[Angband 3.0.9 Character Dump] Name fluff 4 Self RB CB EB Best Sex Male Age 105 STR! 18/100 +1 +2 +3 18/160 Race High-Elf Height 89 INT: 18/98 +3 +2 +0 18/148 Class Ranger Weight 181 WIS: 18 -1 +0 +0 17 Title Pathfinder Status 47 DEX: 18/97 +3 +1 +10 18/237 HP 449/449 Maximize Y Con: 18/99 +1 +1 +0 18/119 18/89 SP 217/217 CHR: 18/98 +5 +1 +3 18/188 Level 38 Armor [16,+117] Saving Throw Heroic Cur Exp 1714171 Fight (+29,+16) Stealth Legendary Max Exp 1714171 Melee (+36,+26) Fighting Heroic Adv Exp 1955000 Shoot (+39,+16) Shooting Legendary MaxDepth 2800 ft Blows 5/turn Disarming Superb Turns 1252774 Shots 2/turn Magic Device Heroic Gold 341475 Infra 70 ft Perception Superb Burden 135.0 lbs Speed 21 Searching Excellent You are the only child of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:........+.... Elec:......+.+.+.. Confu:.......+..... Fire:......+...+.. Sound:............. Cold:......+...... Shard:......+...... Pois:....+........ Nexus:....+........ Fear:............. Nethr:...........+. Lite:......+.....+ Chaos:......+...... Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+...+..+...+. Feath:......+...... Sear.:....+...+.... PLite:............. Infra:....+........ Regen:......+...... Tunn.:............. Telep:.........+... Speed:..+++......+. Invis:......+...+.+ Blows:............. FrAct:......+...+.. Shots:............. HLife:......+...... Might:............. [Character Equipment] a) The Main Gauche 'Ulevorth' (3d5) (+7,+10) (+3) It increases your strength and dexterity by 3. It increases your stealth by 3. It slays orcs, giants, dragons, and all evil creatures. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. b) a Long Bow of Accuracy (x3) (+10,+16) c) a Turquoise Ring of Speed (+5) It increases your speed by 5. d) a Turquoise Ring of Speed (+7) It increases your speed by 7. e) a Coral Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. f) The Star of Valvang (+1) It increases your dexterity by 1. It sustains your wisdom and dexterity. It usually provides light of radius 3. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Robe 'Morielwen' [2,+14] It provides resistance to acid, lightning, fire, cold, light, shards, chaos, and life draining. It sustains your intelligence. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. h) The Cloak of Kelor [1,+15] (+3) It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to confusion. It cannot be harmed by the elements. i) The Small Metal Shield 'Motharin' [3,+15] (+2) (charging) It increases your searching by 2. It provides resistance to acid, lightning, and blindness. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. j) a Metal Cap of Telepathy [3,+8] It grants you the power of telepathy. k) The Set of Leather Gloves of Aithor (+3,+4) [1,+17] (+3) It increases your charisma by 3. It provides resistance to lightning and fire. It sustains your constitution and charisma. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots 'Vanyar' [6,+33] (+6) It increases your stealth and speed by 6. It provides resistance to nether. It cannot be harmed by the elements. [Character Inventory] a) 5 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 5 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 9 Green Potions of Speed g) 24 Metallic Blue Potions of Cure Critical Wounds h) 5 Orange Speckled Potions of Healing i) 10 Scrolls titled "pol as ket" of Phase Door j) 2 Scrolls titled "erocog mo" of Teleport Level k) 2 Scrolls titled "tio is mo" of Identify l) 2 Silver-Plated Rods of Recall (1 charging) It cannot be harmed by electricity. m) 2 Ironwood Staffs of Teleportation (14 charges) n) 24 Arrows of Frost (1d4) (+6,+6) It is branded with frost. It cannot be harmed by cold. o) 36 Arrows of Venom (1d4) (+3,+6) It is branded with poison. p) 31 Arrows of Flame (1d4) (+4,+5) {@9} It is branded with fire. It cannot be harmed by fire. q) 17 Mithril Arrows (3d4) {good} [Home Inventory] a) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. b) a Coagulated Crimson Potion of *Healing* c) 2 Grey Potions of Restore Mana d) a Pink Speckled Potion of Restore Intelligence e) 2 Scrolls titled "prodor alath" of *Destruction* f) a Scroll titled "ponduil in" of Dispel Undead g) a Scroll titled "labatus" of Mass Banishment h) a Moonstone Ring of Resist Poison It provides resistance to poison. i) The Ring of Drith (+2) It increases your intelligence by 2. It provides resistance to light and chaos. It sustains your intelligence. It cannot be harmed by the elements. j) a Driftwood Amulet of Devotion (+2) It increases your wisdom and charisma by 2. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It usually provides light of radius 1. k) The Rusty Chain Mail of Oberdol (-5) [14,+9] (+1) It increases your constitution by 1. It provides immunity to cold. It provides resistance to lightning. It sustains your constitution. It grants you the power of telepathy. It cannot be harmed by the elements. l) The Leather Scale Mail 'Valdir' (-1) [11,+19] (+3) (charging) It increases your stealth by 3. It provides resistance to acid, lightning, cold, light, nexus, and life draining. It sustains your strength. It makes you fall like a feather. It activates for banishment every 500 turns. It cannot be harmed by the elements. m) Leather Scale Mail of Elvenkind (-1) [11,+8] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and sound. It cannot be harmed by the elements. n) a Shadow Cloak of Protection [6,+22] It provides resistance to shards. It cannot be harmed by the elements. o) a Small Leather Shield of Elvenkind [2,+18] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and chaos. It cannot be harmed by the elements. p) The Small Metal Shield 'Mannar' [3,+27] (+2) It increases your wisdom by 2. It provides resistance to lightning, fire, and cold. It sustains your wisdom and constitution. It usually provides light of radius 4. It grants you the ability to see invisible things. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. q) The Metal Cap of Mardorion [3,+6] It provides resistance to poison. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. r) The Pair of Metal Shod Boots 'Crion' [6,+9] (+3) It increases your stealth and speed by 3. It provides resistance to poison, sound, and nether. It sustains your dexterity. It speeds your regeneration. It cannot be harmed by the elements. s) The Whip of Peltaram (1d3) (+8,+12) (+1) It increases your constitution by 1. It slays animals, and is especially deadly against dragons. It is branded with fire. It provides resistance to acid, fire, confusion, and disenchantment. It sustains your constitution. It speeds your regeneration. It activates for identify every 10 turns. It cannot be harmed by the elements. t) The Two-Handed Flail of Ninath (3d6) (+10,+8) (+4) It increases your wisdom and constitution by 4. It slays dragons. It provides resistance to dark and blindness. It makes you fall like a feather. It cannot be harmed by the elements. u) 21 Arrows of Slay Giant (1d4) (+11,+15) It slays giants. v) 99 Arrows of Flame (1d4) (+0,+0) It is branded with fire. It cannot be harmed by fire. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)