[Angband 3.0.9 Character Dump] Name Grok Self RB CB EB Best Sex Male Age 26 STR: 17 +4 +5 +0 18/80 Race Half-Troll Height 86 INT: 9 -4 -2 +0 3 Class Warrior Weight 261 Wis: 15 -2 -2 +0 11 9 Title Veteran Status 1 DEX: 17 -4 +2 +0 15 HP 394/394 Maximize Y CON: 18 +3 +2 +0 18/50 SP 0/0 CHR: 8 -6 -1 +0 3 Level 25 Armor [37,+30] Saving Throw Very Good Cur Exp 15133 Fight (+0,+5) Stealth Bad Max Exp 15133 Melee (+9,+14) Fighting Heroic Adv Exp 21000 Shoot (+2,+8) Shooting Superb MaxDepth Lev 20 Blows 3/turn Disarming Good Turns 158519 Shots 1/turn Magic Device Fair Gold 1514 Infra 30 ft Perception Bad Burden 152.6 lbs Speed 11 Searching Poor Your father was a Stone-Troll Warrior. You have slime-green eyes, oily dark purple hair, and green ulcerous skin. abcdefghijkl@ abcdefghijkl@ Acid:....+........ Blind:............. Elec:............. Confu:............. Fire:........+.... Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:............. Regen:............+ Tunn.:............. Telep:............. Speed:..+.......... Invis:...+......... Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. [Character Equipment] a) a Main Gauche (1d5) (+9,+9) b) a Light Crossbow (x3) (+2,+8) c) a Ring of Speed (+11) It increases your speed by 11. d) a Ring of See Invisible It grants you the ability to see invisible things. e) an Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. f) The Phial of Galadriel It usually provides light of radius 3. It cannot be harmed by the elements. It might have hidden powers. g) Full Plate Armour (-3) [25,+2] h) a Cloak [1,+4] i) a Large Leather Shield of Resist Fire [4,+8] It provides resistance to fire. It cannot be harmed by fire. j) a Metal Cap [3,+3] k) a Set of Leather Gloves [1,+6] l) a Pair of Hard Leather Boots [3,+6] [Character Inventory] a) a Mushroom of Cure Serious Wounds b) 17 Rations of Food c) 2 Pieces of Elvish Waybread d) 5 Potions of Heroism e) a Potion of Berserk Strength f) 10 Potions of Cure Critical Wounds g) 20 Scrolls of Phase Door h) 4 Scrolls of Word of Recall i) 9 Scrolls of Identify j) 11 Scrolls of Magic Mapping k) a Scroll of Door/Stair Location l) 5 Scrolls of Blessing m) 2 Scrolls of Holy Chant n) a Rod of Trap Location {@2} o) 3 Staffs of Object Location (42 charges) p) a Staff of Door/Stair Location (6 charges) q) a Ring of Resist Cold It provides resistance to cold. It cannot be harmed by cold. r) 8 Bolts of Wounding (1d5) (+13,+8) {@1 =g} s) 24 Bolts (1d5) (+0,+0) {@1 =g} [Home Inventory] a) a Ring of Resist Fire It provides resistance to fire. It cannot be harmed by fire. b) a Ring of Strength (+1) It increases your strength by 1. It sustains your strength. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)