[FuryBand 5.0.3 Character Sheet] Name : Adectred Age 84 STR: 40 Sex : Male Height 160 INT! 29 Race : Hydra-Hybrids Dragon Weight 156 WIS: 39 Class : Monk Social Class 1 DEX: 26 Body : Player Con: 30 32 God : Melkor Bauglir CHR: 24 + To Melee Hit 56 Level 37 Hit Points -3/ 792 + To Melee Damage 44 Experience 1921270 Spell Points 228/ 228 + To Ranged Hit 56 Max Exp 1921270 Sanity 671/ 671 + To Ranged Damage 0 Exp to Adv. 2170000 Piety 134384 AC 43+107 Gold 446336 Speed Slow (-9) (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Legendary[7] Blows/Round: 2 Bows/Throw : Heroic Searching : Legendary[7] Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 100-808 Stealth : Legendary[15]Magic Device: Superb Infra-Vision: 190 feet Tactic: furious Explor: brisk (Character Background) You were born in the Misty Mountains, awakened by Melkor Bauglir. Since then you have destroyed two enemies of the Dark. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Den of Dogs: Level 50 (2500') Fort Blade: Level 50 (2500') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 14 (700') Moria: Level 50 (2500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') A lost temple: Level 9 (450') Emyn Luin: Level 61 (3050') Near Harad: Level 25 (1250') Your body was a Player. You have defeated 12876 enemies. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 5th Quelle of the 2890th year of the third age. Your adventure lasted 19 days. Your Attributes: You are dead, killed by Quickbeam, the Ent on level 49 of Moria. You can emit bright light. You can run for your life after hitting something. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You have free action. You have ESP. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to chaos. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your dexterity is sustained. Your charisma is sustained. You suffer from Black Breath. Your wisdom is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. efghijklmnostxz|@ Sust Str : ............+.... Sust Int : ............+...+ Sust Wis : ...........+....+ Sust Dex : .......+......... Sust Con : ................. Sust Chr : .........+..+.... Free Act : ..........+...... Hold Life : ....++....+...... Blessed : .....+........... Reflect : ................. No Stun : ........+........ Protection: ................. Res Acid : ...+........+.... Res Elec : ...+............. Imm Fire : ...+.+..........+ Res Cold : ...+.....+....... Res Pois : ................+ Res Fear : ....+............ Res Light : ..+.............. Res Dark : ................. Res Blind : ............+.... Res Conf : ...+...+......... Res Sound : ................. Res Shard : ................. Res Neth : ....+............ Res Nexus : ................. Res Chaos : ...+............. Res Disen : ................. Fly : .........+......+ Light : ..+.....+...+.... See Invis : .....+....+...... Invisible : ................+ Magic Brth: ..........+...... Add Wis : .....2.....6....? Add Stlth.: .......5.....5... Add Search: ........4..655..? Add Infra : ...........65.... Add Speed : ..*.3............ Add Luck : ........4....5... Tunneling : ...............5. Acidproof : ..++++.++++.++.+. Elecproof : ..++++.++++.++.+. Fireproof : ..++++.++++.++.+. Coldproof : ..++++.++++.++.+. Activate : .....+.++++...... B.Breath : ................+ Orc ESP: ................+ Dragon ESP: ................+ Giant ESP: ................+ Animal ESP: ................+ Spider ESP: ................+ Full ESP: ................+ Skills (points left: 13) - Combat 20.250 [0.900] . Weaponmastery 00.000 [0.300] . Archery 00.000 [0.400] . Barehand-combat 01.000 [0.900] . Dragon-combat 42.000 [1.000] - Sneakiness 06.985 [0.700] . Stealth 33.300 [0.900] . Disarming 18.200 [0.900] . Dodging 00.000 [0.700] - Powers 10.424 [0.800] . Devices 18.500 [1.000] . Meta 00.000 [0.500] . Knowledge 39.000 [1.000] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] . Udun 00.000 [0.400] - Spirituality 03.780 [0.900] . Prayer 02.500 [0.500] . Mindcraft 42.000 [1.000] . Music 00.000 [0.300] - Monster-lore 01.770 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] . Symbiosis 03.100 [0.300] [Fates] You may find a Wand of Noxious Cloud on level 3. You may meet a Mangy-looking leper on level 1. [Character Equipment] e) (nothing) f) (nothing) g) a Dazzling Ring of Speed (+10) It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It increases your speed by 10. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. h) an Elemental Ring of Chaos Resistance {100% off} It provides resistance to acid, electricity, fire, cold, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. i) a Rohirric Ring of Nether Resistance (+3 to speed) It increases your speed by 3. It makes you completely fearless. It provides resistance to life draining and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Den of Dogs. j) a Blessed Ring of Flames [+21] (+2) {100% off} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your wisdom by 2. It provides resistance to life draining and fire. