[Angband 3.0.9 Character Dump] Name Alanya Self RB CB EB Best Sex Female Age 116 STR! 18/100 +1 +2 +4 18/170 Race High-Elf Height 82 INT! 18/100 +3 +2 +6 18/210 Class Ranger Weight 189 WIS: 18/76 -1 +0 +3 18/96 Title Pathfinder Status 39 DEX! 18/100 +3 +1 +5 18/190 HP 767/767 Maximize Y CON! 18/100 +1 +1 +8 18/200 SP 281/281 CHR! 18/100 +5 +1 +0 18/160 Level 37 Armor [22,+96] Saving Throw Heroic Cur Exp 1268063 Fight (+24,+13) Stealth Excellent Max Exp 1268063 Melee (+34,+28) Fighting Heroic Adv Exp 1610000 Shoot (+42,+13) Shooting Legendary MaxDepth Lev 53 Blows 5/turn Disarming Superb Turns 840000 Shots 2/turn Magic Device Legendary Gold 766600 Infra 40 ft Perception Excellent Burden 151.4 lbs Speed 5 Searching Excellent You are one of several children of a Noldorin Ranger. You have light grey eyes, straight blond hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:........+.... Confu:....+.+.+.... Fire:+.......+.... Sound:............. Cold:........+.... Shard:.......+..... Pois:......+...... Nexus:...........+. Fear:+............ Nethr:............. Lite:.........+..+ Chaos:............. Dark:.........+... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:........+.... Feath:...........+. Sear.:....+........ PLite:.........+... Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:...+......... Invis:++..++...+..+ Blows:............. FrAct:++..+........ Shots:............. HLife:............. Might:.+........... [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Greater Vault 1900' @w} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. b) a Long Bow of Lothlorien (x3) (+18,+13) (+1) It increases your dexterity by 1. It increases your shooting power by 1. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. c) an Amethyst Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. d) an Onyx Ring of Speed (+5) It increases your speed by 5. e) a Golden Amulet of the Magi [+7] (+3) It increases your intelligence by 3. It increases your searching by 3. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Star of Elendil {Medusa 2050'} It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Greater Vault 190} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) a Cloak of Protection [1,+11] It provides resistance to shards. It cannot be harmed by the elements. i) a Small Leather Shield of Elvenkind [2,+9] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and confusion. It cannot be harmed by the elements. j) a Golden Crown of Night and Day [0,+16] It provides resistance to light, dark, and blindness. It usually provides light of radius 1. It grants you the ability to see invisible things. It cannot be harmed by acid. k) (nothing) l) a Pair of Hard Leather Boots of Stability [3,+9] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {!k} b) 3 Books of Magic Spells [Conjurings and Tricks] {!k} c) 3 Books of Magic Spells [Incantations and Illusions] {!k} d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] {Floor 2000' !d!k!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {Greater Vault 1900' !d} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {Floor '1600 !d!k!v} It cannot be harmed by the elements. h) 6 White Potions of Healing {@q1} i) 7 Brown Speckled Potions of Restore Mana j) 19 Scrolls titled "sido mensus" of Enchant Weapon To-Hit k) 2 Ivory Rods of Recall {@z3!*} It cannot be harmed by electricity. l) a Mithril-Plated Rod of Detection {@z1} It cannot be harmed by electricity. m) 3 Gold-Plated Rods of Teleport Other {@z2!k!d!v} n) The Amulet of Carlammas (+2) {Lesser Vault 2500'} It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. o) The Cloak 'Holcolleth' [1,+9] (+2) {Smaug 2600'} It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. p) a Dwarven Shovel of Digging (1d3) (+4,+7) (+6) {@w0} It increases your tunneling by 6. It is branded with acid. q) 23 Arrows of Acid (1d4) (+8,+10) It is branded with acid. It cannot be harmed by acid. r) 17 Arrows of Slay Demon (1d4) (+8,+11) It slays demons. s) 16 Arrows (1d4) (+3,+6) {@f5} [Home Inventory] a) 10 Books of Magic Spells [Conjurings and Tricks] {!k} b) 2 Books of Magic Spells [Incantations and Illusions] {!k} c) a Book of Magic Spells [Sorcery and Evocations] d) a Book of Magic Spells [Mordenkainen's Escapes] {Floor '1600 !d!k!v} It cannot be harmed by the elements. e) 3 Dark Blue Potions of *Healing* f) 13 Scrolls titled "potineus mus" of Enchant Weapon To-Dam g) 3 Scrolls titled "nernem mus" of Banishment h) a Tortoise Shell Ring of Resist Poison It provides resistance to poison. i) an Onyx Ring of Speed (+4) It increases your speed by 4. j) The Phial of Galadriel {Boldor '700} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Greater Vault 1900'} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. l) The Full Plate Armour of Isildur [25,+25] (+1) {Greater Vault 1900'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. m) a Cloak of Aman [1,+8] (+2 to stealth) {Chaos} It increases your stealth by 2. It provides resistance to chaos. It cannot be harmed by the elements. n) a Golden Crown of Serenity [0,+15] It provides resistance to fear, confusion, and sound. It cannot be harmed by acid. o) The Iron Helm 'Holhenneth' [5,+10] (+2) {Greater Vault 1900'} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. p) The Bastard Sword 'Calris' (5d4) (+3,+20) (+5) {Lesser Vault 2050', uncurse} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. q) The Spear 'Nimloth' (1d6) (+11,+13) (+3) {Floor? '1400 @w0} It increases your stealth and speed by 3. It slays undead. It is branded with frost. It provides resistance to cold. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {Gorlim 2150'} It increases your strength and constitution by 2. It cannot be harmed by the elements. It might have hidden powers. s) a Beaked Axe of Gondolin (2d6) (+10,+10) {Telepathy} It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It usually provides light of radius 1. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. It might have hidden powers. t) 26 Arrows of Acid (1d4) (+8,+9) It is branded with acid. It cannot be harmed by acid. u) 17 Seeker Arrows of Wounding (4d4) (+14,+14) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)