[Angband 3.0.6 Character Dump] Name [Borg] Wito Self RB CB EB Best Sex Male Age 1 STR! 18/100 -2 +2 +12 18/220 Race Hobbit Height 39 INT! 18/100 +2 +2 +10 18/240 Class Ranger Weight 56 WIS! 18/100 +1 +0 +7 18/180 Title ***WINNER*** Status 0 DEX! 18/100 +3 +1 +16 18/300 HP 892/962 Maximize Y CON! 18/100 +2 +1 +12 18/250 SP 90/385 Preserve Y CHR! 18/100 +1 +1 +8 18/200 Level 50 Armor [42,+136] Saving Throw Legendary Cur Exp 53494031 Fight (+92,+48) Stealth Heroic Max Exp 53494031 Melee (+107,+68) Fighting Legendary Adv Exp ******** Shoot (+107,+15) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Heroic Gold 35305633 Shots 1/turn Magic Device Legendary Burden 454.3 lbs Perception Superb Speed +20 Infra 100 ft Searching Superb You are one of several children of a Hobbit Shirriff. You are a credit to the family. You have blue-gray eyes, wavy brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.......*.+.. Blind:..+..+...+... Elec:...*......... Confu:+............ Fire:++........... Sound:........++... Cold:..*......+... Shard:.........+... Pois:...++........ Nexus:....+..+...+. Fear:+.......+.... Nethr:............. Lite:+.....+..+... Chaos:+....+..+.... Dark:+.....+..+... Disen:...+......... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:....+..+..... Feath:..++......... Sear.:....++...+... PLite:.........+... Infra:....++....... Regen:..++......... Tunn.:+............ Telep:..+..+....... Speed:.++++..+.+.+. Invis:..++.+...+... Blows:............. FrAct:+.++....+++.. Shots:............. HLife:..++........+ Might:............. [Character Equipment] a) The Great Axe of Durin (4d4) (+15,+20) [+15] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+15,+15) (+10) (charging) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) {SpdICldBlndActvESPHLFASInv} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Vilya' (+10,+10) (+3) {SpdPoisnIElcDisnActvHLFASInv} It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) an Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) Pseudo-Dragon Scale Mail (-2) [30,+18] (charging) It provides resistance to light and dark. It activates for breathe light/darkness (200) every 300+d300 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) {SpdNxsActv} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) (charging) It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] {75% off} d) 4 Books of Magic Spells [Sorcery and Evocations] {25% off} e) 3 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 3 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 3 Books of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 62 Potions of Cure Critical Wounds {90% off} k) 62 Potions of Healing l) 26 Potions of Life m) 94 Potions of Restore Mana {40% off} n) 3 Scrolls of Teleportation {25% off} o) 4 Scrolls of Teleport Level p) 4 Rods of Healing (2 charging) It cannot be harmed by electricity. q) 6 Staffs of Teleportation (0 charges) r) 2 Staffs of the Magi (0 charges) s) 3 Staffs of *Destruction* (0 charges) t) a Set of Leather Gloves [1] {good} u) a Lochaber Axe (3d8) v) a Mighty Hammer (9d9) w) a Sling (x2) [Home Inventory] a) 19 Books of Magic Spells [Magic for Beginners] b) 20 Books of Magic Spells [Conjurings and Tricks] c) 19 Books of Magic Spells [Incantations and Illusions] {75% off} d) 17 Books of Magic Spells [Sorcery and Evocations] {25% off} e) 90 Potions of Cure Critical Wounds {90% off} f) 45 Potions of Restore Mana {40% off} g) 85 Scrolls of Teleportation {25% off} h) 90 Scrolls of *Identify* {40% off} i) 31 Scrolls of Protection from Evil {10% off} j) a Ring of Speed (+10) It increases your speed by 10. k) a Ring of Speed (+7) It increases your speed by 7. l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence and dexterity by 3. It increases your speed by 3. It slays trolls and giants. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. m) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {SpdLiteFASInv} It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It cannot be harmed by the elements. It might have hidden powers. n) The Long Sword 'Ringil' (4d5) (+20,+24) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. o) The Spear of Orome (4d6) (+15,+15) (+4) {SpdLiteActvSInv} It increases your intelligence by 4. It increases your infravision and speed by 4. It cannot be harmed by the elements. It might have hidden powers. p) The Ball-and-Chain of Fundin Bluecloak (4d4) (+14,+17) [+10] (+4) It increases your strength and wisdom by 4. It increases your speed by 4. It slays undead and all evil creatures. It provides resistance to lightning, fire, nether, and life draining. It lights the dungeon around you. It activates for dispel evil (x5) every 100+d100 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : yes (score_live)