[DaJAngband v1.0.02 based on Vanilla Angband 3.0.9e Character Dump] Name Fredig Self RB CB EB Best Sex Male Age 42 STR: 17 +2 -1 +0 18 Race Dwarf Height 43 INT: 11 -3 -3 +0 5 Class Priest Weight 164 WIS: 15 +2 +3 +0 18/20 Title Believer Status 40 DEX: 15 -2 -1 +0 12 HP -34/14 Maximize Y CON: 15 +2 +0 +0 17 SP 2/2 CHR: 10 -3 +2 +0 9 Level 1 Armor [6,+0] Saving Throw 45 Cur Exp 5 Fight (+1,+2) Stealth 2 Max Exp 5 Melee (+1,+2) Fighting 69 Adv Exp 14 Shoot (+1,+0) Shooting 38 MaxDepth Lev 1 Blows 1/turn Disarming 29 Turns 2191 Shots 1/turn Magic Device 36 Gold 34 Infra 50 ft Perception 18 Burden 61.7 lbs Energy 100% Searching 23 You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............+ Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:............. Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. [Last Messages] > You hit the boil-covered wretch. > You have slain the boil-covered wretch. > You enter a maze of down staircases. > This level can't be all bad... > Your light source is a wooden torch (3000 turns) (f). > Inscribing a wooden torch (2999 turns). > You have found a secret door. > You failed to pick the lock. <5x> > You have picked the lock. > You found a trap! > You fall into a spiked pit! > You are impaled on poisonous spikes! > You have been given a light cut. > You are poisoned! > You die. [Character Equipment] a) a mace (2d4) (+0,+0) b) a short bow (x2) (+0,+0) c) (nothing) d) (nothing) e) (nothing) f) a wooden torch (2969 turns) {@w4} It usually provides light of radius 2, though this is reduced when running of out fuel. g) a robe [2,+0] h) a cloak [1,+0] i) (nothing) j) (nothing) k) (nothing) l) a pair of hard leather boots [3,+0] [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] {@p1} b) 6 rations of food c) 3 Light Green Potions of Cure Serious Wounds {@q2} d) a Scroll titled "tero grio" of Word of Recall {@r3} e) 6 wooden torches (3000 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. f) 40 arrows (1d4) (+0,+0) {@f1=g} [Home Inventory] a) a Yellow Speckled Potion of Healing [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)