[ToME 2.3.4 Character Sheet] Name : Talel Age 29 STR: 21 Sex : Male Height 43 INT: 16 Race : Hobbit Weight 60 WIS: 14 Class : Archer Social Class 54 DEX: 29 Body : Player CON: 26 God : Eru Iluvatar CHR: 13 + To Melee Hit 26 Level 29 Hit Points 294/ 294 + To Melee Damage 32 Experience 86038 Spell Points 15/ 15 + To Ranged Hit 52 Max Exp 86038 Sanity 150/ 150 + To Ranged Damage 9 Exp to Adv. 105000 Piety 5445 AC 31+86 Gold 235401 Speed Fast (+10) (Miscellaneous Abilities) Fighting : Superb Perception : Very Good Blows/Round: 3 Bows/Throw : Legendary[22]Searching : Very Good Shots/Round: 4 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 6d5+96 Stealth : Superb Magic Device: Bad Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Hobbit Home Owner. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 29 (1450') Your body is a Player. You are currently in the town of Bree. You have defeated 1650 enemies. You saved 10 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 14th Quelle of the 2890th year of the third age. You have been adventuring for 28 days. adefkmnopsuxz{|@ Add Str : ......2...2..... Add Dex : ....4.2......... Add Con : ..........23.... Mul Mana : ...............+ Add Stea. : .......4...3.... Add Sear. : 12.....4........ Add Infra : .2.............. Add Tun.. : ..............7. Add Speed : ..7...2....3.... Slay Evil : +............... Slay Demon: +............... Slay Orc : +............... Fire Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : .......+........ Sust Dex : ...............+ Sust Con : ................ Sust Chr : .......+........ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ..........+..... Hold Life : .......+........ Res Acid : ......+......... Res Elec : ......+......... Res Fire : +.....+......... Res Cold : ......+......... Res Pois : ....+........... Res Fear : ......++........ Res Light : +............... Res Dark : .......+........ Res Blind : ................ Res Conf : ......+......... Res Sound : ......++........ Res Shard : .......+........ Res Neth : .......+........ Res Nexus : .......+........ Res Chaos : ................ Res Disen : ................ Levitate : ...+............ Lite : +............... Digestion : +............... Xtra Shots: .+.............. Activate : .+..+........... Blessed : +............... Orc.ESP : +............... Full ESP : .........+...... Skills (points left: 80) - Combat 32.552 [0.800] . Weaponmastery 00.000 [0.500] - Archery 33.169 [0.850] . Sling-mastery 33.600 [0.800] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 02.200 [0.900] . Stealth 05.000 [0.400] . Disarming 02.500 [0.900] - Magic 00.000 [0.200] . Magic-Device 02.800 [1.100] - Spirituality 10.000 [0.400] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] . Monster-lore 00.000 [0.500] Abilities * Ammo creation [Fates] You are fated to find a Club on level 1. You are fated to find The Dagger 'Narthanc' on level 1. You are fated to meet a Bronze dragon worm on level 8. [Character Equipment] a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Speed (+7) {100% off} It increases your speed by 7. You stole it from the Speed Ring Market. f) a Ring of Levitation It allows you to levitate. You bought it from the Magic shop. k) an Amulet of the Serpents [+3] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You found it lying in a vault on level 28 of The Sandworm lair. m) a Dwarven Lantern n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) The Elven Cloak of Tumen [4,+14] (+4 to stealth) It increases your stealth, searching and luck by 4. It sustains your wisdom and charisma. It makes you completely fearless. It provides resistance to life draining, dark, sound, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) a Large Leather Shield of Reflection [4,+7] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) a Golden Crown of Telepathy [0,+12] It gives telepathic powers. It cannot be harmed by acid. You found it lying in a vault on level 29 of The Sandworm lair. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. z) (nothing) {) 17 Iron Shots (1d4) (+5,+5) {90% off} |) a Magical Dwarven Pick of Digging (+7) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Character Inventory] a) Tenser's Mechanical Magician (charging) {Acquirement} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) a Potion of Healing c) 18 Scrolls of Teleportation d) 12 Scrolls of Word of Recall {!*} e) 31 Scrolls of Identify f) a Fireproof Scroll of Mass Genocide It cannot be harmed by fire. You bought it from the Black Market. g) a Golden Rod of Trap Location (125/125) {!k!d!v@1} h) 5 Staffs of Disarm[1|10] (16 charges) i) 28 Rounded Pebbles of Venom (1d2) (+6,+6) {90% off} It poisons your foes. You made it yourself. j) 21 Rounded Pebbles of Frost (1d2) (+6,+6) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. k) 19 Rounded Pebbles of Slay Evil (1d2) (+8,+6) {90% off} It fights against evil with holy fury. You made it yourself. l) 27 Rounded Pebbles (1d2) (+7,+3) {90% off} m) 23 Mithril Shots of Wounding (3d4) (+17,+12) {90% off} It cannot be harmed by acid. You made it yourself. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of Magical Energy b) a Fireproof Tome of Translocation c) a Fireproof Tome of Knowledge d) a Fireproof Holy Tome of Eru Iluvatar e) a Potion of Enlightenment f) a Scroll of *Identify* g) a Moonstone Rod of the Istari of Nothing (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. h) a Moonstone Rod of Capacity of Nothing (150/150) i) a Silver Rod of the Istari of Perception (200/200) {!k!d!v@4} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. j) a Golden Rod of Cheapness of Nothing (125/125) k) a Rod Tip of Recall (80 Mana to cast) l) a Rod Tip of Detection (80 Mana to cast) m) 5 Staffs of Disarm[1|10] (15 charges) n) The Amulet of Celer (+5 to searching) It increases your searching by 5. It sustains your dexterity. It makes you completely fearless. It provides resistance to poison and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. q) The Dagger 'Dethanc' (E:9, L:1) (1d4) (+4,+6)