[Unangband 0.6.2 Character Dump] Name Narchol V, the Wizard Self SB EB TB Best Curr Sex Male Age 14908 STR: 11 +0 +0 +0 11 Race Maia (Cheetah) Height 12' 6 Int: 18/52 +0 +0 +0 18/52 18/39 Class Mage Status 33 WIS: 18/31 +0 +0 +0 18/31 Style Wizardry DEX: 18/25 +0 +0 +0 18/25 Title Illusionist CON: 16 +0 +0 +0 16 Home At the Prancing Pony in Bree CHR: 15 +0 +0 +0 15 Target the Midgewater Marshes AGI: 12 +1 +0 +0 11 SIZ: 13 +0 +0 +0 13 Level 17 HP -2/151 Fight (+0,-5) Fighting Bad Curr Exp 3853 Spell-Pts 0/44 WShld (-6,-13) Shooting Iffy Max Exp 3853 Hit die 12 Bash [2,+0] Throwing Good Adv Exp 207 Armor [11,+19] Blows 1/turn(x1) Stealth Iffy Depth Lev 12 Infravis 50 ft Shoot (+0,+0) Save Throw Superb MaxDepth Lev 14 Gold 9120 Shots 0/turn(x0) Disarming Excellent Game Turn 624420 Burden 92 lbs Throw (+0,+0) Devices Superb Plr Turn 57174 % Burden 71% Hurls 2/turn(x1) Searching Good Act Turn 26032 Speed +1 Weight 214 lbs Digging Bad You have attached yourself to Vana. In the past, you dwelt on earth in the form of a wise and ancient counselor. This is 6th Tuile of the 2890th year of the third age. You are on level 1 of the Midgewater Marshes. [Last Messages] > The Huge Wood spider misses you. > The Large Wood spider nips you. > *** LOW HITPOINT WARNING! *** > The Large Wood spider misses you. > The Large Wood spider nips you. > *** LOW HITPOINT WARNING! *** > The Large Wood spider misses you. > The Large Wood spider nips you. > *** LOW HITPOINT WARNING! *** > The Large Wood spider misses you. > The Large Wood spider misses you. > The Large Wood spider stings you. > *** LOW HITPOINT WARNING! *** > You are drowning in the water! > You die. [Character Equipment] a) a Cypress Staff of Light (Shattered) (0d0) (-6,-8) (10 charges) {cursed} It is a cursed ego item of some kind. b) (nothing) c) a Gold Ring of Resist Cold d) an Aquamarine Ring of Sustaining worth 20000 gold pieces e) (nothing) f) a Wizard Light (6d1) (+0,+0) It is of great quality, but with no additonal powers. g) Hard Studded Leather of Resist Confusion (-1) [7,+7] It provides resistance to powerful confusion. It protects you from confusion. It is a useful ego item. h) (nothing) i) a Small Leather Shield [2,+0] j) a Hard Leather Cap [2,+4] It is of good quality, but with no additional powers. k) (nothing) l) a Hunter's Stride (+6) [Character Inventory] a) a Magic Book of Conjuring b) a Magic Book of Incantations {@m9, 25% off} c) 13 Rations of Food d) 9 Luke Warm Potions of Resist Cold e) 5 Umber Potions of Cure Serious Wounds f) a Bubbling Potion of Resist Lightning g) 6 Sour Potions of Neutralize Poison h) 8 Icky Green Potions of Slime Mold Juice i) 8 Evervescent Potions of Sleep j) 2 Grey Speckled Potions of Free Action k) 6 Scrolls titled "ulkur tursan" of Phase Door l) a Scroll titled "sanaks hydoxy" of Remove Curse m) a Scroll titled "coskho" of Read Magic n) 5 Scrolls titled "ere marnis ipx" of Detect Life o) 6 Scrolls titled "rorol wedwhon" of Detect Magic p) 5 Scrolls titled "haviv dalf pet" of Opening q) 3 Scrolls titled "ingmon bjorzun" of Value Magic r) 7 Scrolls titled "dalf wergdan" of Sense Magic s) an Elm Wand of Magic Missile (7 charges) t) 2 Chromium Rings of Sustain Dexterity and Agility u) a Beryl Ring of Searching (+1) v) a Calcite Ring of Sustain Intelligence and Wisdom worth 250 gold pieces w) 320 feet of Rope [Home Inventory] a) a Magic Book of Wizardry b) a set of Research Notes on Scare Monster c) 5 Light Blue Mushrooms of Mana d) 6 Flasks of Bile e) a Scroll titled "gregre er" of Detection f) a Pair of Soft Leather Boots [2,+7] It is of very good quality, but with no additional powers. [Dungeons Explored] You have visited Hobbiton. You have reached level 1 of Farmer Maggot's farm. You have reached level 4 of Bree. You have reached level 3 of the Midgewater Marshes. You have visited the East Road. [Self-Knowledge] You are stunned. You are poisoned. You can learn some spells/prayers. You are carrying equipment that you have not fully identified. It modifies infravision. It provides resistance to losing experience. [Spells Learnt] Detect Monsters Magic Missile Phase Door Find Hidden Traps/Doors Cure Light Wounds Stinking Cloud Teleport Self Light Area Scare Monster Gauge Magic Detect Power Wizard Light Frost Bolt Lightning Beam Fire Bolt Wizard Eye Concentration [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) _ == ~( )] " _ == ~( )] " abcdefghijkl@ abcdefghijkl@ Str: ............. Str: ...s......... Int: ............. Int: ...s......... Wis: ............. Wis: ...s......... Dex: ............. Dex: ...s......... Con: ............. Con: ...s......... Chr: ............. Chr: ...s......... Agi: ............. Agi: ...s......... Siz: ............. Siz: ...s......... Acid:............. Disea:............. Elec:............. Blind:............. Fire:............. Confu:......