. [Character Equipment] a) a Ball-and-Chain of *Slay Troll* (3d4) (+8,+10) (+2) It increases your strength by 2. It slays trolls. It speeds your regeneration. b) a Long Bow (x3) (+5,+10) c) a Moonstone Ring of Free Action It grants you immunity to paralysis. d) a Beryl Ring of Protection [+11] e) a Mithril Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. f) a Lantern (11705 turns) It usually provides light of radius 2. It cannot be harmed by fire. g) Leather Scale Mail (-1) [11,+3] h) a Cloak [1,+0] i) a Large Leather Shield [4,+3] j) a Metal Cap [3,+0] k) (nothing) l) a Pair of Hard Leather Boots [3,+5] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 5 Rations of Food e) 4 Pieces of Elvish Waybread f) 5 Flasks of oil g) 15 Grey Speckled Potions of Cure Serious Wounds h) 19 Metallic Blue Potions of Cure Critical Wounds i) 5 Scrolls titled "misio pliqueus" of Phase Door j) 2 Scrolls titled "super tentaro" of Word of Recall k) an Ashen Staff of Teleportation (8 charges) l) a Willow Staff of Object Location (13 charges) m) a Birch Staff of Sleep Monsters (9 charges) n) a Whip of Frost (1d3) (+5,+8) It is branded with frost. It provides resistance to cold. It cannot be harmed by cold. o) a Pick (1d3) (+5,+4) (+1) It increases your tunneling by 1. p) 31 Arrows (1d4) (+3,+4) q) 50 Arrows (1d4) (+0,+0) [Home Inventory] a) a Book of Magic Spells [Sorcery and Evocations] b) 3 Scrolls titled "con sus" of Enchant Weapon To-Dam [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)