[Angband 3.0.9 Character Dump] Name Lurorrik XVIII Self RB CB EB Best Sex Male Age 36 STR: 16 +2 +3 +2 18/50 Race Dwarf Height 50 INT: 10 -3 -3 +2 6 Class Paladin Weight 150 WIS: 16 +2 +1 +2 18/30 Title Knight Status 85 DEX: 10 -2 +0 +7 15 HP -3/326 Maximize Y CON: 16 +2 +2 +2 18/40 SP 6/49 CHR: 14 -3 +2 +0 13 Level 27 Armor [24,+46] Saving Throw Superb Cur Exp 45934 Fight (-1,+3) Stealth Bad Max Exp 45934 Melee (+7,+16) Fighting Heroic Adv Exp 54250 Shoot (+5,+7) Shooting Superb MaxDepth 1100 ft Blows 3/turn Disarming Good Turns 691560 Shots 1/turn Magic Device Superb Gold 21448 Infra 50 ft Perception Good Burden 159.1 lbs Speed Normal Searching Very Good You are the only child of a Dwarven Priest. You are a credit to the family. You have dark brown eyes, wavy black hair, a three foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:....+..+..... Blind:.........+..+ Elec:............. Confu:............. Fire:............. Sound:............. Cold:........+.... Shard:............. Pois:............. Nexus:...........+. Fear:.......+..... Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:...........+. Sear.:...+......... PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:.........+... Speed:............. Invis:+......+..... Blows:............. FrAct:+......+..... Shots:............. HLife:............. Might:............. [Last Messages] > You miss Angamaite of Umbar. > Angamaite of Umbar misses you. > Angamaite of Umbar hits you. > *** LOW HITPOINT WARNING! *** > Angamaite of Umbar hits you. > *** LOW HITPOINT WARNING! *** > Angamaite of Umbar misses you. > You hit Angamaite of Umbar. <3x> > Angamaite of Umbar misses you. > Angamaite of Umbar hits you. > *** LOW HITPOINT WARNING! *** > Angamaite of Umbar hits you. > *** LOW HITPOINT WARNING! *** > Angamaite of Umbar hits you. > You die. [Character Equipment] a) a Spear of Westernesse (1d6) (+8,+13) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. b) a Short Bow (x2) (+6,+7) c) a Topaz Ring of Protection [+10] d) a Jet Ring of Searching (+4) It increases your searching by 4. e) an Agate Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. f) The Phial of Galadriel {orc pit, 1050'} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Chain Mail (-2) [14,+4] h) The Cloak of Thorongil [1,+10] {wormtongue, 900'} It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) a Small Leather Shield of Resist Cold [2,+0] It provides resistance to cold. It cannot be harmed by cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Gauntlets of Agility [2,+11] (+5) It increases your dexterity by 5. l) a Pair of Hard Leather Boots of Stability [3,+0] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) 4 Holy Books of Prayers [Words of Wisdom] c) 2 Holy Books of Prayers [Chants and Blessings] d) 9 Scrolls titled "mago saeffpa" of Word of Recall {!r} e) 72 Scrolls titled "er quam quo ex" of Identify f) a Gold Rod of Light g) a Lead-Plated Rod of Lightning Bolts h) a Gold Wand of Teleport Other (6 charges) i) a Nickel Wand of Disarming (2 charges) j) 2 Copper-Plated Wands of Stone to Mud (7 charges) k) a Bronze Wand of Light (11 charges) l) an Aluminum-Plated Wand of Magic Missile (11 charges) m) a Mithril Wand of Frost Bolts (1 charge) n) a Quartzite Ring of Free Action It grants you immunity to paralysis. o) The Set of Gauntlets 'Pauraegen' [2,+15] {vault, 1100'} It provides resistance to lightning. It usually provides light of radius 4. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. p) a Two-Handed Sword (Holy Avenger) (3d6) (+8,+11) [+1] (+2) It increases your wisdom by 2. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your constitution. It is blessed by the gods. It grants you the ability to see invisible things. q) 96 Arrows (1d4) (+0,+0) [Home Inventory] a) The Dagger 'Dethanc' (2d4) (+4,+6) {golfimbol, 750'} It is branded with electricity. It provides resistance to lightning. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. b) The Dagger 'Narthanc' (2d4) (+4,+6) (charging) {wormtongue, 900'} It is branded with fire. It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)