+...... Cold:..+.......... Sound:............. Pois:............. Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:1....5....... Steal:............. Regen:............+ Sear.:............. Telep:............. Infra:............. Invis:............. Tunn.:............. FrAct:............. Speed:...........6. HLife:............. Blows:............. Activ:............+ Shots:............. Throw:............. Might:............. Undea:............. Healt:............* Demon:............+ Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............. _ == ~( )] " Elf:............+ Natur:............+ abcdefghijkl@ _ == ~( )] " [Home Inventory Stat Modifiers, Sustains and Flags] (+/-) ??,!?] ??,!?] abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Str: ........................ Str: ........................ Int: ........................ Int: ........................ Wis: ........................ Wis: ........................ Dex: ........................ Dex: ........................ Con: ........................ Con: ........................ Chr: ........................ Chr: ........................ Agi: ........................ Agi: ........................ Siz: ........................ Siz: ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Acid: ........................ Disea: ........................ Elec: ........................ Blind: ........................ Fire: ........................ Confu: ........................ Cold: ........................ Sound: ........................ Pois: ........................ Shard: ........................ Fear: ........................ Nexus: ........................ Lite: ........................ Nethr: ........................ Dark: ........................ Chaos: ........................ Water: ........................ Disen: ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Food: ........................ Save: ........................ Feath: ........................ Devic: ........................ Glow: ........................ Steal: ........................ Regen: ........................ Sear.: ........................ Telep: ........................ Infra: ........................ Invis: ........................ Tunn.: ........................ FrAct: ........................ Speed: ........................ HLife: ........................ Blows: ........................ Activ: ........................ Shots: ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Undea: ........................ Healt: ........................ Demon: ........................ Mana: ........................ Orc: ........................ Exper: ........................ Troll: ........................ Telep: ........................ Giant: ........................ Spell: ........................ Dragn: ........................ Evil: ........................ Man: ........................ abcdefghijklmnopqrstuvwx Dwarf: ........................ Elf: ........................ [Options] Game: Expand the power of the look command : yes (expand_look) Game: Expand the power of the list commands : yes (expand_list) Game: Map remembers all perma-lit grids : yes (view_perma_grids) Game: Map remembers all torch-lit grids : no (view_torch_grids) Game: Generate dungeons with aligned rooms : yes (dungeon_align) Game: Generate dungeons with connected stairs: yes (dungeon_stair) Game: Mark where you have detected traps : yes (view_unsafe_grids) Game: Mark where you have detected monsters : yes (view_detect_grids) Game: When running, ignore interesting floors: yes (run_ignore_floors) Game: Show tips as you explore the dungeon : yes (show_tips) Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize all of the artifacts : no (adult_rand_artifacts) Adult: Play in Lord of the Rings campaign : yes (adult_campaign) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Haggle in stores : no (adult_haggle) Adult: Scum for good levels : yes (adult_scum) Adult: Start the game with simplest options : no (adult_beginner) Adult: Reduce the number of birth options : yes (adult_intermediate) Adult: Always generate small levels : no (adult_small_levels) Adult: Show all birth menus at start : no (adult_first_time) Adult: Start the game with same choices : no (adult_quickstart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto)