[ToME 2.3.4 Character Sheet] Name : Mardok Age 78 STR: 39 Sex : Male Height 47 INT: 6 Race : Zombie RohanKnight Weight 73 WIS: 13 Class : Swordmaster Social Class 1 DEX: 30 Body : Player CON: 38 God : Melkor Bauglir CHR: 16 + To Melee Hit 76 Level 30 Hit Points 680/ 680 + To Melee Damage 77 Experience 229300 Spell Points 15/ 15 + To Ranged Hit 38 Max Exp 229300 Sanity 155/ 155 + To Ranged Damage 12 Exp to Adv. 265000 Piety 8250 AC 25+69 Gold 285280 Speed Fast (+26) (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Bad Blows/Round: 9 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 18d5+693 Stealth : Bad Magic Device: Legendary[5] Infra-Vision: 10 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have blue eyes, wavy blond hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 1386 enemies. You saved 26 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Enderi of the 2890th year of the third age. You have been adventuring for 14 days. adefkmnopsuxz{|@ Add Str : .........3...... Add Int : 3............... Add Dex : 34....3..3...... Add Con : .........3...... Add Stea. : .......3........ Add Sear. : .....4.......... Add Tun.. : ..............8. Add Speed : 34....33.......+ Slay Troll: +............... Slay Giant: +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........++..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ....+........... Free Act : +.........++.... Hold Life : ........+......+ Res Acid : .+....++.+...... Res Elec : .+.............. Res Fire : .+.............+ Res Cold : .+.......+.....+ Res Pois : ...............+ Res Fear : .........+.....+ Res Light : ......+...+..... Res Dark : .........+...... Res Blind : +............... Res Conf : ...+....+....... Res Sound : ................ Res Shard : ......+......... Res Neth : ................ Res Nexus : .......+.+...... Res Chaos : ................ Res Disen : ................ Lite : ..........+..... See Invis : +..............+ Digestion : .........+.....+ Activate : .....+.+..+..... Skills (points left: 14) - Combat 12.674 [0.900] - Weaponmastery 34.946 [1.150] . Sword-mastery 34.600 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Stealth -09.000 [0.400] . Disarming 01.800 [0.900] - Magic 01.609 [0.300] . Magic-Device 34.650 [1.150] . Udun 00.000 [0.400] - Spirituality 04.000 [0.400] . Prayer 05.000 [0.500] - Monster-lore 03.300 [0.500] . Mimicry 34.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Parchment - Khuzdul - The Hidden Tongue of the Dwarves on level 1. You are fated to find a Potion of Resist Heat on level 1. You may find a Sling on level 10. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Damage (+13) f) a Ring of Confusion Resistance k) an Indestructible Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of The Land Of Rhun. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield 'Talmin' [3,+6] It provides resistance to life draining and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Free Action [3,+10] It provides immunity to paralysis. It was given to you as a reward. z) (nothing) {) (nothing) |) a Dwarven Shovel of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 25 Scrolls of Teleportation b) 10 Scrolls of Word of Recall c) 47 Scrolls of Identify d) 23 Scrolls of Magic Mapping e) 13 Scrolls of Object Detection f) 19 Scrolls of Satisfy Hunger g) 2 Wands of Manathrust[1|15] (17 charges) h) a Staff of Wings of Winds[1|20] (11 charges) i) a Staff of Disarm[1|10] (10 charges) j) a Staff of Teleportation[1|20] (10 charges) k) a Staff of Vision[2|13] l) a Staff of Sense Hidden[1|10] of Plenty (12 charges) You bought it from the Magic shop. m) a Staff of Sense Monsters[1|15] (11 charges) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Potions of Restore Mana b) 24 Scrolls of Object Detection c) a Wand of Slow Monster[1|20] (9 charges) d) an Amulet of Anti-Teleportation e) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. f) The Phial of Undeath (-5) {cursed} g) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.