[ToME 2.3.4 Character Sheet] Name : Jinx Age 51 STR: 11 Sex : Female Height 72 INT: 20 Race : Dunadan Weight 173 WIS: 20 Class : Thaumaturgist Social Class 34 DEX: 21 Body : Player CON: 18 God : Tulkas CHR: 16 + To Melee Hit -4 Level 27 Hit Points -15/ 201 + To Melee Damage -6 Experience 53706 Spell Points 17/ 213 + To Ranged Hit -8 Max Exp 53706 Sanity 194/ 194 + To Ranged Damage 0 Exp to Adv. 73500 Piety 4196 AC 18+90 Gold 93842 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Poor Mel.dmg/Rnd: 1d4-6 Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet Tactic: coward Explor: running (Character Background) You are the only child of a Yeoman. You have dark brown eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 21 (1050') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Your body was a Player. You have defeated 1627 enemies. You saved 20 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 49th Yavie of the 2890th year of the third age. Your adventure lasted 6 days. Your Attributes: You are dead, killed by an Emperor wight in the town of Bree. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to blasts of shards. You are resistant to nether forces. Your constitution is sustained. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Wis : .........3...... Add Dex : ......3......... Add Chr : .........3...... Add Tun.. : ..............6. Add Speed : ......3......... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+....+ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ................ Res Acid : ......+......... Res Elec : ................ Res Fire : ................ Res Cold : ................ Res Pois : ................ Res Fear : ................ Res Light : ..........+..... Res Dark : ................ Res Blind : ................ Res Conf : .........+...... Res Sound : ................ Res Shard : ......+......... Res Neth : ......+....+.... Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : ...........+.... Lite : .....+....+..... Digestion : ..+............. Regen : ...............+ Activate : ..........+..... Full ESP : ....+........... Skills (points left: 77) - Combat 01.000 [0.200] . Weaponmastery 02.200 [0.400] . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 02.000 [0.400] . Disarming 00.400 [0.000] - Magic 30.255 [0.950] . Magic-Device 30.900 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 30.000 [1.000] - Spirituality 06.800 [0.550] . Prayer 00.000 [0.500] . Monster-lore 01.500 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff (1d4) (+4,+4) d) (nothing) e) a Ring of Slow Digestion f) (nothing) k) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) an Everburning Torch It provides light (radius 1) forever. It cannot be harmed by fire. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colluin' [1,+20] p) (nothing) s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Levitation [2,+6] It provides resistance to nether. It allows you to levitate. It was given to you as a reward. z) (nothing) {) (nothing) |) a Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. [Character Inventory] a) Mordekainen's Pocket Magician {!d!v!k!s} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 15 of Mirkwood. b) 4 Strips of Venison c) 2 Lembases d) 13 Potions of Cure Critical Wounds e) 7 Scrolls of Phase Door f) 10 Scrolls of Teleportation g) 3 Scrolls of Teleportation {25% off} h) 17 Scrolls of Word of Recall i) 11 Scrolls of Identify j) 3 Scrolls of *Identify* k) 6 Scrolls of Trap Detection l) a Rod Tip of Trap Location (8 Mana to cast) m) a Wand of Fireflash[2|15] (4 charges) n) a Wand of Ice Storm[1|25] (3 charges) o) a Staff of Disarm[1|10] (12 charges) p) a Staff of Disarm[1|10] (9 charges) q) The Ring of Hyarthoth {!d!v!k!s} It can be activated for teleportation and destruction of the ring if it is being worn. It makes you invisible. It sustains your intelligence. It provides resistance to electricity and nexus. It speeds your regenerative powers. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of Mirkwood. r) a Spider Web of Immolation [1,+11] s) a Dwarven Metal Cap [3,+5] (+1 to infravision) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Flasks of oil b) a Rod Tip of Trap Location (8 Mana to cast) [The Mathom-house Inventory - Bree ] a) Baalzebub's All-seeing Servant It can be activated for decreasing Wisdom. You found it lying on the ground on level 1 of Barrow-Downs. b) Benetar's Portable Plague It can be activated for high experience loss. You found it lying on the ground on level 1 of Barrow-Downs. c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 15 of Orc Cave.