[Angband 3.0.9 Character Dump] Name Arsilwe Self RB CB EB Best Sex Male Age 29 STR: 18 +4 +5 +0 18/90 Race Half-Troll Height 107 INT: 10 -4 -2 +2 6 Class Warrior Weight 236 WIS: 12 -2 -2 +3 11 Title Myrmidon Status 1 DEX: 17 -4 +2 +0 15 HP -452/396 Maximize Y CON: 14 +3 +2 +0 18/10 SP 0/0 CHR: 10 -6 -1 +0 3 Level 28 Armor [28,+39] Saving Throw Very Good Cur Exp 51708 Fight (+14,+19) Stealth Fair Max Exp 51708 Melee (+24,+28) Fighting Legendary Adv Exp 60000 Shoot (+31,+9) Shooting Heroic MaxDepth 2000 ft Blows 3/turn Disarming Very Good Turns 600879 Shots 2/turn Magic Device Fair Gold 2646 Infra 30 ft Perception Bad Burden 159.7 lbs Speed Normal Searching Poor Your mother was a Cave-Troll Warrior. You have slime-green eyes, oily dark purple hair, and blue leprous skin. abcdefghijkl@ abcdefghijkl@ Acid:+............ Blind:.........+... Elec:+............ Confu:............. Fire:+.......+.... Sound:............. Cold:+............ Shard:............. Pois:............. Nexus:...........+. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+............ Feath:+..........+. Sear.:............. PLite:............. Infra:............. Regen:+...........+ Tunn.:............. Telep:.........+... Speed:............. Invis:+............ Blows:............. FrAct:+............ Shots:.+........... HLife:............. Might:............. [Last Messages] > You feel less confused now. > You have no more Magenta Potions of Healing (f). > Ulfang the Black hits you. > Ulfang the Black misses you. > Ulfang the Black hits you. <2x> > It breathes gas. > The Sorcerer writhes in agony. > Ulfang the Black cries out in pain. > The Novice mage dies. <5x> > The Novice warrior dies. > The Druid dies. > The Ranger dies. > The Novice warrior dies. > The Novice mage dies. > You die. [Character Equipment] a) a Rapier (Defender) (1d6) (+10,+9) [+1] (+4 to stealth) It increases your stealth by 4. It provides resistance to acid, lightning, fire, and cold. It sustains your constitution. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) a Long Bow of Extra Shots (x3) (+17,+9) (+1) It increases your shooting speed by 1. c) a Topaz Ring of Damage (+7) d) a Topaz Ring of Damage (+7) e) a Mother-of-Pearl Amulet of Wisdom (+1) It increases your wisdom by 1. It sustains your wisdom. f) a Lantern (181 turns) It usually provides light of radius 2. It cannot be harmed by fire. g) Chain Mail (-2) [14,+3] h) a Cloak [1,+7] i) a Large Leather Shield of Resist Fire [4,+2] It provides resistance to fire. It cannot be harmed by fire. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Leather Gloves [1,+8] l) a Pair of Metal Shod Boots of Stability [6,+7] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 11 Rations of Food b) 7 Pieces of Elvish Waybread c) 10 Flasks of oil d) 19 Black Potions of Heroism e) 9 Dark Green Potions of Cure Critical Wounds f) 2 Light Green Potions of Restore Life Levels g) 44 Scrolls titled "provito va" of Phase Door h) a Scroll titled "dicoerae" of Teleport Level i) 3 Scrolls titled "aliquo to" of Word of Recall j) 9 Scrolls titled "la foveho" of Identify k) 2 Tungsten Rods of Trap Location l) 3 Tin-Plated Rods of Door/Stair Location m) a Copper Rod of Illumination n) 2 Silver Wands of Disarming (1 charge) o) 2 Cast Iron Wands of Stone to Mud (11 charges) p) 2 Zirconium Wands of Stinking Cloud (6 charges) q) 2 Willow Staffs of Teleportation (10 charges) r) 72 Arrows (1d4) (+0,+3) [Home Inventory] a) 67 Black Potions of Heroism b) a Platinum Ring of Free Action It grants you immunity to paralysis. c) a Sea Shell Amulet of Resist Lightning It provides resistance to lightning. It cannot be harmed by electricity. d) 28 Bolts of Wounding (1d5) (+9,+7) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)