[FuryBand 5.0.3 Character Sheet] Name : Vauc Age 15 STR! 40 Sex : Male Height 92 INT! 36 Race : Nightwalker Monster Weight 165 WIS: 32 Class : Jedi Social Class 84 DEX! 36 Body : Player CON: 31 God : Nobody CHR: 17 + To Melee Hit 128 Level 39 Hit Points 679/ 679 + To Melee Damage 71 Experience 1669412 Spell Points 678/ 678 + To Ranged Hit 63 Max Exp 1669412 Sanity 473/ 473 + To Ranged Damage 0 Exp to Adv. 1900000 AC 41+73 Gold 739771 Speed Fast (+5) (Miscellaneous Abilities) Fighting : Legendary[75]Perception : Good Blows/Round: 11 Bows/Throw : Legendary[5] Searching : Good Shots/Round: 1 Saving Throw: Bad Disarming : Poor Damg./Round: 99d9+781 Stealth : Legendary[15]Magic Device: Good Infra-Vision: 60 feet Tactic: furious Explor: brisk (Character Background) You have only recently been corrupted, and you consider that to have been your true birth. Your piercing black eyes radiate contempt. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Den of Dogs: Level 20 (1000') Paths of the Dead: Level 60 (3000') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') Your body is a Player. You are currently on level 40 of Moria. You have defeated 6153 enemies. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 54th Yavie of the 2890th year of the third age. You have been adventuring for 11 days. adefkmnopsuxz{|@ Wounding : +.........+..... Sentient : +............... Sust Str : ........+....... Sust Int : ................ Sust Wis : ......+..+...... Sust Dex : ....+...+....... Sust Con : ........+....... Sust Chr : .++............. Free Act : ........+....... Hold Life : ........++...... Blessed : +............... Reflect : +............... No Stun : .....+.......... Protection: ................ Imm Acid : .++...*+........ Res Elec : .+....+........+ Res Fire : .+....+..+.....+ Res Cold : .+....+........+ Res Pois : ...............+ Res Fear : +............... Res Light : ...+..+......... Res Dark : ......+......... Res Blind : ..+............. Res Conf : ....+.+..+...... Res Sound : ..........+..... Res Shard : ......+......... Res Neth : .+.......+...... Res Nexus : ................ Res Chaos : ......+......... Res Disen : ................ Fire Aura : ........+....... Levitate : ........+....... Fly : ...+............ Light : +..+.+.......... Digestion : ..+............. Regen : +............... See Invis : .+.......+.....+ Invisible : ........+....... Knowledge : ...............+ Add Str : ..........6..... Add Int : .......2........ Add Wis : .......2........ Add Dex : ........4....... Add Chr : .2.............. Mul Mana : +............... Add SPower: 3............... Add Stlth.: ....5..2........ Add Search: ..2..4.......... Add Speed : .......2...2.... Add Luck : .....4.......... Tunneling : ..............8. Acidproof : .+++++++++....+. Elecproof : .+++++++++....+. Fireproof : .+++++++++....+. Coldproof : .+++++++++....+. Activate : ....++.+........ Drain XP : +............... Auto Curse: ........+....... Hvy Curse : ........+....... Troll ESP: +............... Giant ESP: +............... Evil ESP: ...............+ Good ESP: ...............+ Unique ESP: ...............+ Full ESP: ...............+ Skills (points left: 0) - Combat 27.063 [1.300] - Weaponmastery 44.625 [1.100] . Sword-mastery 44.000 [1.000] . Archery 01.000 [0.600] - Sneakiness 10.585 [0.900] . Stealth 38.000 [1.000] . Disarming 01.500 [0.900] - Powers 44.090 [1.500] . Devices 10.250 [1.150] - Jedi 45.000 [1.000] . Dark 41.200 [1.000] . Light 03.800 [1.000] . Jedi-Dodge 01.000 [1.000] - Spirituality 00.740 [0.400] . Mindcraft 04.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You may meet a Boil-covered wretch on level 7. You may find a Ration of Cram on level 47. [Character Equipment] a) a Doublended Lightsaber (E:384235, L:32) (9d9) (+21,+10) [15,+0](60%) (+3) {!} d) a Harp of Power (+2) It increases your charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Music Store. e) The Ring of Olondor (+2) It increases your searching by 2. It sustains your charisma. It provides resistance to acid and blindness. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Den of Dogs. f) a Dazzling Ring of Flying It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It provides resistance to light. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghast on level 52 of Paths of the Dead. k) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Jedi Master Robe of Beras [6,+7] It sustains your wisdom. It provides immunity to acid. It provides resistance to electricity, fire, cold, light, dark, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Paths of the Dead. o) The Cloak 'Holcolleth' [1,+8] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Maiashield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 21 of Orc Cave. s) The Adamantite Crown 'Luilmir' [0,+14] {100% off} It sustains your wisdom. It provides resistance to life draining, fire, confusion and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. u) a Handclaw of Power (+10,+8) [3,+7] (+6) It increases your