[Angband 3.1.0 dev Character Dump] Name Minen Self RB CB EB Best Sex Male Age 101 STR: 17 +1 +2 +6 18/80 Race High-Elf Height 100 INT: 14 +3 +1 +0 18 Class Rogue Weight 205 WIS: 9 -1 -2 +0 6 Title Filcher Status 33 DEX: 18 +3 +3 +7 18/130 HP 298/298 Maximize Y CON: 17 +1 +1 +2 18/30 SP 22/35 CHR: 11 +5 -1 +0 15 Level 27 Armor [16,+42] Saving Throw Superb Cur Exp 68973 Fight (+12,+13) Stealth Superb Max Exp 68973 Melee (+16,+19) Fighting Heroic Adv Exp 78750 Shoot (+24,+9) Shooting Heroic MaxDepth 1300' (L26) Blows 5/turn Disarming Superb Turns 925693 Shots 2/turn Magic Device Superb Gold 20058 Infra 40 ft Perception Very Good Burden 100.7 lbs Speed Normal Searching Good You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:....+.+...... Blind:............. Elec:......+.+.... Confu:............. Fire:......+...... Sound:............. Cold:......+...... Shard:............. Pois:............. Nexus:............. Fear:......+...... Nethr:............. Lite:............+ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:............. PLite:............. Infra:............+ Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:+...........+ Blows:............. FrAct:+............ Shots:.+........... HLife:......+...... Might:............. [Character Equipment] a) a Spear of Westernesse (1d6) (+4,+6) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 28 against orcs, 28 against trolls, 28 against giants, and 22 against normal creatures. b) a Long Bow of Extra Shots (x3) (+12,+9) (+1) +1 shooting speed. c) an Opal Ring of Strength (+4) +4 strength. d) a Carnelian Ring of Damage (+8) e) an Amber Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it !. It takes 10 turns to recharge after use. Radius 3. Can refill another lantern, up to 15000 turns of fuel. g) a Robe of Permanence [2,+15] Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Stops experience drain. h) a Cloak of Stealth [1,+4] (+3 to stealth) +3 stealth. i) a Small Metal Shield of Resist Lightning [3,+1] Provides resistance to lightning. Cannot be harmed by electricity. j) an Iron Helm [5,+2] k) a Set of Gauntlets of Agility [2,+5] (+5) +5 dexterity. l) a Pair of Hard Leather Boots [3,+6] [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) a Red Mushroom of Cure Serious Wounds When ingested, it heals you a little (1/4 or 25HP), heals cut damage, e) 18 Grey Speckled Potions of Speed f) a Brown Speckled Potion of Healing g) a Scroll titled "pra egatines" of Teleportation h) a Scroll titled "aes aur sentia" of Word of Recall i) a Zinc Rod of Trap Location j) a Rusty Rod of Door/Stair Location k) a Tin-Plated Rod of Treasure Location l) a Magnesium Wand of Teleport Other (7 charges) m) a Rusty Wand of Frost Bolts (11 charges) n) a Tin-Plated Wand of Wonder o) a Pine Staff of Teleportation (8 charges) p) an Azurite Ring of Free Action q) a Quartzite Ring of Searching You do not know the full extent of this item's powers.r) a Light Crossbow (x3) {good} You do not know the full extent of this item's powers.s) 32 Arrows (1d4) (+3,+5) Fired from your current missile launcher, this arrow will hit targets up to 250 feet away, inflicting an average damage of 48 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Puce Potion of Restore Dexterity When ingested, it restores your dexterity. b) 2 Scrolls titled "pra egatines" of Teleportation When read, it teleports you randomly up to 100 squares away. c) an Ivory Wand of Acid Balls (6 charges) Cannot be harmed by acid. When aimed, it creates an acid ball with damage 125. d) a Tiger Eye Ring of Protection [+14] [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't preserve artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)