[Angband 3.0.6 Character Dump] Name Luffe Self RB CB EB Best Sex Male Age 60 STR! 18/100 -1 -5 +9 18/130 Race Gnome Height 42 INT! 18/100 +2 +3 +6 18/210 Class Mage Weight 90 WIS! 18/100 +0 +0 +6 18/160 Title ***WINNER*** Status 49 DEX! 18/100 +2 +1 +17 18/300 HP 852/852 Maximize Y CON! 18/100 +1 -2 +11 18/200 SP 367/367 Preserve Y CHR! 18/100 -2 +1 +5 18/140 Level 50 Armor [59,+128] Saving Throw Heroic Cur Exp 12102878 Fight (+32,+22) Stealth Superb Max Exp 12102878 Melee (+46,+39) Fighting Legendary Adv Exp ******** Shoot (+44,+15) Shooting Legendary MaxDepth Lev 100 Blows 4/turn Disarming Superb Gold 4094901 Shots 2/turn Magic Device Legendary Burden 334.1 lbs Perception Excellent Speed +14 Infra 80 ft Searching Excellent You are the only child of a Gnome Prankster. You are a credit to the family. You have brown eyes, straight red hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++++... Blind:............. Elec:.+......++... Confu:......+....+. Fire:.+.*...+++... Sound:............. Cold:*+....++++... Shard:............. Pois:....+........ Nexus:....+.+...... Fear:+..+..+..+... Nethr:...+..+....+. Lite:.....+....... Chaos:......+....+. Dark:.....++...... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:.+.+......... Stea.:....+..+..... Feath:............. Sear.:....+........ PLite:.........+... Infra:....+........ Regen:...+......... Tunn.:............. Telep:.........+... Speed:.++++..+..... Invis:+..+.+...+... Blows:............. FrAct:+..+......+++ Shots:.+........... HLife:.....++...... Might:.+........... [Character Equipment] a) The Great Axe of Eonwe (5d4) (+14,+17) [+6] (+2) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. c) a Quartzite Ring of Speed (+12) It increases your speed by 12. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) an Azure Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+19] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+13] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 3 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 29 Green Potions of Healing k) 10 Metallic Green Potions of *Healing* l) 2 Pink Potions of Life m) 8 Grey Speckled Potions of Restore Mana n) 10 Scrolls titled "crecon fazun" of *Identify* o) a Molybdenum Rod of Healing (charging) It cannot be harmed by electricity. p) a Golden Staff of Healing (2 charges) q) a Balsa Staff of the Magi (2 charges) r) a Golden Amulet of Weaponmastery (+4,+3) (+3) It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. s) a Cloak of Protection [1,+25] It provides resistance to shards. It cannot be harmed by the elements. t) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It cannot be harmed by the elements. It might have hidden powers. w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. [Home Inventory] a) 18 Green Potions of Healing b) 35 Grey Speckled Potions of Restore Mana c) 31 Blue Potions of Enlightenment d) 2 Cedar Staffs of Banishment (4 charges) e) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. f) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. g) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. h) a Sea Shell Amulet of ESP (+10) It increases your searching by 10. It grants you the power of telepathy. It cannot be harmed by the elements. i) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. j) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. m) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It cannot be harmed by the elements. It might have hidden powers. o) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. q) The Mace 'Taratol' (3d4) (+12,+12) It cannot be harmed by the elements. It might have hidden powers. r) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. s) 22 Seeker Bolts of Slay Evil (4d5) (+16,+16) It slays all evil creatures. t) 19 Arrows of Acid (1d4) (+15,+17) It is branded with acid. It cannot be harmed by acid. u) 25 Arrows of Acid (1d4) (+12,+19) It is branded with acid. It cannot be harmed by acid. v) 26 Seeker Arrows of Holy Might (4d4) (+24,+16) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)