[ToME 2.3.3 Character Sheet] Name : Yeekhoven Age 11 STR! 38 Sex : Male Height 49 INT! 29 Race : Yeek Hermit Weight 55 WIS! 35 Class : Bard Social Class 21 DEX! 33 Body : Player CON! 40 God : Eru Iluvatar CHR! 34 + To Melee Hit 60 Level 50 Hit Points 965/ 965 + To Melee Damage 65 Experience 8244181 Spell Points 627/ 627 + To Ranged Hit 50 Max Exp 8244181 Sanity 705/ 705 + To Ranged Damage 0 Exp to Adv. ***** Piety 98340 AC 32+134 Gold 309197 Speed Fast (+28) (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Very Bad Blows/Round: 12 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 36d5+780 Stealth : Fair Magic Device: Legendary[2] Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) You are one of five children of a master Yeek. You are the black sheep of the family. You have brown eyes, wavy red hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 91 (4550') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 66 (3300') The Old Forest: Level 23 (1150') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 32 (1600') Your body is a Player. You are currently in the town of Gondolin. You have defeated 9359 enemies. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 81 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 49th Quelle of the 2890th year of the third age. You have been adventuring for 63 days. adefkmnopsuxz{|@ Add Str : 5...4...43....1. Add Int : ......42......1. Add Wis : ....4..2......1+ Add Dex : 5........34..... Add Con : ..38..4.43.3..1. Add Chr : .2..4..2......1. Mul Mana : ...............+ Add Stea. : ...8..42...3.... Add Tun.. : ..............1. Add Speed : ...84342...3.... Add Blows : ..3............. Slay Evil : +............... Slay Orc : +............... Slay Troll: +............... Fire Brand: +............... Sust Str : ...+.....+...... Sust Int : ................ Sust Wis : ................ Sust Dex : +........+...... Sust Con : ...+.....+...... Sust Chr : .+.............. Invisible : ...+...+........ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : +.......+.+..... Hold Life : .....+.......... Imm Acid : .+.+..++*++..... Res Elec : .+....+......... Imm Fire : ++..+.*+........ Res Cold : .++...++.+...... Res Pois : ..+.+........... Res Fear : +..++....+...... Res Light : .....+.......... Res Dark : .....+...+...... Res Blind : ................ Res Conf : ..++.+.++....... Res Sound : ........+....... Res Shard : ................ Res Neth : ................ Res Nexus : ......+..+...... Res Chaos : ..+..+..+....... Res Disen : +...+...+....... Aura Fire : ......+......... Levitate : ...+............ Lite : +.........+...+. See Invis : ++...+.......... Digestion : .........+...... Regen : ..+............. Activate : +.+.++.+..+..... Blessed : +............... Fly : ......+......... Orc.ESP : .....+..+....... TLord.ESP : ......+......... Skills (points left: 0) - Combat 29.350 [0.700] . Weaponmastery 50.000 [0.700] . Archery -01.000 [0.000] . Barehand-combat 01.000 [0.600] - Sneakiness 00.900 [0.700] . Stealth 03.200 [0.700] . Disarming 01.000 [0.600] - Magic 50.000 [0.600] . Magic-Device 32.500 [1.000] - Spirituality 17.880 [0.800] . Prayer 50.000 [0.500] . Mindcraft 03.200 [0.500] . Music 50.000 [0.800] - Monster-lore 02.100 [1.100] . Summoning 00.000 [0.400] . Corpse-preservation 01.000 [0.700] . Symbiosis 00.000 [0.400] . Mimicry 00.000 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You may meet a Large brown snake on level 1. You may find a Parchment - Compendium of Deep Thoughts on level 1. You are fated to meet a Pitiful-looking beggar on level 1. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+5) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 5. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) a Harp of Power (+2) It increases your charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Osgil [+16] (+3 attacks) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your constitution and attack speed by 3. It provides resistance to cold, poison and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) The Ring 'Narnil' (+8) It increases your constitution, stealth and speed by 8. It makes you invisible. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to acid and confusion. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 80 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 65 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 82 of Angband. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 68 of Angband. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) The Pick called 'Argh' (+1) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution, charisma and ability to tunnel by 1. