[Steamband 0.4.1 Character Dump] Name Xanamech Nezmir Self abcdefghijkl@ Best Sex Male Age 117 MUS: 576 ......7....*. 756 Race Steam-Mecha Height 103 AGI: 525 ..........4*. 675 Class Rogue Weight 380 VIG: 639 ......7...... 709 Title Burglar Status 20 SCH: 297 .........5... 347 WP -7/114 MaxDepth Lev 36 EGO: 90 .........5... 140 SP 33/185 Preserve Y CHR: 123 .........5... 173 Level 22 Armor [78,+35] Saving Throw Fair Cur Exp 23041 Blows 5/turn Stealth Legendary[5+] Max Exp 23041 Shots 6/turn Fighting Legendary[5+] Adv Exp 28350 Infra 40 ft Shooting Superb Disarming First-rate Stat Skill Equip. Total Magic Device Favorable Melee (+17,+15) (+0,+0) (+26,+32) (+43,+47) Perception Superb Shoot (+17,+0) (+1,+0) (+32,+16) (+50,+16) Searching Legendary[4] You are a robot. You are made from steel. You became intelligent gradually. You have silver disks for eyes, an angular torso, and a cylindrical head. [Resists & Abilities] Critical:............. Fthr Fall:............. Hvy Curse:............. Vampiric:............. Telepathy:............. Mutation:............. Throw:............. See Invis:............. No Magic:............. Vorpal:............. Free Act:............. No Teleprt............. Return:............. Wraithfrm:............. Drain SP:............. Frce Brnd:............. Hold Life:............+ Drain HP:............. Fire Brnd:............. Reflect:............. Disrupt:............. Elec Brnd:............. Invisible:............. Drn Items:............. Ice Brand:............. Res Confu:..+.......... Drn Exp:............. Acid Brnd:............. Res Blind:............+ Teleport:............. Psn. Brnd:............. Res Fear:............. Aggravate:............+ Resistances: Fire :50% ......+..+.+.. Acid :8% ......+....+.. Mind :120%......+....... Erth :25% ......+..+.+.. Poisn:120%......+....... Force:5% ......+....... Air :90% ......+..+++.. Time :13% ......+....+.. Sprt :120%......+....... Water:43% ...+..+....+.. Sound:5% ......+....... Elec :48% ......+..-.+.. Light:13% ......+....+.. Ice :-2% ......++...-.. Dark :10% ......+....... abcdefghijkl@* abcdefghijkl@* abcdefghijkl@* }=="~[([]]] }=="~[([]]] }=="~[([]]] [Last Messages] > * low hitpoint warning! 0/525 * > *** LOW WOUNDPOINT WARNING! 42/114 *** > General Zaroff fires a pistol. > * low hitpoint warning! 0/525 * > *** LOW WOUNDPOINT WARNING! 30/114 *** > General Zaroff fires a pistol. > The missile misses! > General Zaroff fires a pistol. > * low hitpoint warning! 0/525 * > *** LOW WOUNDPOINT WARNING! 17/114 *** > General Zaroff fires a pistol. > * low hitpoint warning! 0/525 * > *** LOW WOUNDPOINT WARNING! 5/114 *** > General Zaroff fires a pistol. > You die. [Skills] Disarming Traps 10 Disable Machine 2 Assassination 2 Theft 1 Stealth 15 Searching 5 Keen Eyes 1 Systems Cypher 20 Onslaught Cypher 20 Aegis Cypher 20 Rocketry Cypher 2 Neophyte Combat 5 Standard Combat 1 Accurate Strike 1 Vicious Strike 1 Swift Blow 1 Martial Arts 20 Eagle Strike Arts 10 Neophyte Firearms 1 Critical Shot 1 Accurate Shot 1 Throwing 1 Critical Throw 1 Throwing Accuracy 1 Swords 1 Daggers 1 Acrobatics 7 Iron Skin 1 Dirty Fighting 7 Latin {*} 1 Occult Lore {O} 1 Ritual Magic {O} 1 Spirituality {S} 1 Tempered Will {*} 1 Sabotage 2 Gadgeteer 1 Utility Bandolier 1 Velocipede 1 Analytic Engine 1 Using Devices 5 Advanced Devices 1 Device Power Amp 1 Toughness 1 [Steamware & Mutations] You can evade monsters more effectively for a time. [Character Equipment] b) a .41 Revolver of Extra Might (x2) (+6,+16) {cannon} c) a Ruby Ring of Resist Bewilderment {gyroscope} d) a Corundum Ring of Resist Water {condensor} e) a Silver Amulet of Perception <+3> {sensor} f) a Brass Lantern [3] g) a Rubber Torso (Pneumatic) [35,+5] <+7> {hull} h) a Fur Cloak [3,+4] {paint coat} i) a Set of Petticoats [5,+11] {paint coat} j) a Copper Head (Pneumatic) (+2) [10,+3] <+1, +5> {snout} k) a Pair of Tin Arms (Pneumatic) (+2) [5,+0] <+4> {forelegs} l) a Pair of Ceramic Legs (Hydraulic) [20,+6] <+5, +11> {hindlegs} n) 6 Pistol bullets (2d11|0) (+0,+0) (+112/672) [Character Inventory] a) 8 Fried Fish b) 18 Flasks of oil {fuel tank} c) a "Sherry & Iron" Tonic of Slow Poison d) 35 Copper Telephone Mechanisms of Etheric Travel e) 17 Silver-Plated Seismocom Mechanisms of Returning f) 20 Silver-Plated Geodyne Mechanisms of Object Analysis g) 47 Zinc Synchrograph Mechanisms of Repair Kit h) a Ruhmkorff i) a Cast Iron Ray Gun of Wind (14 charges) j) a Steel Tool of Photon Generation (26 charges) k) a Rhodonite Ring of Feather Falling l) an Obsidian Amulet of Vigor <+1> m) a Pair of Breeches [3,+2] n) a Quarterstaff (1d9|5) (+0,+0) [9,+0] o) a Beaked Axe (2d6|6) (+7,+6) p) 8 Harpoons (2d4|0) (+0,+0) q) a Pick (1d3|1) (+0,+0) <+15> r) a .45 Martini-Henry Rifle (x3) (-1,-4) {cursed} s) a .22 Bolt Action Rifle (x2) (+0,+0) [Home Inventory] a Ceramic Torso (Steam-powered) [45,+4] <+7> {hull} a Bronze Ring of Protection [+13] {reinforced plating} a Platinum Ring of Resist Earth {shock absobers} a Tortoise Shell Ring of Resist Air {wingsails} a Copper Ring of Resist Ice {steam vents} a Viridigen Ring of Hunger Deterrent {fuel conservor} a Rhodonite Ring of Feather Falling {steam jets} an Aquamarine Ring of See Invisible {infrared sensor} a Grass Ring of Accuracy (+11) {crosshair} an Ivory Amulet of Hunger Deterrent {fuel conserver} The Pair of Ruby Red Slippers of Dorthy [0,+0] a Small Black Walking stick (Defender) (1d3|0) (+15,+10) [+8] <+2> a Dagger of Eternity (1d4|0) (+7,+6) <+3, +2> a Mace (Obsidian) (2d4|1) (+20,+17) [+19] <+4> [Current Quest] To fulfill your task, you must kill General Zaroff on dungeon level 36. [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)