[Angband 3.0.9 Character Dump] Name Wap Self RB CB EB Best Sex Male Age 90 STR: 18/17 -1 +2 +3 18/57 Race Gnome Height 47 INT: 17 +2 +1 +2 18/40 Class Rogue Weight 92 WIS: 11 +0 -2 +2 11 Title Sharper Status 53 DEX: 15 +2 +3 +0 18/20 HP 295/295 Maximize Y CON: 15 +1 +1 +1 18 SP 45/45 CHR: 18 -2 -1 +4 18/10 Level 31 Armor [26,+47] Saving Throw Superb Cur Exp 152208 Fight (+7,+9) Stealth Heroic Max Exp 152208 Melee (+17,+26) Fighting Heroic Adv Exp 225000 Shoot (+16,+9) Shooting Heroic MaxDepth 1700 ft Blows 3/turn Disarming Superb Turns 1884696 Shots 1/turn Magic Device Superb Gold 82855 Infra 50 ft Perception Excellent Burden 183.7 lbs Speed -1 Searching Excellent You are one of several children of a Gnome Warrior. You are a credit to the family. You have blue-gray eyes, wavy brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.......+.... Blind:............. Elec:+............ Confu:............. Fire:+............ Sound:............. Cold:+............ Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+..........+. Feath:+............ Sear.:.........+... PLite:............. Infra:......+...... Regen:+............ Tunn.:............. Telep:............. Speed:............. Invis:+............ Blows:............. FrAct:+.....+.....+ Shots:............. HLife:............. Might:............. [Character Equipment] a) a Dagger (Defender) (1d4) (+10,+17) [+5] (+4 to stealth) It increases your stealth by 4. It provides resistance to acid, lightning, fire, and cold. It sustains your strength. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) a Light Crossbow (x3) (+9,+9) c) a Ring of Slaying (+5,+6) d) a Ring of Strength (+2) It increases your strength by 2. It sustains your strength. e) an Amulet of Charisma (+4) It increases your charisma by 4. It sustains your charisma. f) a Lantern (7686 turns) It usually provides light of radius 2. It cannot be harmed by fire. g) Augmented Chain Mail (Dwarven) (-2) [16,+16] (+1) It increases your strength and constitution by 1. It increases your infravision by 1. It grants you immunity to paralysis. It cannot be harmed by acid or fire. h) a Cloak [1,+7] i) a Small Leather Shield of Resist Acid [2,+7] It provides resistance to acid. It cannot be harmed by acid. j) The Iron Helm 'Holhenneth' [5,+10] (+2) {1100} It increases your intelligence and wisdom by 2. It increases your searching by 2. It cannot be harmed by the elements. It might have hidden powers. k) (nothing) l) a Pair of Soft Leather Boots of Stealth [2,+0] (+2) It increases your stealth by 2. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. e) 3 Potions of Cure Critical Wounds f) a Potion of Self Knowledge g) 3 Scrolls of Teleportation h) a Scroll of Teleport Level i) 3 Scrolls of Word of Recall j) a Rod of Detection {@z0} It cannot be harmed by electricity. k) 2 Wands of Teleport Other (14 charges) l) a Wand of Dragon's Frost (3 charges) It cannot be harmed by the elements. m) a Staff of Teleportation (6 charges) n) a Staff of Curing (7 charges) o) a Staff of Earthquakes (4 charges) p) a Ring of Damage (+10) q) Metal Scale Mail of Resist Acid (-2) [13,+14] It provides resistance to acid. It cannot be harmed by acid. r) a Rapier of Frost (1d6) (+12,+2) It is branded with frost. It provides resistance to cold. It cannot be harmed by cold. s) a Pike of *Slay Giant* (2d5) (+6,+5) (+2) It increases your strength by 2. It slays giants. It sustains your strength. t) a Broad Axe (2d6) {excellent} u) a Morning Star of *Slay Troll* (2d6) (+2,+8) (+1) It increases your strength by 1. It slays trolls. It speeds your regeneration. v) 25 Bolts (1d5) (+0,+0) {@f0} [Home Inventory] a) 9 Potions of Cure Critical Wounds b) 4 Potions of Healing c) a Potion of Restore Wisdom d) a Potion of Restore Dexterity e) a Potion of Restore Constitution f) 4 Scrolls of Enchant Weapon To-Hit g) 7 Scrolls of Enchant Weapon To-Dam h) a Staff of Teleportation (5 charges) i) Leather Scale Mail of Resist Fire (-1) [11,+0] It provides resistance to fire. It cannot be harmed by fire. j) a Large Metal Shield of Resist Acid [5,+6] It provides resistance to acid. It cannot be harmed by acid. k) The Metal Cap of Thengel [3,+12] (+3) {900} It increases your wisdom and charisma by 3. It cannot be harmed by the elements. It might have hidden powers. l) The Dagger 'Nimthanc' (2d4) (+4,+6) It cannot be harmed by the elements. It might have hidden powers. m) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It cannot be harmed by the elements. It might have hidden powers. n) a Trident of Westernesse (1d8) (+7,+9) (+1) {@w0} It increases your strength, dexterity, and constitution by 1. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. o) a Mace of Westernesse (2d4) (+10,+17) (+1) {@w0 450 Brodda} It increases your strength, dexterity, and constitution by 1. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. p) a Morning Star (Blessed) (2d6) (+7,+7) (+3) It increases your wisdom by 3. It is blessed by the gods. It might have hidden powers. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)