[Angband 3.0.9 Character Dump] Name Liouville Self RB CB EB Best Sex Male Age 21 STR: 16 +4 +5 +0 18/70 Race Half-Troll Height 92 INT: 10 -4 -2 +0 4 Class Warrior Weight 114 WIS: 10 -2 -2 +0 6 Title Swashbuckler Status 1 DEX: 16 -4 +2 +0 14 HP 235/235 Maximize Y Con: 16 +3 +2 +0 18/30 18/10 SP 0/0 CHR: 10 -6 -1 +2 5 Level 17 Armor [23,+7] Saving Throw Fair Cur Exp 3379 Fight (+0,+4) Stealth Bad Max Exp 3379 Melee (+4,+9) Fighting Superb Adv Exp 3480 Shoot (+2,+4) Shooting Superb MaxDepth Lev 13 Blows 2/turn Disarming Fair Turns 361326 Shots 1/turn Magic Device Fair Gold 3683 Infra 30 ft Perception Poor Burden 112,7 lbs Speed Normal Searching Fair Your mother was a Stone-Troll Warrior. You have puke-yellow eyes, oily bright red hair, and white leprous skin. abcdefghijkl@ abcdefghijkl@ Acid:....+........ Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:+.+.......... Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:...+......... PLite:............. Infra:............. Regen:............+ Tunn.:............. Telep:............. Speed:............. Invis:............. Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. [Character Equipment] a) a Broad Sword of Frost (2d5) (+4,+5) It is branded with frost. It provides resistance to cold. It cannot be harmed by cold. b) a Sling (x2) (+2,+4) c) an Obsidian Ring of Resist Cold It provides resistance to cold. It cannot be harmed by cold. d) a Lapis Lazuli Ring of Searching (+2) It increases your searching by 2. e) a Bone Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. f) a Lantern (5283 turns) It usually provides light of radius 2. It cannot be harmed by fire. g) Chain Mail (-2) [14,+0] h) a Cloak [1,-1] i) a Small Leather Shield [2] {average} j) a Hard Leather Cap of Beauty [2,+4] (+2) It increases your charisma by 2. It sustains your charisma. k) a Set of Gauntlets [2] {average} l) a Pair of Soft Leather Boots [2,+4] [Character Inventory] a) 35 Rations of Food b) a Piece of Elvish Waybread c) 6 Flasks of oil d) 2 Purple Speckled Potions of Boldness e) a Magenta Potion of Speed f) 2 Indigo Potions of Resist Cold g) 2 Pink Speckled Potions of Berserk Strength h) 9 Puce Potions of Cure Serious Wounds i) 2 Orange Speckled Potions of Cure Critical Wounds j) 2 Scrolls titled "pus se etsgem" of Phase Door k) 3 Scrolls titled "hicum teo has" of Word of Recall l) 2 Scrolls titled "citer prosus" of Detect Invisible m) a Scroll titled "fovendo spense" of Satisfy Hunger n) a Scroll titled "fescolo patus" of Blessing o) 15 Bolts (1d5) (+0,+0) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)