strength by 6. It can cause damaging strikes. It provides resistance to sound. It was given to you as a reward. x) a Maia Hooves [3,+13] (+2 to speed) {100% off} z) (nothing) {) (nothing) |) a Dwarven Shovel of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Withered Heath. [Character Inventory] a) The Gem of Knowledge It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Vampire orc on level 39 of Moria. b) The Mirror of Alternate Dimensions {Satisfy Hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dark elven priest on level 30 of Moria. c) a Parchment ``Of the Kinslaying Wars'' {Restore life} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 16 of The Old Forest. d) 5 Potions of Healing e) 5 Scrolls of *Identify* {25% off} f) a Staff of Sterilize[3|26] (9 charges) g) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It is easy to throw. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of Moria. h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Maiahorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of maiar. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 44 of Paths of the Dead. b) a Sprig of Athelas {100% off} c) 4 Pinches of Longbottom Leaf d) 4 Potions of Cure Light Insanity e) a Potion of Cure Insanity f) a Potion of Life {100% off} g) a Silver Rod of Charging of Nothing (100/100) h) a Golden Rod of Recall (125/125) {!k!k!d!s} i) a Rod Tip of Drain Life (30 Mana to cast) j) The Ring of Power of Dwar, Dog Lord of Waw (+4 to stealth) It increases your intelligence and stealth by 4. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to poison. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Paths of the Dead. k) The Ring of Barahir (+1) l) The Ring of Anduri (+4 to speed) It increases your intelligence, dexterity and speed by 4. It sustains your intelligence. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 40 of The Land Of Rhun. m) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 60 of Paths of the Dead. n) The Amulet 'Arnil' It can be used to store a spell. It provides resistance to poison and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of Paths of the Dead. o) The Anchor of Space-Time p) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) a Lightsaber (E:650, L:11) (5d5) (+3,+6) [10,+0] (+1) {!k!d!s} s) a Lightsaber (E:650, L:11) (5d5) (+0,+0) [10,+0] (+1) {!k!d!s} t) a Fiery Curved Lightsaber (E:140, L:6) (6d6) (+1,+1) [10,+0](20%) (+1) {!k!d!} It provides light (radius 3) forever. It increases your spell power by 1. It increases your mana capacity by 20%. It does extra damage from fire. It can cause damaging strikes. It makes you completely fearless. It provides resistance to fire. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by fire. It was given to you as a reward. u) a Curved Lightsaber of Slay Orc (E:140, L:6) (6d6) (+12,+14) [10,+0](20%) (+1) It provides light (radius 2) forever. It increases your spell power by 1. It increases your mana capacity by 20%. It can cause damaging strikes. It is especially deadly against orcs. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. You stole it from the Black Market. [The Museum Inventory - Bree ] a) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. b) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nick LeYeek, Second Last of the Yeeks on level 55 of Paths of the Dead. c) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord on level 24 of Mirkwood. d) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Moria. f) The Chain Mail of Mornir (-6,-26) [14,+0](40%) It increases your hit points by 40%. It sustains your intelligence and constitution. It provides resistance to fire, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nick LeYeek, Second Last of the Yeeks on level 55 of Paths of the Dead. h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold , light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Guardian yeek on level 47 of Paths of the Dead. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill Ferny on level 9 of Barrow-Downs. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fire on level 42 of Paths of the Dead. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Rapier 'Forasgil' (2d4) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord on level 24 of Mirkwood. q) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 46 of Paths of the Dead. r) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity , cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 31 of Mirkwood. s) The Quarterstaff of Thranduil (1d9) (+10,+20) It should be wielded two-handed. It poisons your foes. It is especially deadly against natural creatures. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord on level 24 of Mirkwood. t) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 59 of Paths of the Dead. v) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Malekith the Accursed on level 52 of Paths of the Dead. w) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fire on level 42 of Paths of the Dead.