[Angband 3.0.9 Character Dump] Name Nordan III Self RB CB EB Best Sex Male Age 58 STR: 18/72 +1 +3 +2 18/132 Race Dunadan Height 87 INT: 17 +2 -3 +0 16 Class Paladin Weight 195 WIS: 17 +2 +1 +3 18/50 Title Guardian Status 1 DEX: 17 +2 +0 +0 18/10 HP -2/413 Maximize Y CON: 18/20 +3 +2 +2 18/90 SP 53/53 CHR: 18/82 +2 +2 +3 18/152 Level 32 Armor [35,+64] Saving Throw Superb Cur Exp 356472 Fight (+15,+27) Stealth Excellent Max Exp 356472 Melee (+24,+39) Fighting Heroic Adv Exp 430000 Shoot (+28,+14) Shooting Superb MaxDepth Lev 33 Blows 3/turn Disarming Very Good Turns 6218956 Shots 1/turn Magic Device Superb Gold 51610 Infra 0 ft Perception Poor Burden 223.8 lbs Speed Normal Searching Poor You are one of several children of a Serf. You are the black sheep of the family. You have brown eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:............. Elec:+.....+.+.... Confu:.........+... Fire:......+...+.. Sound:......+...... Cold:......+...... Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:+............ Chaos:............. Dark:+............ Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:......++...+. Feath:............. Sear.:............. PLite:+............ Infra:............. Regen:..........+.. Tunn.:............. Telep:............. Speed:+............ Invis:+............ Blows:............. FrAct:+............ Shots:............. HLife:....+........ Might:.+........... [Last Messages] > You feel much better. > You have 15 Indigo Potions of Cure Critical Wounds (h). > Gorlim, Betrayer of Barahir points at you, incanting terribly! > *** LOW HITPOINT WARNING! *** > You feel very good. > You failed to concentrate hard enough! > Gorlim, Betrayer of Barahir misses you. > Gorlim, Betrayer of Barahir hits you. > *** LOW HITPOINT WARNING! *** > Gorlim, Betrayer of Barahir misses you. <2x> > You have no wand to aim. > Your feel your head clear. > You have a Purple Potion of Restore Mana (i). > Gorlim, Betrayer of Barahir casts a water bolt. > You die. [Character Equipment] a) The Long Sword 'Anguirel' (2d5) (+9,+12) (+2) {Mim, L27} It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) a Light Crossbow of Extra Might (x3) (+13,+14) (+1) It increases your shooting power by 1. c) a Quartz Ring of Damage (+12) d) an Amethyst Ring of Slaying (+7,+6) e) a Bronze Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. f) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Metal Brigandine Armour of Elvenkind (-3) [19,+15] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and sound. It cannot be harmed by the elements. h) a Cloak of Stealth [1,+8] (+1 to stealth) It increases your stealth by 1. i) a Large Leather Shield of Resist Lightning [4,+8] {Mim, L27} It provides resistance to lightning. It cannot be harmed by electricity. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) The Set of Gauntlets 'Paurhach' [2,+13] It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stealth [6,+6] (+1) It increases your stealth by 1. [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] b) 4 Holy Books of Prayers [Words of Wisdom] c) 8 Holy Books of Prayers [Chants and Blessings] d) 4 Holy Books of Prayers [Exorcism and Dispelling] e) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) a Holy Book of Prayers [Purifications and Healing] It cannot be harmed by the elements. g) 3 Green Potions of Speed h) 15 Indigo Potions of Cure Critical Wounds i) a Purple Potion of Restore Mana j) a Scroll titled "frum contueo" of Word of Recall k) 8 Scrolls titled "let puggenus" of Identify l) 2 Zirconium Rods of Recall It cannot be harmed by electricity. m) a Runed Rod of Detection (charging) It cannot be harmed by electricity. n) an Aluminum Rod of Cold Balls o) a Balsa Staff of Perception (11 charges) p) a Mahogany Staff of Probing (5 charges) q) 4 Platinum Rings of Free Action It grants you immunity to paralysis. r) a Dagger of Slay Undead (1d4) (+4,+2) It slays undead. s) a Lance (Blessed) (2d8) (+4,+8) (+2) It increases your wisdom by 2. It is blessed by the gods. It grants you immunity to paralysis. t) a Mace (Defender) (2d4) (+6,+13) [+4] (+4 to stealth) It increases your stealth by 4. It provides resistance to acid, lightning, fire, and cold. It sustains your dexterity. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) 19 Bolts of Wounding (1d5) (+12,+12) v) 16 Bolts of Lightning (1d5) (+7,+5) It is branded with electricity. It cannot be harmed by electricity. [Home Inventory] a) 7 Holy Books of Prayers [Beginners Handbook] b) 10 Holy Books of Prayers [Words of Wisdom] c) 2 Holy Books of Prayers [Chants and Blessings] d) a Holy Book of Prayers [Exorcism and Dispelling] e) 8 Green Potions of Speed f) 6 Red Potions of Healing g) 6 Purple Potions of Restore Mana h) a Scroll titled "tum undo odius" of Teleport Level i) 2 Scrolls titled "insecido has" of Enchant Armor j) 12 Scrolls titled "saecid co bia" of Recharging k) a Runed Staff of Teleportation (9 charges) l) a Balsa Staff of Perception (11 charges) m) an Eucalyptus Staff of Speed (5 charges) n) a Sea Shell Amulet of Wisdom (+3) It increases your wisdom by 3. It sustains your wisdom. o) a Brass Amulet of Charisma (+3) It increases your charisma by 3. It sustains your charisma. p) a Small Metal Shield of Resistance [3,+10] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. q) The Set of Gauntlets 'Paurnimmen' [2,+15] It provides resistance to cold. It slows your metabolism. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. r) The Dagger 'Narthanc' (2d4) (+7,+8) It is branded with fire. It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)