[Angband 3.0.9 Character Dump] Name Nenya Self RB CB EB Best Sex Female Age 66 STR: 18 +1 +5 +0 18/60 Race Dunadan Height 78 INT: 10 +2 -2 +0 10 Class Warrior Weight 204 WIS: 10 +2 -2 +0 10 Title Veteran Status 1 DEX: 16 +2 +2 +0 18/20 HP -3/266 Maximize Y CON: 12 +3 +2 +0 17 SP 0/0 CHR: 11 +2 -1 +0 12 Level 23 Armor [23,+26] Saving Throw Excellent Cur Exp 15806 Fight (+11,+3) Stealth Fair Max Exp 15806 Melee (+17,+12) Fighting Heroic Adv Exp 18360 Shoot (+11,+0) Shooting Heroic MaxDepth 1000 ft Blows 4/turn Disarming Excellent Turns 278240 Shots 0/turn Magic Device Very Good Gold 4403 Infra 0 ft Perception Poor Burden 168.0 lbs Speed Normal Searching Poor You are one of several children of a Yeoman. You are the black sheep of the family. You have hazel eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:....+........ Blind:............. Elec:............. Confu:............. Fire:......+...... Sound:............. Cold:+.+.......... Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:.....+....... Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:............. Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. [Last Messages] > You miss the Werewolf. > You hit the Werewolf. > It claws you. > It bites you. > The Werewolf claws you. > The Werewolf misses you. <2x> > You are no longer poisoned. > You hit the Werewolf. <4x> > It bites you. > The Earth hound bites you. <2x> > The Earth hound claws you. > The Earth hound misses you. > The Werewolf claws you. <2x> > The Werewolf bites you. > You die. [Character Equipment] a) The Dagger 'Nimthanc' (2d4) (+6,+9) It is branded with frost. It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. b) (nothing) c) an Emerald Ring of Ice [+10] It provides resistance to cold. It activates for cold resistance (20+d20 turns) and cold ball (75) every 50+d50 turns. It cannot be harmed by cold. d) a Turquoise Ring of Accuracy (+9) e) an Agate Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. f) a Wooden Torch of Brightness (5653 turns) It usually provides light of radius 3, though this is reduced when running of out fuel. g) Chain Mail of Resist Fire (-2) [14,+1] It provides resistance to fire. It cannot be harmed by fire. h) a Cloak [1,+2] i) a Small Metal Shield [3,-1] j) a Hard Leather Cap [2,+6] k) a Set of Leather Gloves [1,+0] l) a Pair of Soft Leather Boots [2,+6] [Character Inventory] a) 52 Strips of Beef Jerky b) 5 Pieces of Elvish Waybread c) 2 Gloopy Green Potions of Heroism d) 7 Dark Red Potions of Cure Critical Wounds e) 2 Cloudy Potions of Healing f) 12 Scrolls titled "lenderes ver" of Phase Door g) a Scroll titled "carudeo promus" of Teleportation h) 4 Scrolls titled "for inus qui" of Word of Recall i) a Silver-Plated Wand of Clone Monster (5 charges) j) an Iron Wand of Trap/Door Destruction (14 charges) k) a Mithril-Plated Wand of Lightning Bolts (14 charges) l) a Copper-Plated Wand of Lightning Balls (12 charges) It cannot be harmed by electricity. m) a Dogwood Staff of Perception (0 charges) n) 2 Mulberry Staffs of Light (41 charges) o) a Mulberry Staff of Light (24 charges) p) 3 Cottonwood Staffs of Detect Invisible (45 charges) q) a Golden Amulet of Slow Digestion It slows your metabolism. r) Soft Leather Armour [4,+5] s) a Small Metal Shield [3,+6] t) a Cutlass (1d7) (+2,+2) u) a Tulwar (2d4) (+3,+6) v) a Lance (2d8) (-4,-5) {cursed} It is cursed. [Home Inventory] a) 3 Rations of Food b) 14 Scrolls titled "co exor us" of Enchant Weapon To-Hit c) 5 Scrolls titled "fres pro cor" of Enchant Weapon To-Dam d) a Lantern (14915 turns) It usually provides light of radius 2. It cannot be harmed by fire. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)