[FuryBand T 5.0.3 Character Sheet] Name : Leia Age 114 STR: 40 Sex : Female Height 91 INT: 33 Race : High-Elf Weight 181 WIS: 27 Class : Jedi Social Class 39 DEX: 31 Body : Player CON: 22 God : Nobody CHR: 27 + To Melee Hit 108 Level 33 Death Points -7/ 58 + To Melee Damage 83 Experience 437575 Spell Points 296/ 296 + To Ranged Hit 50 Max Exp 437575 Sanity 318/ 318 + To Ranged Damage 0 Exp to Adv. 550000 AC 35+79 Gold 1431230 Speed Fast (+8) (Miscellaneous Abilities) Fighting : Legendary[65]Perception : Good Blows/Round: 10 Bows/Throw : Legendary[2] Searching : Very Good Shots/Round: 1 Saving Throw: Fair Disarming : Fair Damg./Round: 90d9+830 Stealth : Excellent Magic Device: Good Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are the daughter of Padme Amidala and Darth Vader. Your father discovered your true identity when you were young, and raised you as a Sith. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 35 (1750') Your body was a Player. You have defeated 5390 enemies. You saved 34 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. Your adventure lasted 9 days. Your Attributes: You are dead, killed by a Saphire drolem on level 35 of Angband. You can drive yourself into a berserk frenzy. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You have ESP. You are unlucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon is very sharp. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. adefkmnopsuxz{|@ SlayEvil : +............... SlayUndead: +............... Wounding : +.........+..... Sentient : +............... Sust Str : ........+....... Sust Int : ................ Sust Wis : ................ Sust Dex : ....+...+....... Sust Con : ................ Sust Chr : ................ Free Act : ......+......... Hold Life : ........+....... Blessed : +.....+......... Reflect : +............... No Stun : .....+.......... Protection: ................ Res Acid : ......+.+....... Res Elec : +.....+......... Res Fire : ......+......... Res Cold : ......+......... Res Pois : ........+....... Res Fear : +.....+......... Res Light : ...............+ Res Dark : ................ Res Blind : .........+...... Res Conf : ....+...+.+..... Res Sound : ................ Res Shard : ........+....... Res Neth : ................ Res Nexus : ................ Res Chaos : ..........+..... Res Disen : ......+......... Fly : ..+............. Light : +....+.......... Digestion : +............... See Invis : .........+.....+ Knowledge : ...............+ Teleport : +............... Add Str : ..........7..... Add Int : .........2...... Add Wis : .........2...... Mul Mana : +............... Add SPower: 3............... Add Stlth.: ....5........... Add Search: .....4...2...... Add Speed : ...........8.... Add Luck : .....4.......... Tunneling : ..............2. Acidproof : ..++++++++...... Elecproof : ..++++++++...... Fireproof : ..++++++++...... Coldproof : ..++++++++...... Activate : ....++...+...... Troll ESP: ......+......... Giant ESP: ......+......... Evil ESP: ......+........+ Good ESP: ...............+ Unique ESP: ...............+ Full ESP: ...............+ Skills (points left: 0) - Combat 40.584 [0.800] - Weaponmastery 40.028 [0.850] - Sword-mastery 40.300 [1.000] . Critical-hits 02.800 [0.300] . Archery 03.500 [0.600] - Sneakiness 09.400 [0.900] . Stealth 05.000 [1.000] . Disarming 01.400 [0.900] - Powers 18.600 [1.000] . Devices 09.900 [1.150] - Jedi 09.500 [1.000] . Dark 25.000 [1.000] . Light -02.500 [1.000] . Jedi-Dodge 01.000 [1.000] . Spirituality 11.000 [0.400] . Monster-lore 00.000 [0.500] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Whirlwind [Character Equipment] a) a Doublended Lightsaber (E:124285, L:28) (9d9) (+18,+9) [15,+0](60%) (+3) {.} It provides light (radius 2) forever. It increases your spell power by 3. It increases your mana capacity by 60%. It can cause damaging strikes. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to electricity. It slows your metabolism. It reflects bolts and arrows. It has been blessed by the gods. It induces random teleportation. d) (nothing) e) a Ring of Flying It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Guardian yeek on level 21 of Angband. f) a Ring of Damage (+19) k) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 21 of Angband. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord on level 18 of Angband. n) a Soft Leather Armour of the Maiar [4,+10] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Variant Maintainer on level 22 of Angband. o) an Ethereal Cloak [0,+20] It cannot be harmed by acid, cold, lightning or fire. p) The Large Metal Shield of Eldor [5,+10] It sustains your strength and dexterity. It provides resistance to life draining, acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 21 of Angband. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Handclaw of Power (+7,+7) [3,+6] (+7) It increases your strength by 7. It can cause damaging strikes. It provides resistance to chaos. It was given to you as a reward. x) a Pair of Hard Leather Boots of Speed [3,+6] (+8) z) (nothing) {) (nothing) |) a Gnomish Shovel (+2) [Character Inventory] a) The Horn of Ages {Genocide !d} It can be activated for genocide every 500 turns. You found it in the remains of a Monastic lich on level 33 of Angband. b) Gandalf's Portable Pandemonium c) a Sprig of Athelas d) a Bottle of Miruvor e) 16 Jars of Honey f) 7 Potions of Healing g) 9 Potions of Restore Mana h) 17 Scrolls of Teleportation {!r} i) a Moonstone Rod of the Istari of Disarming (150/150) {!d} j) an Indestructible Staff of Healing[1|20] (3 charges) k) The Ring of Ekkaith (+3 to infravision) l) 2 Rings of Light and Darkness Resistance m) The Star of Elendil (+1) n) a Dwarven Metal Brigandine Armour (-3) [19,+20] (+2) o) a Hard Leather Cap of Seeing [2,+12] (+5 to searching) p) an Acidic Reaper Axe (3d4) (+7,+7) q) a Venomous Dagger of the Maiar (1d4) (+10,+11) [+3] r) a Nunchuks of *Slay Vampire* (3d3) (+2,+7) s) a Fiery Small Metal Boomerang of *Slay Giant* (3d4) (+5,+3) (+1) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Blood of Death {Light !d} It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of an Apprentice mage on level 6 of Angband. b) a Sprig of Athelas c) The Crumpled Scroll of Mass Resurrection {!r} d) a Silver Rod of Charging of Nothing (100/100) e) a Silver Rod of Charging of Nothing (100/100) f) a Mithril Rod of Nothing (160/160) g) a Rod Tip of Recall (80 Mana to cast) h) a Staff of Disarm[1|10] (17 charges) (+17 to searching) i) a Ring of Free Action j) a Ring of Invisibility {Smeagol} k) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Amulet of Halas (+2 to searching) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity, searching and infravision by 2. It sustains your dexterity , constitution and charisma. It provides resistance to fire, cold, poison, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 26 of Angband. m) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 21 of Angband. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, light and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Jedi Master Robe [6,-4] {cursed} It provides resistance to light, dark, confusion and chaos. It is cursed. It cannot be harmed by acid, cold, lightning or fire. p) a Fur Cloak of Immolation [3,+7] It provides resistance to fire and cold. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 28 of Angband. q) a Dwarven Gnomish Helm of Wisdom [5,+3] (+8) It increases your wisdom, constitution, searching and infravision by 8. It sustains your wisdom. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Forest troll Chieftain on level 24 of Angband. r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Lucky Hobbit on level 13 of Angband. s) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to shards. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Lightsaber (E:650, L:11) (5d5) (+3,+5) [10,+0] (+1) It provides light (radius 2) forever. It increases your spell power by 1. It can cause damaging strikes. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods.