[ToME 2.1.0 Character Dump] Name : Olorin Age 20 STR: 18/*** Sex : Male Height 61 INT: 18/*** Race : Maia Hermit Weight 182 WIS: 18/*** Class : Sorceror Social Class 23 DEX: 18/*** Body : Player CON: 18/*** God : Manwe Sulimo CHR: 18/*** + To Melee Hit -63 Level 50 Max Hit Points 945 + To Melee Damage -66 Experience 54870185 Cur Hit Points 945 + To Ranged Hit -67 Max Exp 54870185 Max SP (Mana) 1175 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1175 AC 46+125 Gold 1787937 Piety 285371 (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 4 Bows/Throw : Very Bad Searching : Very Good Shots/Round: 1 Saving Throw: Superb Disarming : Superb Wpn.dmg/Rnd: 8d5+-264 Stealth : Heroic Magic Device: Superb Infra-Vision: 10 feet Tactic: coward Explor: normal (Character Background) You are associated with Manwe. In the past you lived in Aman. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 66 (3300') Angband: Level 109 (5450') Barrow-Downs: Level 5 (250') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 31 (1550') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 50 (2500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 45th Quelle of the 2890th year of the third age. It now is 59 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ..+++....+....++ Add Int : ..+++.....++...+ Add Wis : ..+++....+.....+ Add Dex : ..+++......+...+ Add Con : ..+++....+.....+ Add Chr : ..+++......+...+ Mul Mana : ..........+..... Add Stea. : ...++......+.... Add Sear. : ...........+.... Add Tun.. : ..............+. Add Speed : .+++.+...+.+.... Slay Anim.: .............+.. Slay Evil : .............+.. Slay Und. : .............+.. Slay Demon: .............++. Slay Orc : .............++. Slay Troll: .............++. Slay Giant: .............+.. Slay Drag.: .............+.. Kill Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............++. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: .............+.. Sust Str : ..+....+......+. Sust Int : ...+....+....... Sust Wis : ..++...+........ Sust Dex : ....+...+....... Sust Con : ..+............. Sust Chr : ..++............ Invisible : ................ Mul life : +............... Imm Acid : .......+........ Imm Elec : ......+......... Imm Fire : ..+............. Imm Cold : ...+............ Sens Fire : ................ Reflect : ........+....... Free Act : ..++..+...++.... Hold Life : +..+.+.......... Res Acid : ................ Res Elec : .......+.++..... Res Fire : .+....+..+...... Res Cold : ......++.+...... Res Pois : ......++..+..... Res Fear : ..+......+...... Res Lite : .....++..+.+..+. Res Dark : .....+++..++..+. Res Blind : ...+.....+...... Res Conf : .........+...... Res Sound : .........+...... Res Shard : ....+........... Res Neth : ..+....++....... Res Nexus : ................ Res Chaos : .....+...+....+. Res Disen : .+.............. Aura Elec : .......+........ Hide Type : .+++++...+.+..+. Show Mods : ++.............. Insta Art : ..++.+.......... Levitate : ....+.....++.... Lite : ......+..+....+. See Invis : ..++.++..+...... Regen : ..+......+...... Ign Acid : .+++++++++++.++. Ign Elec : .+++++++++++.++. Ign Fire : .+++++++++++.++. Ign Cold : .+++++++++++.++. Activate : .+++.++..++...+. Drain Exp : ...............+ Aggravate : ......+........+ Cursed : ....+........... Orc.ESP : .....+.......... Dragon.ESP: ......+......... Good.ESP : ...........+.... Unique.ESP: ...........+.... Full ESP : ...+.....+...... Corruption list: Skills (points left: 0) . Sneakiness 01.000 [0.900] - Magic 50.000 [1.000] . Magic-Device 12.000 [1.000] . Spell-power 33.000 [0.600] . Sorcery 50.000 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 50.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 20.250 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved no princesses. You saved Arda and became a famed King. You have defeated 34594 enemies. [Character Equipment] a) a Scimitar of Life (2d5) (+14,+19)(60%) {Ere 3600'} It increases your hit points by 3. It provides resistance to life draining. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Invasion} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Power 'Narya' (+6,+6) (+1) {Dim Gates !v!d!s} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Power 'Nenya' (+9,+9) (+2) {Ang 4950'} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. k) The Amulet of Gonna (+3) {cursed, Durin's Bane} It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and stealth by 3. It sustains your dexterity. It provides resistance to shards. It allows you to levitate. It is cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. m) The Arkenstone of Thrain (+3) {Ere 3600'} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. n) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] {Nameless} It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Mimicry [Wolf] of Banth [1,+10] {Ulfang} It sustains your strength and wisdom. It provides immunity to acid. It provides resistance to electricity, cold, poison, dark and nether. