[Angband 3.0.9 Character Dump] Name Mjok Self RB CB EB Best Sex Male Age 85 STR! 18/100 -1 -5 +7 18/110 Race Gnome Height 45 INT! 18/100 +2 +3 +5 18/200 Class Mage Weight 90 WIS! 18/100 +0 +0 +7 18/170 Title ***WINNER*** Status 1 DEX! 18/100 +2 +1 +4 18/170 HP 869/869 Maximize Y CON! 18/100 +1 -2 +12 18/210 SP 366/366 CHR! 18/100 -2 +1 +10 18/190 Level 50 Armor [59,+123] Saving Throw Heroic Cur Exp 7747977 Fight (+21,+14) Stealth Excellent Max Exp 7747977 Melee (+43,+39) Fighting Excellent Adv Exp ******** Shoot (+33,+15) Shooting Excellent MaxDepth Lev 100 Blows 4/turn Disarming Superb Turns 7382010 Shots 1/turn Magic Device Legendary Gold 3850757 Infra 40 ft Perception Excellent Burden 390.7 lbs Speed 19 Searching Very Good You are one of several children of a Gnome Braggart. You are the black sheep of the family. You have dark brown eyes, curly blond hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:.+......+.... Confu:......+...... Fire:.+..+........ Sound:.........+... Cold:++....+..+... Shard:.........+... Pois:....+........ Nexus:......+...... Fear:+...+.+....+. Nethr:......+...... Lite:+....+...+... Chaos:......+...... Dark:.....++.++... Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:.......+..... Feath:............. Sear.:.........+... PLite:+.......++... Infra:............. Regen:++........... Tunn.:............. Telep:.......+..... Speed:+.+.+....+.+. Invis:+....+...+... Blows:............. FrAct:+........+..+ Shots:............. HLife:.....++...... Might:.+........... [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It usually provides light of radius 4. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. c) a Tortoise Shell Ring of Speed (+9) It increases your speed by 9. d) a Turquoise Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) a Cloak of the Magi [1,+15] (+2) It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by acid. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It usually provides light of radius 4. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) a Set of Gauntlets of Agility [2,+8] (+1) It increases your dexterity by 1. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Conjurings and Tricks] c) 4 Books of Magic Spells [Incantations and Illusions] d) 4 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 33 Shimmering Potions of Healing k) 12 Grey Potions of *Healing* l) 4 Indigo Potions of Life m) 37 Gold Potions of Restore Mana n) a Scroll titled "penda prum" of *Identify* o) 12 Scrolls titled "irriosi ops" of Banishment p) 3 Scrolls titled "tot sus nor" of Mass Banishment q) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. t) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It usually provides light of radius 4. It cannot be harmed by the elements. u) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. v) 13 Seeker Arrows of Slay Evil (4d4) (+10,+13) It slays all evil creatures. [Home Inventory] a) 30 Scrolls titled "phargo repreo" of Teleport Level b) 9 Scrolls titled "penda prum" of *Identify* c) 2 Zinc-Plated Rods of Detection It cannot be harmed by electricity. d) 4 Spruce Staffs of the Magi (7 charges) e) an Obsidian Ring of Intelligence (+6) It increases your intelligence by 6. It sustains your intelligence. f) a Tortoise Shell Ring of Speed (+9) It increases your speed by 9. g) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. h) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. i) Balance Dragon Scale Mail (-2) [30,+10] It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. l) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. n) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. o) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. p) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It increases your dexterity by 5. It increases your speed by 5. It cannot be harmed by the elements. It might have hidden powers. q) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. r) a Light Crossbow of the Haradrim (x3) (+12,+16) (+1) It increases your shooting speed and shooting power by 1. It cannot be harmed by acid or fire. s) 19 Seeker Bolts of Slay Evil (4d5) (+12,+14) It slays all evil creatures. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)