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy {!d!d!d!} It cannot be harmed by fire. You found it in the remains of a Nycadaemon on level 47 of Mordor. b) a Fireproof Tome of Knowledge {!d!d!d!} It cannot be harmed by fire. You found it in the remains of Fire Phantom on level 49 of Moria. c) a Fireproof Holy Tome of Eru Iluvatar {!d!d!d!} It cannot be harmed by fire. You found it in the remains of a Dreadmaster on level 40 of Mordor. d) 3 Sprigs of Athelas e) 5 Potions of Cure Serious Insanity f) a Potion of Cure Insanity g) 14 Potions of Cure Critical Wounds h) 7 Potions of Healing i) 18 Potions of *Healing* j) a Potion of Restore Mana k) 25 Scrolls of Teleportation l) 13 Scrolls of Satisfy Hunger m) a Moonstone Rod of the Istari of Healing (150/150) n) a Moonstone Rod of Disarming (75/75) o) a Silver Rod of the Istari of Nothing (200/200) p) a Mithril Rod of Recall (160/160) q) The Wand of Digging of Thrain (862 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. r) The Ring of Power of Uvatha the Horseman (+3 attacks) It increases your charisma and attack speed by 3. It makes you invisible. It makes you completely fearless. It provides resistance to fire and blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . s) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. t) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Drum of Power (+3) It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. v) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. w) (nothing) [Home Inventory - Bree ] a) a Copper Rod of Nothing (20/20) b) an Iron Rod of Nothing (50/50) c) a Golden Rod of Door/Stair Location (125/125) d) 2 Rod Tips of Trap Location (8 Mana to cast) e) a Ring of Constitution (+4) It increases your constitution by 4. You bought it from the Black Market. f) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. g) The Phial of Undeath (-5) {cursed} h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) k) a Dwarven Shovel of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) a Drum (+1) m) a Harp (+1) n) Brodda, the Easterling's corpse o) a Parchment - Adventurer's Guide to Middle-earth p) a Parchment - Nandorin for Dummies q) The Mage Staff 'Fingarin' (1d4) (+0,+0) It can be wielded two-handed. It provides light (radius 1) forever. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Home Inventory - Gondolin ] a) a Golden Rod of Cheapness of Nothing (125/125) b) a Ring of Constitution (+5) It increases your constitution by 5. You bought it from the Black Market. c) a Ring of Speed (+8) It increases your speed by 8. You found it in the remains of a Great Wyrm of Law on level 68 of Angband. d) The Amulet of Carlammas (+2) e) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 68 of Angband. f) an Indestructible Amulet of the Serpents [+4] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 58 of Mordor. h) The Amulet of Ormor (+1 to stealth) It can be used to store a spell. It increases your stealth and searching by 1. It provides resistance to electricity, light, dark, blindness and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 68 of Angband. i) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 47 of Mordor. k) a Polished Blue Dragon Scale Mail (-2 to accuracy) [30,+22] l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 68 of Angband. m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 68 of Angband. n) The Soft Leather Armour of the Sandworm [30,+11] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Small Leather Shield 'Cirhorin' [2,+14] It sustains your strength, wisdom and constitution. It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 58 of Mordor. r) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) u) a Two-Handed Flail of Greater Life (3d6) (+17,+17)(60%) It must be wielded two-handed. It increases your hit points by 60%. It provides resistance to life draining. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. w) a Drum of the Eldar (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. x) a Horn (+1) [Home Inventory - Minas Anor ] a) 2 Spellbooks of See the Music {!d!d!d!} b) an Indestructible Ring of Speed (+7) c) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. d) an Indestructible Amulet of Doom [+7] (+5) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 5. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 60 of Mordor. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 82 of Angband. g) The Double Ring Mail 'Valar' (-2 to accuracy) [15,+11] It sustains your strength and intelligence. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 65 of Mordor. h) The Small Metal Shield of Dormen [3,+13] It sustains your intelligence and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 83 of Angband. i) The Large Metal Shield of Eloth [5,+11] It sustains your intelligence. It provides immunity to electricity. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 82 of Angband. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 65 of Mordor. k) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 65 of Mordor. o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. p) The Halberd 'Osondir' (3d5) (+6,+9) (+3) q) a War Hammer of *Slay Orc* (3d3) (+11,+10) (+1) It can be wielded two-handed. It increases your dexterity by 1. It is especially deadly against orcs. It sustains your dexterity. It allows you to sense the presence of orcs. It was given to you as a reward. r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 82 of Angband. s) The Lead-Filled Mace of Valeithon (3d4) (+21,+14) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) a Great Hammer of *Slay Animal* (4d6) (+13,+12) (+1 to stealth) It increases your intelligence and stealth by 1. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It slows your metabolism. It was given to you as a reward. u) a Drum of the Eldar (+2) It increases your strength and charisma by 2. It provides resistance to acid and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) a Drum (+1) w) a Harp of the Eldar (+2) {50% off} It increases your charisma by 2. It provides resistance to acid and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. x) a Horn (+1) [Home Inventory - Lothlorien ] a) a Demonblade (7d6) {special} b) 2 Holy Tomes of Eru Iluvatar {!d!d!d!} c) The Tome of Yeekhoven {!d!d!d!} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Ring of Accuracy (+18) e) a Ring of Damage (+18) You bought it from the Black Market. f) The Ring of Barahir (+1) g) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 70 of Dol Guldur. i) a Stone j) The Partial Plate Armour 'Viele' (-66,-69) [22,+14](40%) It increases your hit points by 40%. It sustains your strength, intelligence and wisdom. It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to life draining, light, dark, confusion, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 54 of Mordor. k) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. l) The Large Leather Shield of Tundundor [4,+12] It sustains your wisdom. It provides resistance to life draining, sound, shards and disenchantment . It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 15 of Mirkwood. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} o) The Set of Leather Gloves 'Cammithrim' [1,+9] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Set of Gauntlets 'Paurhach' [2,+15] q) a War Hammer of Slay Evil (3d3) (+10,+8) r) a War Hammer (3d3) (+7,+9) s) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 47 of Mordor. t) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cherub on level 79 of Angband. u) a Drum (+1) v) a Harp of Power (+2) It increases your charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. w) a Horn (+1) x) Polyphemus, the Blind Cyclops's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 70 of Dol Guldur. [The Mathom-house Inventory - Bree ] a) a Broad Axe of Morgul (2d6) (-20,-6) [-9] (-7) {cursed} It can be wielded two-handed. It decreases your luck by 7. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It can re-curse itself. You found it in the remains of a Mature red dragon in The Pits of Angband. b) a Dagger of Morgul (1d4) (-22,-25) [-4] (-4) {cursed} It decreases your luck by 4. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience . It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It can re-curse itself. You found it in the remains of a Death knight on level 37 of Mordor. c) a Sabre of Morgul (1d7) (-22,-15) [-9] (-3) {cursed} It decreases your luck by 3. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience . It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It can re-curse itself. You found it in the remains of a Mature green dragon in The Pits of Angband. d) an Awl-Pike of Nothingness (1d8) (-78,-100) {cursed} It can be wielded two-handed. It can't attack. It is heavily cursed. It can re-curse itself. You found it in the remains of a Young gold dragon in The Pits of Angband. e) a Pike of Morgul (2d5) (-21,-19) [-10] (-3) {cursed} It can be wielded two-handed. It decreases your luck by 3. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It can re-curse itself. You found it in the remains of a Death knight on level 37 of Mordor. f) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 69 of Angband.