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) (nothing) l) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 21 of Orc Cave. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Mirkwood. n) a White Dragon Scale Mail of Defense (-2 to accuracy) [30,+30] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to cold. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. o) an Ethereal Mouse Fur [1,+12] {!k!d!s} It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining. It allows you to breathe without air. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Gnomish Helm of Wisdom [5,+6] (+6) It increases your wisdom, searching and infravision by 6. It sustains your wisdom. It was given to you as a reward. t) The Gnomish Helm of Lierado [5,+0] (+5) It provides light (radius 1) forever. It increases your searching and infravision by 5. It sustains your strength, intelligence and charisma. It provides resistance to acid and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. x) a Rogue's Pair of Soft Leather Boots [2,+9] (+5 to stealth) {!k!d!s} It grants you the power of panic hit if it is being worn. It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Footwear Shop. z) (nothing) |) a Gnomish Shovel of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. [Character Inventory] a) Pandora's Box {Light Absorb} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 36 of Moria. b) a Potion of Restore Wisdom c) 32 Scrolls of Satisfy Hunger {25% off} d) a Scroll of Divination e) a Silver Rod of Simplicity of Illumination (100/100) {!k!d!s} It was given to you as a reward. f) a Rod Tip of Door/Stair Location (10 Mana to cast) g) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 49 of Moria. i) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Moria. k) The Leather Jerkin of Tom Bombadil [40,+0] (+1) It grants you the power of teleport if it is being worn. It increases your strength , intelligence, wisdom, dexterity, constitution and charisma by 1. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 34 of Moria. l) The Thunderlord Coat 'Eiglann' [9,+0] m) a Pair of Hard Leather Boots [3,+0] n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. o) a Spectral Battle Axe (2d8) (+9,+7) p) a Small Sword (1d6) (+3,+2) q) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks) r) The Halberd of Glosteith (3d5) (+23,+18) [10,+0] (+2 to speed) s) The Whip of Gothmog (3d6) (+15,+16) (-2) t) a Slingshot of the Nazgul (x2) (-4,-7) (+0) {cursed} u) a Small Mithril Boomerang (3d4) (+6,+6) v) Fasolt the Giant's corpse w) (nothing) [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) 10 Potions of Cure Light Insanity c) 2 Potions of Healing d) a Potion of Life {100% off} e) a Potion of Restore Mana f) a Scroll of Reset Recall {!k} g) a Staff of Remove Curses[2|16] (6 charges) It allows you to sense the presence of evil beings. h) a Staff of Recovery[1|13] (6 charges) i) a Ring of Extra Attacks (+1 attack) {100% off} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 1. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. j) a Lucky Amulet of the Serpents [+4] (+7) {!k!d!s} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and luck by 7. It provides resistance to poison. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. k) a Blazing Amulet of Sustenance {100% off} It provides light (radius 1) forever. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining and fire. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Expensive Black Market. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Robin Hood, the Outlaw on level 13 of The Old Forest. [The Museum Inventory - Bree ] a) The Maiashield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 31 of Mirkwood. b) The Maiahorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of maiar. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Withered Heath. c) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 21 of Mirkwood. f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. g) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 32 of Mirkwood. i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Near Harad. j) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . l) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It is easy to throw. It does extra damage from electricity . It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire and dark. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 33 of Mirkwood. q) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Herumor, Lord of the Haradrim on level 25 of Near Harad. s) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black Numenorean on level 60 of Emyn Luin.