[Angband 3.0.6 Character Dump] Name Sadecan Self RB CB EB Best Sex Male Age 1 STR! 18/100 -2 -5 +12 18/150 Race Hobbit Height 38 INT! 18/100 +2 +3 +10 18/250 Class Mage Weight 56 WIS! 18/100 +1 +0 +7 18/180 Title ***WINNER*** Status 0 DEX! 18/100 +3 +1 +16 18/300 HP 819/824 Maximize Y CON! 18/100 +2 -2 +12 18/220 SP 195/392 Preserve Y CHR! 18/100 +1 +1 +8 18/200 Level 50 Armor [42,+190] Saving Throw Legendary Cur Exp 88593240 Fight (+51,+39) Stealth Heroic Max Exp 88593240 Melee (+61,+58) Fighting Legendary Adv Exp ******** Shoot (+62,+14) Shooting Legendary MaxDepth Lev 100 Blows 4/turn Disarming Superb Gold 63425123 Shots 1/turn Magic Device Legendary Burden 347.8 lbs Perception Superb Speed +29 Infra 100 ft Searching Superb You are one of several children of a Hobbit Warrior. You are a well liked child. You have hazel eyes, straight black hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.......*.+.. Blind:..+..+...+... Elec:...*......... Confu:+............ Fire:++........... Sound:......+.++... Cold:..*......+... Shard:......+..+... Pois:...++........ Nexus:....+..+..... Fear:+.......+.... Nethr:............. Lite:+........+... Chaos:+....++.+.... Dark:+........+... Disen:...+..+...... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:....+..+..... Feath:..++......... Sear.:....++...+... PLite:.........+... Infra:....++....... Regen:..++......... Tunn.:+............ Telep:..+..+....... Speed:.++++..+.+.+. Invis:..++.+...+... Blows:............. FrAct:+.++....+++.. Shots:............. HLife:..++........+ Might:............. [Character Equipment] a) The Great Axe of Durin (4d4) (+10,+19) [+14] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+11,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Vilya' (+10,+10) (+3) (charging) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) an Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir of Westernesse (+2) (charging) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) Balance Dragon Scale Mail (-2) [30,+24] (charging) It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+12] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+13] (+10) It increases your speed by 10. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 40 Potions of Cure Critical Wounds {90% off} k) 70 Potions of Healing {25% off} l) 31 Potions of Life m) 88 Potions of Restore Mana {40% off} n) 6 Scrolls of Teleportation o) 3 Scrolls of Teleport Level p) 3 Scrolls of Banishment q) 6 Scrolls of Mass Banishment r) 18 Rods of Healing (1 charging) It cannot be harmed by electricity. s) 5 Staffs of Teleportation {50% off} t) a Staff of the Magi u) 9 Staffs of *Destruction* [Home Inventory] a) 20 Books of Magic Spells [Magic for Beginners] b) 20 Books of Magic Spells [Conjurings and Tricks] c) 20 Books of Magic Spells [Incantations and Illusions] d) 20 Books of Magic Spells [Sorcery and Evocations] e) 33 Potions of Cure Critical Wounds {90% off} f) 61 Potions of Healing {25% off} g) 13 Potions of Restore Mana {40% off} h) 85 Scrolls of Teleportation i) 90 Scrolls of *Identify* j) 35 Scrolls of Protection from Evil {50% off} k) 4 Staffs of Teleportation (28 charges) {50% off} l) 2 Rings of Speed (+10) It increases your speed by 10. m) a Ring of Speed (+7) It increases your speed by 7. n) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence and dexterity by 3. It increases your speed by 3. It slays trolls and giants. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {SpdLiteActvFASInv} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. q) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. r) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. s) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It increases your intelligence, wisdom, and charisma by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against demons. It is branded with fire. It provides resistance to fire, nether, and life draining. It grants you the ability to see invisible things. It activates for probing every 20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : yes (score_live)