[Angband 3.0.6 Character Dump] Name Fourier Self RB CB EB Best Sex Male Age 113 STR: 18/77 +1 -5 +0 18/37 Race High-Elf Height 93 INT: 18/76 +3 +3 +7 18/206 Class Mage Weight 152 WIS: 14 -1 +0 +2 15 Title Conjurer Status 81 DEX: 15 +3 +1 +10 18/110 HP -60/250 Maximize Y CON: 18/32 +1 -2 +0 18/22 SP 258/265 Preserve Y CHR: 18/94 +5 +1 +0 18/154 Level 33 Armor [21,+94] Saving Throw Superb Cur Exp 517592 Fight (+7,+3) Stealth Superb Max Exp 517592 Melee (+12,+7) Fighting Superb Adv Exp 632500 Shoot (+17,+15) Shooting Superb MaxDepth 1800 ft Blows 4/turn Disarming Superb Gold 434450 Shots 1/turn Magic Device Legendary Burden 130.5 lbs Perception Superb Speed +3 Infra 40 ft Searching Superb You are the only child of a Telerin Mage. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.+.... Blind:.........+... Elec:+.......+.... Confu:...........+. Fire:+.......+.... Sound:............. Cold:+.......+.... Shard:......++..... Pois:............. Nexus:............. Fear:............. Nethr:...........+. Lite:........+...+ Chaos:...........+. Dark:........+.... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+............ Feath:+............ Sear.:....+........ PLite:............. Infra:............. Regen:+............ Tunn.:............. Telep:.........+... Speed:......+...... Invis:+...........+ Blows:............. FrAct:+..........+. Shots:............. HLife:............. Might:.+........... [Last Messages] > You have 72 Bolts (1d5) (+0,+0) {@f0=g} (p). > You have found 153 gold pieces worth of rubies. > You have found 106 gold pieces worth of opals. > You have 75 Bolts (1d5) (+0,+0) {@f0=g} (p). > You feel bolder now. > You have found 27 gold pieces worth of copper. > You have found 43 gold pieces worth of silver. > You have 76 Bolts (1d5) (+0,+0) {@f0=g} (p). > You have found 140 gold pieces worth of gold. > You have found 31 gold pieces worth of garnets. > You have found 35 gold pieces worth of gold. > You have found 91 gold pieces worth of garnets. > The Greater basilisk ignores the attack. > The Greater basilisk breathes gas. > You die. [Character Equipment] a) a Broken Sword (Defender) (1d2) (+5,+4) [+6] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It sustains your strength. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) a Heavy Crossbow of Extra Might (x4) (+10,+15) (+1) It increases your shooting power by 1. c) a Calcite Ring of Intelligence (+2) It increases your intelligence by 2. It sustains your intelligence. d) a Calcite Ring of Intelligence (+3) It increases your intelligence by 3. It sustains your intelligence. e) a Brass Amulet of Searching (+8) It increases your searching by 8. f) The Phial of Galadriel {@A0!t!d!k!v} It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) a Cloak of Protection [1,+10] It provides resistance to shards. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+20] {1500",Draebor} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Leather Gloves of Agility [1,+1] (+2) It increases your dexterity by 2. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1!d!k!v} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2!d!k!v} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3!d!k!v} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4!d!k!v} e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. g) 8 Smoky Potions of Cure Critical Wounds h) 6 Yellow Potions of Healing i) 6 Indigo Potions of Restore Life Levels j) 7 Scrolls titled "ganmung yerg" of Teleport Level k) 7 Scrolls titled "nermon ash" of Word of Recall l) 2 Lead Rods of Detection {@z2!k!d!v} It cannot be harmed by electricity. m) 2 Copper-Plated Rods of Acid Balls n) 2 Cottonwood Staffs of Teleportation (15 charges) o) a Cypress Staff of Enlightenment (1 charge) p) 76 Bolts (1d5) (+0,+0) {@f0=g} [Home Inventory] a) a Grey Mushroom of Restoring b) 6 Oily Yellow Potions of Speed c) 8 Purple Speckled Potions of Berserk Strength d) 68 Smoky Potions of Cure Critical Wounds e) 4 Light Green Potions of Restore Mana f) 43 Indigo Potions of Restore Life Levels g) 6 Grey Speckled Potions of Restore Strength h) 15 Copper Speckled Potions of Restore Intelligence i) 2 Pungent Potions of Restore Wisdom j) 10 Red Potions of Restore Dexterity k) 12 Pink Speckled Potions of Restore Constitution l) 3 Pink Potions of Enlightenment m) 6 Scrolls titled "nes ple" of Teleportation n) 22 Scrolls titled "ganmung yerg" of Teleport Level o) 68 Scrolls titled "nermon ash" of Word of Recall p) 12 Scrolls titled "sricos plu" of *Identify* q) a Scroll titled "derod trol" of *Destruction* r) a Scroll titled "bluaus pet" of Mass Banishment s) 5 Cottonwood Staffs of Teleportation (34 charges) t) an Ivory Staff of Speed (7 charges) u) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. v) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. w) 10 Bolts of Slay Evil (1d5) (+6,+6) It slays all evil creatures. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)