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. p) The Shield of Deflection 'Uilpion' [10,+19] {Ere 3100'} It sustains your intelligence and dexterity. It provides resistance to nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. s) The Golden Crown of Gondor [0,+15] (+3) {MoM 2250' GV} It can be activated for charm monster every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) {Ere 3600'} It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence, luck and mana capacity by 3. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) {Dim Gate} It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. z) (nothing) {) The Seeker Arrow of Bard (8d4) (+20,+15) {Feagwath} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. |) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) {Ill 2600'} It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb high mountains. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!v!d!s} It cannot be harmed by fire. b) a Tome of the Eternal Flame {!k!v!d!s} c) a Tome of the Blowing Wind {!k!v!d!s @m1} d) a Tome of the Impenetrable Earth {!k!v!d!s} e) a Tome of the Everrunning Wave {!k!v!d!s} f) a Fireproof Tome of Translocation {!k!v!d!s @m2} It cannot be harmed by fire. g) a Tome of the Tree {!k!v!d!s @m4} h) a Fireproof Tome of Knowledge {!k!v!d!s @m3} It cannot be harmed by fire. i) a Tome of the Time {!k!v!d!s} j) a Tome of Meta Spells {!k!v!d!s} k) a Tome of the Mind {!k!v!d!s} l) Raistlin's Ready Ranger {!k!v!d!s MoM 1500' @A0} It can be activated for satisfy hunger. m) 12 Potions of Cure Insanity n) 19 Potions of Healing o) 11 Potions of *Healing* p) 4 Potions of Life q) 7 Potions of Restore Mana r) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {Ere 3600' !k!v!d!s} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. s) The Anchor of Space-Time {SwL 1450' !k!v!d!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. u) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Morgoth} It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. v) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed, Morgoth} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. w) The Mighty Hammer 'Grond' (E:0, L:0) (9d9) (+25,+25) [+10] It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) The Gem of Knowledge {!* SwL 1500'} It can be activated for mass genocide every 1000 turns. b) 6 Sprigs of Athelas c) The Phial of Galadriel (+4) {SwL 1500' GV} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. d) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence, searching and mana capacity by 2. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. e) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) {Crypt} It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. f) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Ere 3550'} It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. g) The Pair of Hard Leather Boots called 'Garbage' [3,+11] {Artifact Creation LV} It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. h) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {Feagwath} It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. i) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. j) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) {Ere 3450'} It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. k) The Heavy Crossbow of Haugloron (x4) (+16,+11) (+2) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. l) a Mage Staff of Power (1d4) (+10,-8) (+10) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. [Mathom-house Inventory - Bree ] a) The Crumpled Scroll of Mass Resurrection {Ere 3000'} It cannot be harmed by acid, cold, lightning or fire. b) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed) It increases your wisdom and speed by 4. It makes you invisible. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. c) The Ring of Power of Khamul, the Black Easterling (+2 to speed) It increases your intelligence, constitution, stealth, speed and ability to score critical hits by 2. It makes you invisible. It provides resistance to poison and nexus. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. d) The Ring of Power of Hoarmurath of Dir (+3 attacks) It increases your strength, charisma, stealth and attack speed by 3. It makes you invisible. It provides resistance to blindness and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Power of Ji Indur Dawndeath (+4 to searching) It increases your strength, dexterity, constitution, charisma and searching by 4. It makes you invisible. It sustains your strength. It provides resistance to light, dark and nether. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Power of The Witch-King of Angmar (+5% of critical hits) It increases your strength and ability to score critical hits by 5. It makes you invisible. It provides resistance to cold, dark, confusion, sound, nether and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. g) The Ring of Power of Adunaphel the Quiet (+5) It increases your strength, dexterity and constitution by 5. It makes you invisible. It sustains your wisdom. It provides resistance to poison and dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. h) The Ring of Power of Akhorahil the Blind (+2) It increases your intelligence and wisdom by 2. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to acid and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. i) The Ring of Power of Ren the Unclean (+1 to infravision) It increases your dexterity and infravision by 1. It makes you invisible. It sustains your constitution. It provides resistance to electricity, light, blindness and chaos. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. j) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your intelligence. It provides resistance to electricity, light, nexus and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. k) a Dwarven Lantern of the Magi [Essence of Speed] (+1) {Turgon} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. l) Elven Blue Dragon Scale Mail (-2) [30,+19] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Ere 3600'} It can be activated for fire branding of bolts every 999 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {Ere 3600'} It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {Feagwath} It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. q) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) {Rebels} It drains mana. It cannot be harmed by acid, cold, lightning or fire. r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) The Amulet of Ingwe (+3) {Ere 3250'} It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. b) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {Ere 3600' !k!v!d!s} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) The Wand of Digging of Thrain (111 charges) {Azog !k!v!d!s @a0} b) a Ring of Speed (+13) {Ere 3600'} c) The Ring of Barahir (+1) {LoM 3050'} It can be activated for Unknown! if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. d) The Ring of Tulkas (+4) {Crypt} It can be activated for Unknown! if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Eredaeth (+4) {Ere 3600'} It increases your strength and constitution by 4. It sustains your wisdom. It provides resistance to dark, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Flare (+3) {Ere 3200'} It can be activated for Unknown! if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. g) The Ring of Durin (+2) {Necromancer} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. h) The Necklace 'Nauglamir' (+3) {Ang 4900'} It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. i) The Blue Stone 'Toris Mejistos'(40%) (+2) {Ar-Pharazon} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom, luck and mana capacity by 2. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. j) The Jewel 'Evenstar' (+3) {Ere 3450'} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. k) The Metal Lamellar Armour 'Cirech' (-65,-4) [23,+10](40%) {GV Ang 3350'} It increases your hit points by 2. It sustains your strength. It provides immunity to acid and cold. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. l) The Full Plate Armour of Saurgonwe (-3) [25,+11] {Ere 3250'} It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. m) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. n) The Robe of Incanus [2,+20] (+3) {LoM 3050'} It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Robe of Luvan (-17,-51) [2,+14](20%) {Ere 3600'} It increases your hit points by 1. It sustains your constitution. It provides immunity to electricity and fire. It provides resistance to confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. p) The Thunderlord Coat of T'ron [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of dragonriders. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. q) The Cloak of Mimicry [Serpent] of Bellos [1,+14] It sustains your wisdom. It provides immunity to fire and cold. It provides resistance to acid, electricity, fire and nether. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. r) The Small Metal Shield of Thorin [3,+25] (+4) {Ere 3600'} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. s) The Small Metal Shield of Minalca [3,+9] {Ere 3600'} It sustains your constitution. It provides immunity to cold. It makes you completely fearless. It provides resistance to acid, fire, poison, confusion, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. t) The Shield of Deflection of Gil-galad [10,+20] (+5) {Ere 3600'} It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. u) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) {Ere 3600'} It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Mace 'Taratol' (3d4) (+12,+12) It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. w) The Long Bow of Bard (x5) (+17,+19) (+2) {MoM 1500' ^f^f^f^f} It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. x) a Mage Staff of Wizardry (1d4) (-8,-10)(60%) (+3) {SwL 1450'} It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity and spell power by 3. [Home Inventory - Khazad-dum ] a) a Potion of Detonations